May 20, 2021, 16:20 (GMT) |
Merge branch 'blender-v2.93-release' |
May 20, 2021, 16:17 (GMT) |
Fix T87316: No undo push for clicking on attribute name Since there is a special callback for assigning the name from the search box, and the callback doesn't call an operator or something else that would do an undo push, I think the solution is to do it manually here. Another option would be adding the button flag "UI_BUT_UNDO", which isn't set by default for search buttons, but that gives us ugly names for the undo steps, so an explicit push is better in this case. Differential Revision: https://developer.blender.org/D11190 |
May 20, 2021, 16:07 (GMT) |
Improve comments and naming |
May 20, 2021, 15:50 (GMT) |
Attempt to investigate potential issue in tests on Windows. |
May 20, 2021, 15:43 (GMT) |
Merge branch 'master' into experimental-build |
May 20, 2021, 15:35 (GMT) |
GPencil: Adding length modifier. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D8264 |
May 20, 2021, 14:39 (GMT) |
Improve SharedOperationBuffers methods naming and add doc comments |
May 20, 2021, 14:38 (GMT) |
Improve get_area_of_interest doc comments and signature |
May 20, 2021, 14:05 (GMT) |
Fix T87947: Trasnform: Keyboard input uses view orientation When activated in modal, `translate`, `resize`, `rotate`, `shear` and `edge_rotate_normal` use a different orientation than the set in scene. This orientation needed to match since some of these modes can be switched during operation. The default orientation for these modes was `V3D_ORIENT_VIEW`. And this changed when finishing the `translate` and `resize` to `V3D_ORIENT_GLOBAL`. But this could cause inconsistencies when inputting values from the keyboard. The solution now is to change the orientation when you change the mode. --- Note: Although the user can expect the value entered to reflect the orientation set in the scene, it would require a lot of changes and would not be really useful. |
May 20, 2021, 14:05 (GMT) |
Cleanup: Use enum to indicate the current orientation Improves readability. |
May 20, 2021, 14:04 (GMT) |
Fix T88345: Blender crash on GPUFrameBuffer creation Misuse of indexes. `color_attachements` has only color ones while `config` has color and depth. |
May 20, 2021, 14:03 (GMT) |
Fix T88365: GPUTexture.read returning a buffer with wrong size The pixel components were not being considered. |
May 20, 2021, 14:03 (GMT) |
Fix T88313: GPencil reproject operator projecting on the wrong surface `ray_start` must start at the position of the gpencil point. |
May 20, 2021, 12:41 (GMT) |
Merge branch 'master' into profiler-editor |
May 20, 2021, 12:39 (GMT) |
Cleanup: rename incorrectly named experimental feature flag The `WITH_GEOMETRY_NODES` flag does not make sense anymore, it is just protecting the `Simulation` data block that is not used currently. |
May 20, 2021, 12:05 (GMT) |
Move execute_work mutex and condition to class scope |
Revision b80d319 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) May 20, 2021, 11:02 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
May 20, 2021, 11:00 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.93-release' |
May 20, 2021, 10:57 (GMT) |
Fix T86193: Bake Action, wrong rotation order for bones Use bone rotation order to compute the baked rotation. This fixes a bug introduced in rB0e85d701c654, where the object rotation order was applied to the bone. Maniphest Tasks: T88359, T86193 Reviewed By: sybren, GuiltyGhost, #animation_rigging Differential Revision: https://developer.blender.org/D11282 |
Revision a934f7b by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) May 20, 2021, 10:34 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
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Master Commits
MiikaHweb | 2003-2021