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November 27, 2014, 13:49 (GMT)
Animation Editor support for animating Grease Pencil settings
November 27, 2014, 09:31 (GMT)
Merge branch 'master' into mesh-transfer-data
Revision c3c723e by Lukas Toenne
November 27, 2014, 08:35 (GMT)
New customdata type for mesh surface samples.
November 27, 2014, 02:10 (GMT)
Experiment: Some tweaks to the Grease Pencil pie menu layout

Split off selection tools and copy (+ a few others not previously included)
into secondary "Select..." and "More..." pie menus accessible from the first.
This helps balance out the menu more in order to have consistency between
edit and non-editmode (i.e. the toggle option is now always in the same place),
as well as opening up more space for new tools to become accessible.

It does however seem a lot clunkier than the previous approach...
November 27, 2014, 01:44 (GMT)
Reshuffling of extra tool settings

Previously it was necessary to expose the editmode and stroke placement settings
at the bottom of the settings panel when it was displayed in the Sequencer, as
the sequencer doesn't have a toolbar for hosting those settings.

This commit moves those out into a separate panel, which can be included in other
editors too. This applies to editors which have a toolshelf for displaying these
settings too (e.g. nodes editor), where the toolshelf is often collapsed, making it
valuable to be able to set these settings from more than one place.

(While not great from a long-term standpoint, such duplication is a "good enough"
solution in the meantime, until we figure out a better solution)
Revision e0f33ce by Lukas Toenne
November 26, 2014, 23:21 (GMT)
Merge branch 'mesh_samples' into hair_immediate_fixes

Conflicts:
release/datafiles/locale
release/scripts/addons
November 26, 2014, 23:21 (GMT)
Merge branch 'master' into GPencil_EditStrokes
Revision f82cce5 by Lukas Toenne
November 26, 2014, 19:11 (GMT)
Switched the hair edit data to a bmesh-like structure for consistency.

This means using mempools to store curve and vertex data, which allows
arbitrary addition and removal of data more easily. Also this includes
an iterator system similar to bmesh iterators (although the simpler
topology makes it a lot less complex).
November 26, 2014, 18:57 (GMT)
Merge remote-tracking branch 'origin/master' into multiview

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
November 26, 2014, 18:35 (GMT)
From review: leftover from d9d94d0c (remove viewname from RE_display_update_cb)
November 26, 2014, 18:28 (GMT)
Merge branch 'master' into wiggly-widgets
November 26, 2014, 18:19 (GMT)
From review: keep err_out at the end of draw_offscreen_imbuf*() routines
November 26, 2014, 14:15 (GMT)
From review: all chars in blender are unsigned, no need special math
utils function just cast/call the _char functions
November 26, 2014, 14:14 (GMT)
Depsgraph: Allow transforming animated objects

The issue was solved by skipping flush to animation component
when tagging ID block for an update. This seems to be reasonable
thing to do: animation should only be tagged directly when editing
in the animation editor or via the time source node update.
November 26, 2014, 14:09 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/intern/gpu_extensions.c
November 26, 2014, 13:59 (GMT)
Depagraph: proper relations for lattice modifier
November 26, 2014, 13:52 (GMT)
Depsgraph: Cleanup, move helper functions to an anonymous namespace
November 26, 2014, 13:49 (GMT)
Depsgraph: De-duplicate root ik solver bone find code
November 26, 2014, 13:36 (GMT)
Depsgraph: Don't evaluate drivers/nla from action evaluation callback
November 26, 2014, 13:11 (GMT)
From review: use !=0 when handling flags
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021