April 30, 2021, 05:14 (GMT) |
Merge branch 'blender-v2.93-release' |
April 30, 2021, 05:14 (GMT) |
Merge branch 'blender-v2.93-release' |
April 30, 2021, 05:08 (GMT) |
Fix potential buffer overrun in drw_shader_dependencies_get Logical error let this function to write one past the buffer bounds. |
April 30, 2021, 04:36 (GMT) |
Nodes: Add a callback to check for valid socket type This adds a callback to bNodeTreeType to check which socket types are valid for the tree type. Function has been implemented for the normal tree types, and can be implemented for custom node trees with python, by adding a `classmethod` to the tree. However, only builtin socket types are supported. This is relevant for T87049, but it also has the advantage that it is now clear which node trees support which sockets. Previously this was assumed to be known by all developers. Differential Revision: https://developer.blender.org/D10938 |
April 30, 2021, 04:26 (GMT) |
Fix missing NULL check in grease-pencil clear strokes |
April 30, 2021, 04:22 (GMT) |
Fix sculpt mask operator crash running without a 3D view Add missing operator poll, depend on the 3D view for all sculpt paint/mask operators. |
April 30, 2021, 04:16 (GMT) |
Fix crash running window operators in background mode |
April 30, 2021, 02:52 (GMT) |
Geometry Nodes: Add a template utility to mix two attribute values This is just linear interpolation, but it's nice to have an equivalent to `mix3` for only two values. It will be used for interpolation of values between bezier spline control points. |
April 30, 2021, 02:31 (GMT) |
Fix uninitialized memory use in GLDrawList GLDrawList::init() used MDI_INDEXED which checks base_index_. |
April 30, 2021, 02:25 (GMT) |
Cleanup: Mismatched array bounds in function declaration |
April 30, 2021, 01:39 (GMT) |
Fix uninitialized local-view flag on object creation Local view return argument to ED_object_add_generic_get_opts was left uninitialized. |
April 30, 2021, 01:21 (GMT) |
Cleanup: quiet shadow variable warning |
April 30, 2021, 00:25 (GMT) |
Show a bounding box for object assets while dragging Note: Object assets have to be saved with this commit or later for the bounding box to appear. Basic idea is: * Store the bounding box (and related info) in the asset metadata. * The bounding box has to be updated and written to custom properties of the asset metadata. * There's a new `AssetTypeInfo` struct, to set asset type dependent callbacks or data (in future). ID types can conveniently define asset-type info as part of their `IDTypeInfo` definition. * The asset-type info can contain a custom callback to be executed before the asset is saved. This is how the object can write its custom asset metadata. * The dropbox can also register a callback to set properties for its gizmo-group now. Used to copy * The "placement plane" gizmo is scaled to the bounding box size too. * For local ID assets, the data should be accessed directly, so the file doesn't have to be saved to get the bounding box updated. Also: * Added proper gizmo group custom property support to C (was already supported in Python, or in C with some hacking). * Store the basis matrix (world matrix without parent or constraint transforms) in the custom asset metadata. Used by the placement gizmo to scale the bounding box to match the result visually when dropping. * The preview image is disabled while dragging objects over the 3D view. * The bounding box always snaps with its lower edge (Z axis) to the surface. Snapping with other axes can be added still. * However, actually dropping the object still uses the origin, so the drop position may not match what the bounding box indicated. This could be changed to also use the bounding box instead. Or the drawn bounding box should be translated to respect the origin position. |
April 29, 2021, 22:53 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
April 29, 2021, 20:11 (GMT) |
Cleanup: Remove unecessary variable The value of this variable was incremented, but never used. |
April 29, 2021, 18:45 (GMT) |
Fix memory leak introduced by last commit |
April 29, 2021, 18:36 (GMT) |
Add IDP_ID UI data for tooltips from node sockets |
April 29, 2021, 18:35 (GMT) |
Refactor IDProperty usage in MOD_nodes.cc |
April 29, 2021, 18:04 (GMT) |
GPencil: Add new Dilate factor for Fill Brush Before, the dilate of the fill area was predefined as 1 pixel. Now this value can be changed to fill gaps. |
April 29, 2021, 17:17 (GMT) |
Merge branch 'master' into temp_bmesh_multires Also fixed a pose brush bug that may or may not have been the result of the merge nixing code, need to check master. |
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Master Commits
MiikaHweb | 2003-2021