March 25, 2021, 15:43 (GMT) |
Pass bScreen to BlenderSession |
March 25, 2021, 15:43 (GMT) |
Add a way to disable multithreading for primitive packing This is just to remove potential noise from multithreading when doing benchmarks. |
March 25, 2021, 15:35 (GMT) |
Fix T86852: Allow Font Style Changes to Affect Spreadsheet Text Size Replacing a hard-coded font size with font style widget size so it can be set by user. Differential Revision: https://developer.blender.org/D10819 Reviewed by Dalai Felinto |
March 25, 2021, 15:27 (GMT) |
Cleanup: Fix compiler warning |
March 25, 2021, 15:25 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
March 25, 2021, 15:23 (GMT) |
Merge branch 'master' into greasepencil-object |
March 25, 2021, 15:09 (GMT) |
remove unused file |
March 25, 2021, 15:06 (GMT) |
GPencil: Fix compiler warning when HARU and PUGIXML are disabled The function only must be included if Haru or Pugixml is enabled. |
March 25, 2021, 15:04 (GMT) |
fix after merge |
March 25, 2021, 15:02 (GMT) |
Merge branch 'master' into temp-compact-node-prototype |
March 25, 2021, 15:01 (GMT) |
BLI: simplify using DefaultHash |
March 25, 2021, 15:01 (GMT) |
BLI: fix Set.lookup_key_or_add |
March 25, 2021, 14:36 (GMT) |
Fix T86796: moving the cursor in the UV Editor does not take aspect into account UV coords are scaled by aspects (see UVsToTransData). This also applies for the Cursor in the UV Editor which also means that for display and when the cursor coords are flushed (new 'recalcData_cursor_image' was added for this), these need to be converted each time. Maniphest Tasks: T86796 Differential Revision: https://developer.blender.org/D10817 |
March 25, 2021, 14:36 (GMT) |
Make moving the cursor in UV Editor a 2d edit transform This flags moving the cursor in the Image Editor T_2D_EDIT with the following benefits: - dissallowing e.g. Z constraints - improving the header display: -- it should not use scene units -- now respects if we are moving in pixel coords or not part of upcoming fix for T86796 ref D10817 |
March 25, 2021, 13:39 (GMT) |
Revision 829e2e4 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) March 25, 2021, 13:30 (GMT) |
EEVEE: Add new engine managed per viewport data This was engine(s) can have arbitrarily persistent resources and are responsible for freeing it properly. |
March 25, 2021, 13:10 (GMT) |
more nodes |
March 25, 2021, 13:03 (GMT) |
Fix T86921: Executing "Operator Cheat Sheet" Crashes Blender This was only happening without an active object. The "Operator Cheat Sheet" operator collects info about all operators, and as part of that executes the callbacks to create dynamic enums. The callback to enumerate the geometry operators (introduced in rB370d6e50252b) attribute domains depends on a context object. If this isn't available, we just have to return `DummyRNA_NULL_items`. Maniphest Tasks: T86921 Differential Revision: https://developer.blender.org/D10814 |
Revision 0cf3c86 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 25, 2021, 12:56 (GMT) |
Merge branch 'ui-asset-view-template' into asset-browser-poselib |
March 25, 2021, 12:47 (GMT) |
use prototype in math node |
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Master Commits
MiikaHweb | 2003-2021