Blender Git Commits

Blender Git commits from all branches.

Page: 1964 / 2888

July 18, 2016, 06:44 (GMT)
Fix crash loading a file with an invalid archive.
July 18, 2016, 05:48 (GMT)
Merge branch 'master' into alembic_basic_io
July 18, 2016, 03:45 (GMT)
Merged master into branch
July 18, 2016, 03:40 (GMT)
Working on speeding up wpaint somemore. Added average brush. Average brush is now a default tool option for weight and vertex paint.
July 17, 2016, 23:05 (GMT)
added io section to liquid script. grid io needed for caching.
July 17, 2016, 22:34 (GMT)
More build fixes

Should be able to revert this one after OpenSubdiv version bump
July 17, 2016, 22:08 (GMT)
Fix some build errors in patch table code
July 17, 2016, 19:31 (GMT)
fixes to prevent unwanted smoke "explosions" in the domain when using moving colliders, thanks to angavrilov for investigating those problems and providing this fixes.
July 17, 2016, 15:51 (GMT)
distinguishing between phi and phi_init grid
July 17, 2016, 15:28 (GMT)
Better fix for uninitialized variables.

The previous one probably only works because there are currently no more
than 3 valid control curves for each fiber, so the 4th one resets the
cumulative values to 0.0.
July 17, 2016, 15:04 (GMT)
Fix some uninitialized variables, leading to incorrect tangents for strands shading.
July 17, 2016, 12:02 (GMT)
Fix for strand curve interpolation length.

The shader was overshooting the actual strand length by one segment.
July 17, 2016, 10:40 (GMT)
Removed unused utility function.
July 17, 2016, 10:37 (GMT)
Fix for calculation of the view vector in strand shading.

The product with the model-view matrix must take translation into account.
July 17, 2016, 09:46 (GMT)
Augmentation of the strand shader with a debugging shader.

The debug shader shares most code with the regular shader. It uses a
geometry shader pass to create extra vector lines.
July 17, 2016, 06:55 (GMT)
Cleanup for nicer code structure in the strand vertex shader.
July 17, 2016, 00:25 (GMT)
Merge branch 'master' into temp-cycles-microdisplacement
July 16, 2016, 21:34 (GMT)
Fix multiple shaders on subdivision meshes
July 16, 2016, 13:54 (GMT)
Add more macros to differentiate actual linked datablocks from 'virtually' linked ones (assets only).

Not yet used in code.
July 16, 2016, 13:39 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/windowmanager/intern/wm_init_exit.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021