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March 26, 2018, 15:44 (GMT)
Fix multisample for render

After last merge, the multisample was not working in render mode.
March 26, 2018, 09:32 (GMT)
WIP: Fix texture format after merge
March 26, 2018, 09:29 (GMT)
WIP: Refactor darwing code after merge

A lot of changes were done in draw manager in the last merge.

This commit fix the main area, but still problems with multisample frame buffer.
March 26, 2018, 08:40 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/draw/intern/DRW_render.h
source/blender/draw/intern/draw_manager_framebuffer.c
Revision 1c40220 by Gaia Clary
March 25, 2018, 15:30 (GMT)
Cleanup: Collada: Changed comment on BCSample
Revision 171f381 by Gaia Clary
March 25, 2018, 14:02 (GMT)
Cleanup: Collada: Removed no longer needed methods
Revision 590d287 by Gaia Clary
March 25, 2018, 13:50 (GMT)
Refactor: Collada: Moved matrix functions from BCSample to BCMatrix

The affected methods:

rotaiton()
location()
scale()
quad()
decompose()

These methods really did not belong to the BCSample itself. That
was just a left over from previous changes to the BCSample class.
Moved to BCMatrix where they belong to.
March 25, 2018, 12:22 (GMT)
get wavelet noise params at every frame (animatable)
March 25, 2018, 11:52 (GMT)
support for animated properties in new decoupled baking setup
Revision bad16bb by Gaia Clary
March 25, 2018, 11:03 (GMT)
Refactor: Collada: Added classes for Lamp and Camera

After i needed to add extra structure for Material and Armature
it is now time to have also Camera and Lamp objects. those objects
are pretty muchg just data at the moment. However this makes the
code more readable without loosing anything.
Revision 83e1aac by Gaia Clary
March 25, 2018, 11:01 (GMT)
Refator: Collada: replaced BCSampleKey by Object*

After doing some simplifications BCSampleKey has
degraded to alwasy be ob->id.name So i replaced the key
by the object pointer itself.
Revision ec2ae11 by Gaia Clary
March 25, 2018, 10:02 (GMT)
Refactor: Collada: Moved collada related function out of the BCAnimationCurve class

I want to make BCAnimationCurve more general so it potentially can later
also be used from other exporters as well.
Revision a01d017 by Gaia Clary
March 25, 2018, 10:01 (GMT)
Cleanup: Collada added a clarifying comment
March 24, 2018, 21:45 (GMT)
big cleanup in FLUID.cpp

removed global python params vector. now using local vectors.
Revision 57deb68 by Gaia Clary
March 24, 2018, 21:30 (GMT)
Refactor: Now only one Sample per frame and per object

Previously the Bone aniumations where stored in separate BCSample
instances. Now the BCSample class has one more entry for the animated
bones (a matrix map)

I am now ready for final cleaning up and testing.
Revision fd07e49 by Gaia Clary
March 24, 2018, 17:44 (GMT)
Cleanup: Collada removed unneeded methods from Animation Exporter
Revision 1cf4f1d by Gaia Clary
March 24, 2018, 17:15 (GMT)
Fix: Collada: Added back the handling of Armature animation export.

The previous commit removed also the Export of bone animations.
This is now fixed.
March 24, 2018, 16:48 (GMT)
fix for multiple domains and different flow objects in scene
Revision 88e9eba by Gaia Clary
March 24, 2018, 16:23 (GMT)
Cleanup: Collada removed special handling of Object->Data animations

The export of Object->Data curves is no longer a
Special case but now included in the normal
operation of the Animation exporter.
Revision ea5e67e by Gaia Clary
March 24, 2018, 15:57 (GMT)
Feature: Collada Object->data FCurves can now also be sampled
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021