March 11, 2018, 06:34 (GMT) |
Muli-Edit: UV select(all) / circle / border / lasso |
March 11, 2018, 05:59 (GMT) |
Lasso Select support for multi-object edit |
March 11, 2018, 05:10 (GMT) |
Merge branch '28' into temp-object-multi-mode |
March 11, 2018, 05:10 (GMT) |
Quiet warning |
March 11, 2018, 01:14 (GMT) |
Merge branch '28' into temp-object-multi-mode |
Revision d093792 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 10, 2018, 12:29 (GMT) |
Code refactor: Missing in previous commit |
Revision 20ddf3a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 10, 2018, 12:25 (GMT) |
Code refactor: Rename fields to prepare for ID datablock Rename some fields to prepare the code to move the brushes (bGPDbrush) to reuse ID datablock ID_BR (Brush). |
Revision 739a9ce by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 10, 2018, 11:24 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 65ec694 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 9, 2018, 18:38 (GMT) |
Cleanup: Rename brush input_samples field |
Revision d610ef0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 9, 2018, 18:27 (GMT) |
Cleanup: Rename brush type field |
March 9, 2018, 17:45 (GMT) |
Change 'face strength' values. WARNING! this will break files saved with this branch and using face strength feature (no crash or data corruption, but face strength values will become invalid and will produce weird results)! Rationals for this change are: * Having strength values in natural order simplifies existing code already, not to mention any future potential addition to strengthes. * Now, code will work as-is, even if we decide to add more stength values in the future. |
March 9, 2018, 17:32 (GMT) |
Cleanup: use MEM_[cm]alloc_arrayN as needed, instead of MEM_[cm]allocN. New memory allocator was added a few months ago as an attempt to make our memory management more secure, still have to go over rest of this patch's code for same thing. ;) |
Revision 040ec89 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 9, 2018, 17:31 (GMT) |
Cleanup: Rename brush icon field |
March 9, 2018, 17:21 (GMT) |
Serious refactor, adding common data struct, some factorizing... We now pass most common parameters to processing functions using a single struct, this is much cleaner. Also, factorized code aggregating poly nors into vertex nors in new aggregate_vertex_normal function, and optimized expensive powf calls (exponential inverse weight...) by computing once and caching most common values (since weight is static all-over processing, and nearly all vertices will only have a few faces or loops using them...). Note that am still very unhapy with 'keep sharp edges' case, that one seems to copy a lot of code we already have in BKE_mesh_evaluate, and (if I followed code correctly) recompute everything, essentially ditching the whole first computations of weighted normals! |
Revision 827a528 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 9, 2018, 16:52 (GMT) |
Cleanup: Rename subdivide field |
March 9, 2018, 14:22 (GMT) |
Fix broken 'is vertex in vgroup' check. Also, better to avoid binary XOR on booleans, you never know how those are actually stored internally (or how they were generated), and may get surprising results depending on compiler etc., though with modern compilers I?d expect this to be safe now? |
March 9, 2018, 14:03 (GMT) |
More cleanup and optimizations. Style and naming, arg positons (all loops data together, etc.), const values and args, and so on... Also, avoid allocating unused memory, avoid extra loops when possible, etc. |
March 9, 2018, 12:38 (GMT) |
Initial proof of concept multi-mode Entering edit-mode uses all selected mesh objects. - drawing. - select (picking, circle, border). - select mode vert/edge/face switching. - handful of tools: subdivide, delete, select(all) - uv project & unwrap. - transform (uv's and vertices) (crazy-space and islands aren't currently working). Almost nothing else works, this is a proof of concept. Note, missing indentation in some added loops to reduce diff noise and merge conflicts. |
March 9, 2018, 11:54 (GMT) |
Minor cleanup and silplification/optimizations... |
Revision afcacf9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 9, 2018, 10:07 (GMT) |
Cleanup: iterator macros |
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