March 17, 2021, 22:36 (GMT) |
Cleanup: spelling |
March 17, 2021, 22:06 (GMT) |
Cleanup: remove unused common_restrict_check function Since c10ad8e9eabea8a10d35efea3860cc345977e4f9 hiding edit-mode objects is supported. Although this function had already been removed in aeb8e81f2741aabc95d14bce7a83cef45481959c. |
March 17, 2021, 21:52 (GMT) |
Use float2 variables |
March 17, 2021, 21:09 (GMT) |
fix compile error |
March 17, 2021, 20:16 (GMT) |
Merge branch 'master' into cycles_procedural_api |
Revision 02ccd59 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 17, 2021, 19:51 (GMT) |
Use custom collection property to pass the asset list to UI lists `UIList` is designed to use collection properties. I previously did a whole bunch of hacks to use it without. This isn't acceptable for master, instead a proper collection property should be provided. Idea is to let scripts register a custom collection property, that the asset view template can fill with the latest asset list contents and pass that to the UI list. Longer term I'd prefer if the UI code would support other containers, and not rely so much on RNA and custom/ID properties. I have ideas and plans for this, but meanwhile, this will do to remove the hacks. |
March 17, 2021, 18:54 (GMT) |
Cleanup: Remove commented code Mistake in earlier commit rBbe33d3eccdcdf252. Also use const and set layouts disabled when the line art is baked. |
March 17, 2021, 18:40 (GMT) |
Geometry Nodes: Rename "Subdivide Smooth" back to "Subdivision Surface" Following concerns raised in the commit that changed the name initially, rB2e19509e60b39837, it makes more sense to keep the "Surface" name for this node because it has a specific meaning that should not be confused with other types of subdivision. |
March 17, 2021, 18:17 (GMT) |
Geometry Nodes: Use consistent default for cylinder node - Use 2m height instead of 1m - Default to N-Gon fill for the top and bottom |
March 17, 2021, 18:09 (GMT) |
Change offset to use float2 |
March 17, 2021, 18:07 (GMT) |
More cleanup of variables |
March 17, 2021, 18:06 (GMT) |
Cleanup in Import and return values |
March 17, 2021, 17:46 (GMT) |
UI: Tweak labels, descriptions, and panel layout for line art Changes include: - Use `IFACE_` for UI labels set in the modifier panels - Use a sub-sub-panel for transparency - Fix grammar and spelling mistakes - Use more natural user-friendly wording - Make descriptions more specific and more useful - Don't capitalize "line art" in descriptions (tooltips) These changes are aimed at making the UI strings more consistent with the rest of the UI and being more helpful to someone trying to understand how to use the modifier. Differential Revision: https://developer.blender.org/D10750 |
March 17, 2021, 17:18 (GMT) |
Cleanup return values |
March 17, 2021, 17:10 (GMT) |
Use blender::Vector |
March 17, 2021, 15:58 (GMT) |
Sculpt Expand: Split snap event into two separate events |
March 17, 2021, 15:56 (GMT) |
Remove duplicate Enum items definition |
March 17, 2021, 15:49 (GMT) |
Sculpt Expand: Add Poly Loop Falloff mode |
March 17, 2021, 15:43 (GMT) |
Nodes: make derived link data more obvious in NodeTreeRef `NodeTreeRef` is a thin wrapper on top of `bNodeTree`. By default it should not hide anything from the underlying `bNodeTree` (before this it was hiding muted links). For convenience some "derived" data is cached on sockets. For example all the connected sockets when reroutes and muted links are ignored. A nice side benefit of this refactor is that `NodeTreeRef` requires less memory than before. |
March 17, 2021, 15:38 (GMT) |
BLI: support equality operator on Span and Vector This is quite convenient sometimes and is available for `std::vector` as well. |
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Master Commits
MiikaHweb | 2003-2021