May 2, 2015, 15:05 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
May 2, 2015, 15:03 (GMT) |
Merge branch 'master' into asset-experiments |
May 2, 2015, 15:03 (GMT) |
Merge branch 'master' into asset-engine |
May 2, 2015, 14:49 (GMT) |
Fix T44586: Viet language problem for Blender Interface We were missing many of the complex diacritics combinations in latin extended additional code block... Alawyas a pleasure to edit this font... :| |
May 2, 2015, 13:25 (GMT) |
Fix stupid crash. |
May 2, 2015, 13:10 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py |
May 2, 2015, 13:01 (GMT) |
Merge branch 'master' into asset-experiments Conflicts: source/blender/editors/space_file/filelist.c source/blender/makesrna/intern/rna_space.c |
May 2, 2015, 09:26 (GMT) |
Make previews a real module, and BPyPreviewsCollection a subclass of dict. |
May 2, 2015, 08:43 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 2, 2015, 08:19 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 1, 2015, 18:31 (GMT) |
BGE VideoDeckLink: Implement memory locking in Linux. Use mlock() to lock memory in case of pinned memory extension. Use get/setrlimit to set limit so thqt locking will work. However, only privilege process can increase the limit, so ignore error. |
May 1, 2015, 16:36 (GMT) |
BGE VideoLinck: add AMD pinned memory, fix OGL capture method. AMD_pinned_memory method implemented according to BMD sample file but not tested (would need an ATI card). Fix OGL method: needed to allocate texture data first. |
May 1, 2015, 15:43 (GMT) |
Merge branch 'master' into gooseberry |
May 1, 2015, 14:11 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
May 1, 2015, 14:09 (GMT) |
Fix for memory leak when reading cached strands data with UV or vertex color layers. The layer data is added to the strands after creation, but can be existing already. It should only be reallocated when the number of layers changes, and must be freed cleanly in that case. |
May 1, 2015, 13:51 (GMT) |
Alternative implementation for goal spring targets as vertices. When using external forces to implement goal springs to explicit positions in space, the system cannot calculate a stable solution based on the goal velocities. The new approach implements goals as vertices in the simulation, which are constrained to their animated locations. This way they are treated like regular vertices, but the springs only affect their non-constrained counterpart (the actual vertices). |
May 1, 2015, 13:47 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 1, 2015, 13:36 (GMT) |
ui: preserving aspect ratio when drawing icons |
May 1, 2015, 11:07 (GMT) |
Rotation randomization feature for the particle instance modifier. When using the hair path deformation feature of the modifier, each copy of the mesh can now be rotated around the path, in addition to changing length and offset. This includes a constant phase angle as well as a randomization factor. |
May 1, 2015, 09:35 (GMT) |
Merge branch 'master' into ui-preview-buttons |
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