Revision db3b880 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 11, 2021, 13:43 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 72904f9 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 11, 2021, 09:19 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 9070182 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 8, 2021, 12:46 (GMT) |
Cleanup: add newline at end of bl_ui/__init__.py Add newline at end of `bl_ui/__init__.py` No functional changes. |
Revision 0a48229 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 8, 2021, 12:42 (GMT) |
Move `Workspace` and `WindowManager` properties to poselib add-on Move `WorkSpace.active_pose_asset_index` and `WindowManager.pose_assets` from Blender to the Pose Library add-on. Since that add-on is the only code using them, they belong there. |
Revision 79dc51e by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 8, 2021, 10:41 (GMT) |
Asset Browser: explain reason "Open Blend File" is disabled Use `Operator.poll_message_set()` to explain to users why the "Open Blend File" operator is disabled in the Asset Browser. |
Revision d3c4f11 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 12:57 (GMT) |
Cleanup: add notice to pipeline_config.json Add a notice to `pipeline_config.json` to indicate the changes in this file shouldn't be merged to master. No functional changes. |
Revision 6465a29 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:37 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 84aef86 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:36 (GMT) |
Pipeline config: use asset-browser-poselib addon branch Configure the build pipeline to use the `asset-browser-poselib` addons branch. This makes the `pose_library` addon available. This change is similar to rB15a791d85cb29abc5f775c1aa57c5433cea0d958. |
Revision 41f66d5 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 08:56 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 01936e8 by Antonio Vazquez / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
GPencil: Change Fill Boundary icon The icon has been changed to `eye` because is more consistent with other areas. |
Revision 0282a84 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Fix assert check in BLI_polyfill_beautify |
Revision 06e5a10 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Edit Mesh: partial updates for normal and face tessellation This patch exposes functionality for performing partial mesh updates for normal calculation and face tessellation while transforming a mesh. The partial update data only needs to be generated once, afterwards the cached connectivity information can be reused (with the exception of changing proportional editing radius). Currently this is only used for transform, in the future it could be used for other operators as well as the transform panel. The best-case overall speedup while transforming geometry is about 1.45x since the time to update a small number of normals and faces is negligible. For an additional speedup partial face tessellation is multi-threaded, this gives ~15x speedup on my system (timing tessellation alone). Exact results depend on the number of CPU cores available. Ref D11494 Reviewed By: mano-wii |
Revision 244ce47 by Alexander Gavrilov / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Limit Rotation: explicitly orthogonalize the matrix before processing. Add a call to orthogonalize the matrix before processing for the same reasons as D8915, and an early exit in case no limits are enabled for a bit of extra efficiency. Since the constraint goes through Euler decomposition, it would in fact remove shear even before this change, but the resulting rotation won't make much sense. This change allows using the constraint without any enabled limits purely for the purpose of efficiently removing shear. Differential Revision: https://developer.blender.org/D9626 |
Revision 2a1bd65 by Ray molenkamp / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Fix T88813: Scalable allocator not used on win10 Due to the way we ship the CRT on windows TBB's malloc proxy was unable to attach it self to the memory management functions on windows 10. This change moves ucrtbase.dll out of the blender.crt folder and back into the main blender folder to side step some undesirable behaviour on win10 making TBB once more able to attach it self. Having this work again, should give a speed boost in memory allocation heavy workloads such as mantaflow. For details on how this only failed on Win10 see T88813 |
Revision 3c30d88 by Germano Cavalcante / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Revision 3ef4dc3 by Alexander Gavrilov / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Limit Rotation: add an Euler Order option. Since Limit Rotation is based on Euler decomposition, it should allow specifying the order to use for the same reasons as Copy Rotation does, namely, if the bone uses Quaternion rotation for its animation channels, there is no way to choose the order for the constraint. Ref D9626 |
Revision 6d6d19d by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Fix assert in gpencil_batches_ensure |
Revision 74045bc by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Texture Paint: changing paint slots and viewport could go out of sync When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496 |
Revision 804da88 by Sebastian Parborg / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
FFmpeg: Fix seeking not returning the correct frame when not using TC index Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11492 |
Revision 8d74213 by Charlie Jolly / Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 5, 2021, 16:02 (GMT) |
Nodes: Add Multiply Add to Vector Math nodes Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808 |
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