Revision 1d3de15 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 25, 2021, 23:44 (GMT) |
EEVEE: Shadow: Simplify the shadow module Now the shadows are linked to a `Light` object. The `Light` object is linked to an `ObjectKey` to ensure persistence and deletion tracking. The Uniform data are packed so that there is 1 `ShadowPunctualData` per light in a `LightBatch`. This means there is only a shadowmap limit to the number of `Shadow` in a scene. |
April 25, 2021, 22:55 (GMT) |
Fix T87170 Multi-Input socket activation zone error with lots of inputs Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077 |
April 25, 2021, 22:12 (GMT) |
Fix memory corruption in sculpt neighbors code |
April 25, 2021, 21:51 (GMT) |
* Boundary info is no longer initialized with SCULPT_boundary_info_ensure, instead PBVH_BMESH keeps track of boundary vert flags internally. This prevents nasty first-click lag on the smooth brush as well as anything with autosmooth. |
April 25, 2021, 21:32 (GMT) |
Fix T87170 Multi-Input socket activation zone error with lots of inputs Calculation of bounding rect for multi-input socket was wrong. Reviewer: Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11077 |
April 25, 2021, 21:02 (GMT) |
* Fixed SCULPT_dynamic_topology_sync_layers to properly sync active/render/clone/mask layers indices. * Fixed sculpt color bugs in pbvh drawing for bmesh. |
April 25, 2021, 20:50 (GMT) |
Splines: Add bounding box node support |
April 25, 2021, 20:21 (GMT) |
Splines: Cleanup: Remove another unecessary change |
April 25, 2021, 20:14 (GMT) |
USD Import: remove mesh modifier duplicate code. Refactored the mesh sequence cache modifier logic to reduce duplication in the code paths for the USD and Alembic formats. |
April 25, 2021, 20:10 (GMT) |
Splines: Cleanup, remove more unecessary changes |
April 25, 2021, 20:07 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 25, 2021, 20:06 (GMT) |
BLI: Add "first" method to MutableSpan and Vector This is convenient because having a uniform interface is nice, and because of the similarity to "last". Differential Revision: https://developer.blender.org/D11076 |
April 25, 2021, 20:01 (GMT) |
Splines: Reset unecessary geometry nodes changes |
April 25, 2021, 18:40 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 25, 2021, 17:43 (GMT) |
Splines: Fix curve lookup (for trim node) |
April 25, 2021, 17:14 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
April 25, 2021, 16:51 (GMT) |
Merge branch 'master' into eevee-gpencil |
April 25, 2021, 16:50 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 25, 2021, 16:50 (GMT) |
Merge branch 'master' into greasepencil-object |
April 25, 2021, 16:40 (GMT) |
Merge branch 'blender-v2.93-release' |
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Master Commits
MiikaHweb | 2003-2021