April 17, 2021, 16:39 (GMT) |
BLI: support multiple arguments for value in *_as methods of Map This allows us to build more complex values in-place in the map. Before those values had to be build separately and then moved into the map. Existing calls to the Map API remain unchanged. |
April 17, 2021, 14:41 (GMT) |
Geometry Nodes: use virtual arrays in internal attribute api A virtual array is a data structure that is similar to a normal array in that its elements can be accessed by an index. However, a virtual array does not have to be a contiguous array internally. Instead, its elements can be layed out arbitrarily while element access happens through a virtual function call. However, the virtual array data structures are designed so that the virtual function call can be avoided in cases where it could become a bottleneck. Most commonly, a virtual array is backed by an actual array/span or is a single value internally, that is the same for every index. Besides those, there are many more specialized virtual arrays like the ones that provides vertex positions based on the `MVert` struct or vertex group weights. Not all attributes used by geometry nodes are stored in simple contiguous arrays. To provide uniform access to all kinds of attributes, the attribute API has to provide virtual array functionality that hides the implementation details of attributes. Before this refactor, the attribute API provided its own virtual array implementation as part of the `ReadAttribute` and `WriteAttribute` types. That resulted in unnecessary code duplication with the virtual array system. Even worse, it bound many algorithms used by geometry nodes to the specifics of the attribute API, even though they could also use different data sources (such as data from sockets, default values, later results of expressions, ...). This refactor removes the `ReadAttribute` and `WriteAttribute` types and replaces them with `GVArray` and `GVMutableArray` respectively. The `GV` stands for "generic virtual". The "generic" means that the data type contained in those virtual arrays is only known at run-time. There are the corresponding statically typed types `VArray<T>` and `VMutableArray<T>` as well. No regressions are expected from this refactor. It does come with one improvement for users. The attribute API can convert the data type on write now. This is especially useful when writing to builtin attributes like `material_index` with e.g. the Attribute Math node (which usually just writes to float attributes, while `material_index` is an integer attribute). Differential Revision: https://developer.blender.org/D10994 |
April 17, 2021, 13:45 (GMT) |
Merge branch 'master' into greasepencil-object |
April 17, 2021, 13:45 (GMT) |
Merge branch 'master' into eevee-gpencil |
April 17, 2021, 13:40 (GMT) |
Merge branch 'blender-v2.93-release' |
April 17, 2021, 13:38 (GMT) |
Fix T87321: GPencil Arrange strokes not consistent with industry standards Now if one stroke in the extremes of the stack is selected, other strokes are moved. Reviewed By: pepeland, Dantti Maniphest Tasks: T87321 Differential Revision: https://developer.blender.org/D10997 |
April 17, 2021, 13:13 (GMT) |
Functions: extend virtual array functionality This adds support for mutable virtual arrays and provides many utilities for creating virtual arrays for various kinds of data. This commit is preparation for D10994. |
April 17, 2021, 12:49 (GMT) |
add missing include |
April 17, 2021, 12:47 (GMT) |
cleanup |
April 17, 2021, 12:24 (GMT) |
cleanup |
April 17, 2021, 12:23 (GMT) |
cleanup |
April 17, 2021, 12:02 (GMT) |
Fix test to not use Ankit's directory name. |
April 17, 2021, 11:53 (GMT) |
Merge branch 'master' into virtual-array-attributes |
April 17, 2021, 09:50 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 17, 2021, 01:53 (GMT) |
USD Import: remove instancing functionality. Temporarily removing collection-based instancing experimental feature to simplify the review of the current patch (differential D10700). Instancing can be added back in a future patch. |
April 17, 2021, 00:42 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
April 17, 2021, 00:39 (GMT) |
USD Import: removed obsolete code. |
April 17, 2021, 00:27 (GMT) |
USD Import: USDMaterialReader refactor. Broke up more complex code into multiple functions and reduced the nesting level of conditionals. |
April 16, 2021, 20:33 (GMT) |
Geometry Nodes Curves: Add generic interpolattion to evaluated points |
April 16, 2021, 19:49 (GMT) |
GPencil: Use geom update flags in update functions |
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Master Commits
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