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December 27, 2014, 09:58 (GMT)
Shifted the dispatch from the algorithm side to the storage side of the
sampling system to keep the code simple.

Now there is a MSurfaceSampleStorage struct that encodes the storage
details, which the algorithms don't have to care about.
December 27, 2014, 09:58 (GMT)
Added generalized method for creating an array of mesh samples with
arbitrary stride.
December 27, 2014, 09:58 (GMT)
Changed mesh sample definition to use 3 vertex weights instead of a
face index. This is easier to sample uniformly and avoids the need for
tesselation for evaluating.
December 27, 2014, 09:58 (GMT)
Normalize the normal vector after sample eval to account for
interpolation.
December 27, 2014, 09:58 (GMT)
Added a bool return to the eval function to give feedback on invalid
samples.
December 27, 2014, 09:58 (GMT)
Added a basic RNA definition for the mesh sampling system.
December 27, 2014, 09:58 (GMT)
Eval function to get a location and normal vector from mesh samples.
December 27, 2014, 09:58 (GMT)
Usable random distribution algorithm.

Does not include area weighting yet.
December 27, 2014, 09:58 (GMT)
Skeleton code for sampling meshes.
December 26, 2014, 20:50 (GMT)
Fix one more issue - we need a string length callback too, for pure 'virtual' RNA strings...
December 26, 2014, 18:58 (GMT)
Fix a mem leak in file listing threaded code, and another bug in fsmenu.c (new named bookmarks).
December 26, 2014, 17:37 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
release/scripts/startup/bl_ui/__init__.py
source/blender/editors/interface/interface_utils.c
December 25, 2014, 15:52 (GMT)
Merge branch 'master' into mesh-transfer-data

Conflicts:
source/blender/makesrna/intern/rna_modifier.c
Revision 5ae4451 by Julian Eisel
December 24, 2014, 14:10 (GMT)
Revert "Sticky keys branch squashed commit"

This reverts commit d3a3e4a52cab4a9ff4d444f0788dcd6e4e62aecd.
Revision d3a3e4a by Julian Eisel
December 24, 2014, 14:09 (GMT)
Sticky keys branch squashed commit
Revision 4f60b8b by Julian Eisel
December 24, 2014, 14:02 (GMT)
Merge remote-tracking branch 'origin/master' into experimental-build
December 24, 2014, 13:42 (GMT)
Vertex painting PBVH refactor:

Refactor PBVH off SculptSession and in a separate PaintSession struct
Entering Vertex painting will generate a PBVH and vertex painting now
draws using PBVH.
Add stub vertex painting operator that will use PBVH.
December 24, 2014, 09:46 (GMT)
Depsgraph: Implement real node layers flush

It's not optimal at this moment, to optimize such a traversal we'd need to have
some ID level dependencies, so we can query much faster which IDs depends on
which else IDs.
December 24, 2014, 08:07 (GMT)
Merge branch 'master' into depsgraph_refactor
December 23, 2014, 13:02 (GMT)
cleanup diffusion dof names and add blade count (will possibly be used in high quality)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021