July 18, 2016, 06:44 (GMT) |
Fix crash loading a file with an invalid archive. |
July 18, 2016, 05:48 (GMT) |
Merge branch 'master' into alembic_basic_io |
July 18, 2016, 03:45 (GMT) |
Merged master into branch |
July 18, 2016, 03:40 (GMT) |
Working on speeding up wpaint somemore. Added average brush. Average brush is now a default tool option for weight and vertex paint. |
July 17, 2016, 23:05 (GMT) |
added io section to liquid script. grid io needed for caching. |
July 17, 2016, 22:34 (GMT) |
More build fixes Should be able to revert this one after OpenSubdiv version bump |
July 17, 2016, 22:08 (GMT) |
Fix some build errors in patch table code |
Revision 5c8804d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 17, 2016, 19:31 (GMT) |
fixes to prevent unwanted smoke "explosions" in the domain when using moving colliders, thanks to angavrilov for investigating those problems and providing this fixes. |
July 17, 2016, 15:51 (GMT) |
distinguishing between phi and phi_init grid |
July 17, 2016, 15:28 (GMT) |
Better fix for uninitialized variables. The previous one probably only works because there are currently no more than 3 valid control curves for each fiber, so the 4th one resets the cumulative values to 0.0. |
July 17, 2016, 15:04 (GMT) |
Fix some uninitialized variables, leading to incorrect tangents for strands shading. |
July 17, 2016, 12:02 (GMT) |
Fix for strand curve interpolation length. The shader was overshooting the actual strand length by one segment. |
July 17, 2016, 10:40 (GMT) |
Removed unused utility function. |
July 17, 2016, 10:37 (GMT) |
Fix for calculation of the view vector in strand shading. The product with the model-view matrix must take translation into account. |
July 17, 2016, 09:46 (GMT) |
Augmentation of the strand shader with a debugging shader. The debug shader shares most code with the regular shader. It uses a geometry shader pass to create extra vector lines. |
July 17, 2016, 06:55 (GMT) |
Cleanup for nicer code structure in the strand vertex shader. |
July 17, 2016, 00:25 (GMT) |
Merge branch 'master' into temp-cycles-microdisplacement |
July 16, 2016, 21:34 (GMT) |
Fix multiple shaders on subdivision meshes |
July 16, 2016, 13:54 (GMT) |
Add more macros to differentiate actual linked datablocks from 'virtually' linked ones (assets only). Not yet used in code. |
July 16, 2016, 13:39 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_init_exit.c |
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