November 12, 2019, 21:13 (GMT) |
GPencil: Add support to Vertex Paint for Eyedropper tool |
November 12, 2019, 17:45 (GMT) |
GPencil: Add small color box to context menu |
November 12, 2019, 16:35 (GMT) |
USD: Marked `USDHierarchyIterator::stage` as `const` No functional changes. |
November 12, 2019, 16:32 (GMT) |
USD: Made all fields in `USDExporterContext` const No functional changes. |
November 12, 2019, 16:31 (GMT) |
GPencil: Fix double Brush initialization |
November 12, 2019, 16:31 (GMT) |
USD: No longer unpack USDExporterContext struct The `USDExporterContext` struct contents were duplicated in the `USDAbstractWriter` member properties, a decision which in retrospect I don't agree with. No functional changes. |
November 12, 2019, 16:20 (GMT) |
UI: Changes to graph editor selection and transform When introducing "drag-all-selected" support all over Blender, we figured this wouldn't work well with the Graph Editor selection/transform behavior. Hence, William and I have been working on the following changes, although we used this chance to improve the behavior in general too. For more info see T70634. * Handles now always move with the key, regardless if they are selected or not. * Selecting the key doesn't select the handles anymore, their selection is separate. * Multiple keys and handles can now be dragged. * Dragging a handle moves all selected handles on the same side. * Tweak-dragging any handle can never affect any keyframe location, only handles * G/R/S should behave as before. * Changing the handle type with a key selected always applies the change to both handles. * Box selection with Ctrl+Drag now allows deselecting handles. * Box selection Include Handles option now only acts on visible handles, wasn't the case with Only Selected Keyframes Handles enabled. * Box selection Include Handles is now enabled by default in all bundled keymaps. If needed I can give more detailed rationales for each change, but keeping this short. The changes have been tested for some days by the animators here in the Blender Animation Studio. Some changes are based on their feedback. Differential Revision: https://developer.blender.org/D6235 |
November 12, 2019, 16:17 (GMT) |
USD: added extra comments and reordered functions Added extra comments to explain more of the structure of the `AbstractHierarchyIterator`, and reordered function declarations in the header file so that it's easier to understand. Also reordered the code in the CC file so that it has the same order as the declarations. No functional changes. |
November 12, 2019, 16:15 (GMT) |
GPencil: Hide Edit lines in Vertex Paint mode |
Revision 89d6743 by Sergey Sharybin November 12, 2019, 16:09 (GMT) |
Codesign: Re-enable INSTALL target on Windows Skipping INSTALL target makes it so regression tests can not be run. Easiest and safest is to simply sign both INSTALL target and CPack. |
November 12, 2019, 16:07 (GMT) |
USD: Removed unused function writer_map() |
November 12, 2019, 16:06 (GMT) |
Minor cleanup (style, comments) |
November 12, 2019, 15:59 (GMT) |
GPencil: New Set Vertex Color operator |
Revision 9bbb427 by Sergey Sharybin November 12, 2019, 15:52 (GMT) |
Codesign: Fix wrong logging message format |
November 12, 2019, 15:33 (GMT) |
Merge branch 'master' into greasepencil-object |
November 12, 2019, 15:32 (GMT) |
GPencil: New parameter for Vertex Paint mix Also some cleanup. |
November 12, 2019, 15:01 (GMT) |
GPencil: Show Vertices in Vertex Paint always |
November 12, 2019, 14:59 (GMT) |
USD: Created abstract Blendfile-loading test class This test class minimally sets up Blender so that it can load blend files and construct a depsgraph without crashing. Note that I haven't tested this on very complex blend files, so it may still crash when the loaded blend file references/requires uninitialised data structures. I also changed the USD Export Hierarchy Iterator Test to use the new test class, and renamed it to Abstract Hierarchy Iterator Test as it doesn't test anything USD-specific. |
Revision d5e9fa6 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 14:53 (GMT) |
testing another way to use multi function contexts |
November 12, 2019, 14:23 (GMT) |
Always apply handle type change to both handles when key is selected. Previously we only applied the change to both handles if only the key but no handle is selected. Based on feedback by Hjalti, this new behavior is more practicable. Cases where you'd want only one handle to be changed are really rare (he can't think of one himself) so rather make the common case work well. This wasn't much of an issue before, as selecting a key always selected the handles with it, and box select had `Include Handles` disabled by default. |
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Master Commits
MiikaHweb | 2003-2021