Blender Git Commit Log

All Blender Git commits.

Page: 699 / 8462

April 25, 2021, 23:44 (GMT)
EEVEE: Shadow: Simplify the shadow module

Now the shadows are linked to a `Light` object. The `Light` object is
linked to an `ObjectKey` to ensure persistence and deletion tracking.

The Uniform data are packed so that there is 1 `ShadowPunctualData`
per light in a `LightBatch`. This means there is only a shadowmap
limit to the number of `Shadow` in a scene.
April 25, 2021, 22:55 (GMT)
Fix T87170 Multi-Input socket activation zone error with lots of inputs

Calculation of bounding rect for multi-input socket was wrong.

Reviewer: Hans Goudey (HooglyBoogly)

Differential Revision: https://developer.blender.org/D11077
April 25, 2021, 22:12 (GMT)
Fix memory corruption in sculpt neighbors code
April 25, 2021, 21:51 (GMT)
* Boundary info is no longer initialized with
SCULPT_boundary_info_ensure, instead PBVH_BMESH keeps
track of boundary vert flags internally. This prevents
nasty first-click lag on the smooth brush as well as anything
with autosmooth.
April 25, 2021, 21:32 (GMT)
Fix T87170 Multi-Input socket activation zone error with lots of inputs

Calculation of bounding rect for multi-input socket was wrong.

Reviewer: Hans Goudey (HooglyBoogly)

Differential Revision: https://developer.blender.org/D11077
April 25, 2021, 21:02 (GMT)
* Fixed SCULPT_dynamic_topology_sync_layers to properly sync
active/render/clone/mask layers indices.
* Fixed sculpt color bugs in pbvh drawing for bmesh.
April 25, 2021, 20:50 (GMT)
Splines: Add bounding box node support
April 25, 2021, 20:21 (GMT)
Splines: Cleanup: Remove another unecessary change
April 25, 2021, 20:14 (GMT)
USD Import: remove mesh modifier duplicate code.

Refactored the mesh sequence cache modifier logic
to reduce duplication in the code paths for the USD
and Alembic formats.
April 25, 2021, 20:10 (GMT)
Splines: Cleanup, remove more unecessary changes
April 25, 2021, 20:07 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
Revision 16b2b33 by Hans Goudey (master)
April 25, 2021, 20:06 (GMT)
BLI: Add "first" method to MutableSpan and Vector

This is convenient because having a uniform interface is nice, and
because of the similarity to "last".

Differential Revision: https://developer.blender.org/D11076
April 25, 2021, 20:01 (GMT)
Splines: Reset unecessary geometry nodes changes
April 25, 2021, 18:40 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
April 25, 2021, 17:43 (GMT)
Splines: Fix curve lookup (for trim node)
April 25, 2021, 17:14 (GMT)
Merge branch 'master' into soc-2020-io-performance
April 25, 2021, 16:51 (GMT)
Merge branch 'master' into eevee-gpencil
April 25, 2021, 16:50 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 25, 2021, 16:50 (GMT)
Merge branch 'master' into greasepencil-object
April 25, 2021, 16:40 (GMT)
Merge branch 'blender-v2.93-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021