Blender Git Commits

Blender Git commits from all branches.

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October 31, 2014, 12:06 (GMT)
Merge branch 'GPencil_FillStrokes' into GPencil_EditStrokes
October 31, 2014, 10:59 (GMT)
Perform grid-based velocity smoothing for hair outside of the implicit
solver step.

Calculating forces and jacobians from linearly interpolated grid values
is problematic due to discontinuities at the grid boundaries. The new
approach of modifying velocities after the backward euler solver step
was suggested in a newer paper

"Detail Preserving Continuum Simulation of Straight Hair"
(McAdams, Selle 2009)
October 31, 2014, 10:46 (GMT)
customdata support with sub object groups
October 31, 2014, 06:17 (GMT)
Code Cleanup: Remove some redundant operations
October 31, 2014, 05:51 (GMT)
Code Cleanup: bool in place of short
October 31, 2014, 02:26 (GMT)
View3D: Walk Navigation - initial support for Unreal Engine modes and keymap

Implemented:
* Mouse is reset back to its original location after the operation exits
* New Mouse Modes (see below)
* Trackpad support
* (keymap to enter and exit the walk navigation for the different mouse
modes)

Mouse Modes (wip):
* RMB + Drag : fully working
* LMB + Drag : rotation working, needs to move forward
* MMB + Drag : needs to move everywhere

(note, WASD work when using the mouse modes as well, just like in Unreal
Engine)

Not implemented yet:
* Direct (non-modal) keys: (arrow keys + PLUSPAD + MINUSPAD)

* G: game mode (equivalent of the 'show as render' option), GKEY may
be hardcoded in some places, so we may have to map it to something
else, but at least it will be nice to create an operator to toggle the
'show as render' option + the GLSL mode or something similar.

* Non-OSX support to UNTOUCH mouse/trackpad event

* Bugfix for mouse event still being called after UNTOUCH is detected
(this makes the operator to be called again if we swipe the mousepad
too fast and untouch quickly).

* F: Focus funcionality: Teleport to selected object

* All the other keys: I'm still not sure if we should try to map all the
Unreal Engine keyboard or only the basic navigation shortcuts

The main keys/functionality that need to be decided to be
implemented/included are:

* Z/C Change camera zoom (field of view)
* F11 to set fullscreen (the new editor fullscreen)
* Ctrl (or Cmd) + 1, 2, 3, ..., 0 to store the current view
* 1, 2, 3, ..., 0 to restore a saved view

All viewport controls in Unreal Engine:
https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html
October 31, 2014, 02:16 (GMT)
New math function: negate_v2_int()
October 31, 2014, 02:15 (GMT)
New "Mouse/Trackpad" Untouch event for trackpads (OSX only for now)
October 31, 2014, 01:46 (GMT)
Fix: GP Stroke verts are now properly masked behind geometry now when X-Ray option is disabled
October 31, 2014, 01:38 (GMT)
Code Cleanup: Deduplicate logic for calculating 2D stroke coordinates for drawing
October 31, 2014, 01:08 (GMT)
support fractured mesh as fluid obstacle
October 30, 2014, 21:34 (GMT)
Merge branch 'master' into gooseberry
October 30, 2014, 18:31 (GMT)
Cleanup some leftover changes from merge of 'move skey' part in master.
October 30, 2014, 18:29 (GMT)
Libmv: Fix for famous Image(x,y,z) vs. Image(y,x,z)
October 30, 2014, 18:19 (GMT)
Merge branch 'master' into soc-2014-shapekey
October 30, 2014, 18:17 (GMT)
Revert 'nonalpha' work in BLI colorblend, not needed in fact.
October 30, 2014, 18:05 (GMT)
Merge branch 'master' into libmv_prediction
October 30, 2014, 17:38 (GMT)
Libmv: Code cleanup
October 30, 2014, 17:25 (GMT)
Libmv: Inverse meaning of Marker::visible_channels

This way it's not needed to initialize channels bits if all of
them re expected to be used, plus simplifies checks in some cases
as well.
October 30, 2014, 17:05 (GMT)
Merge remote-tracking branch 'origin/master' into libmv_prediction
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021