January 26, 2021, 16:49 (GMT) |
EEVEE: Depth Of Field: Resolve: Do not load layers that will not be used Based on coc tiles we can know in advance which layers to load. This gives a 10% boost compared to loading every layers. |
January 26, 2021, 16:37 (GMT) |
Geometry Nodes: new Points to Volume node This implements a new geometry node based on T84606. It is the first node that generates a `VolumeComponent`. Differential Revision: https://developer.blender.org/D10169 |
January 26, 2021, 16:17 (GMT) |
profiling instrumentation |
January 26, 2021, 16:13 (GMT) |
EEVEE: Depth Of Field: Resolve: Fix some issues - Half res buffers were offseted by half a pixel. - fullres slight focus gather was giving black borders. - Fix foreground pass having full weight when CoC is almost equal to layer_threshold. |
January 26, 2021, 16:10 (GMT) |
Geometry Nodes: Use highest complexity attribute in join node This just implements a todo with a utility function that didn't exist at the time. For example, if one geometry has a "scale" attribute with a float type and another has a "scale" attribute with a vector type, the vector type will be used for the resulting geometry. Differential Revision: https://developer.blender.org/D10206 |
January 26, 2021, 15:41 (GMT) |
Version bump: Blender v2.83.12 release Blender v2.83.11 is skipped due to unable to uploading to the windows store. |
January 26, 2021, 15:27 (GMT) |
EEVEE: Depth Of Field: Scatter: Improve neighborhood rejection This is now based on a user parameter. |
January 26, 2021, 15:23 (GMT) |
Fix T84850: "Lock to Selection" causes unwanted jumps Adding new tracks, mask points, mask primitives, changing selection was causing an unwanted jumps in the view. This change makes it so those operations are preserving view offset. Differential Revision: https://developer.blender.org/D10146 |
January 26, 2021, 15:23 (GMT) |
Subdiv: Use better default UV interpolation The default one is now UVs are smoothed, boundaries are kept sharp. After some time of experimentation seems this is better default from interoperability point of view. This fixes distortion reported in T83470. Differential Revision: https://developer.blender.org/D10111 |
January 26, 2021, 15:23 (GMT) |
Subsurf: Expose all UV interpolation options Useful for interoperability, and allows to change default mode without breaking compatibility. |
January 26, 2021, 15:23 (GMT) |
Subdiv: Fix typo in RNA enum value name Was duplicated from SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES value. |
January 26, 2021, 15:21 (GMT) |
Cleanup: Reduce variable scope |
January 26, 2021, 15:19 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 15:11 (GMT) |
GPencil: Swap positions of Pie menu options for Vertex Paint and Weight Paint This keep the same logic used with meshes because now the Weight Paint and Vertex Paint are not in the same position for grease pencil. |
January 26, 2021, 14:55 (GMT) |
Fix: incomplete integration of PugiXML and Potrace build options Add them to the standard build configurations, disable properly when library not found and print as part of configuration overview. |
January 26, 2021, 14:52 (GMT) |
Cleanup: compiler warnings If one method is marked as override, clang warns if others are not. |
January 26, 2021, 14:32 (GMT) |
January 26, 2021, 14:20 (GMT) |
EEVEE: Depth Of Field: Fix issue with texture reuse Also reuse the scatter occlusion texture from foreground to background. |
January 26, 2021, 14:13 (GMT) |
Fix T85038: No curve is "active" after selecting all curves Check for selection status beforec learing the "active" flag from an FCurve. This allows the "Select All Curves" operator to retain what is seen as the active curve. |
January 26, 2021, 14:04 (GMT) |
Merge branch 'master' into cycles_procedural_api |
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Master Commits
MiikaHweb | 2003-2021