Blender Git Commits

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March 22, 2018, 15:45 (GMT)
Update depsgraph for sculpt and select

This is required to work with COW
March 22, 2018, 15:20 (GMT)
Fix simple points drawing with line mode

If using line mode, simple points must be drawn with point shader, not line shader.
March 22, 2018, 15:13 (GMT)
Cleanup unused code block
March 22, 2018, 15:10 (GMT)
Update depsgrah tag while painting

If this update is not done, the cow object used for display, does not show the current stroke.
March 22, 2018, 14:10 (GMT)
Fix T54360: FFMPEG bitrate not editable for all codecs

The bitrate selection was hidden when a CRF mode was chosen and then
switched to a codec that doesn't support CRF.
March 22, 2018, 09:23 (GMT)
Force Depsgraph recalculation when cache is dirty
March 22, 2018, 09:06 (GMT)
Cleanup: Remove redundant code
March 22, 2018, 08:56 (GMT)
Fix compilation error

Recent fix was assuming some cleanup is done.
March 22, 2018, 08:51 (GMT)
Update addons submodule hash
March 22, 2018, 08:48 (GMT)
Fix T54234, add BLENDER_VERSION_CHAR to .plist
March 22, 2018, 08:44 (GMT)
Fixed: cache clearing when using multiple Alembic files.
March 22, 2018, 08:41 (GMT)
Cleanup: Use more python way of checking boolean
March 22, 2018, 08:41 (GMT)
Tracking: Make object created form tracks active and selected
March 22, 2018, 08:41 (GMT)
Tracking: Warn when no tracks are selected when creating mesh

Makes it more clear why mesh was not created this way.

Fixes T54368: 3D markers to mesh In MovieClipEditor Not working.
March 22, 2018, 08:39 (GMT)
Fix T54348: Bone dissolve gives invalid hierarchy

Disconnected bones weren't handled correctly.
March 22, 2018, 08:38 (GMT)
Fix bone dissolve using wrong envelope radius

Also correctly copy bone tip selection when dissolving.
March 21, 2018, 18:49 (GMT)
Remove Custom Brush icon

Now the user can assign as icon any custom image with the brush options.
March 21, 2018, 18:44 (GMT)
UI: Replace Eraser icons
March 21, 2018, 16:35 (GMT)
Cleanup: Rename field and add comments
March 21, 2018, 16:14 (GMT)
Use evaluated camera for render
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021