October 31, 2014, 12:06 (GMT) |
Merge branch 'GPencil_FillStrokes' into GPencil_EditStrokes |
Revision 53e624c by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 31, 2014, 10:59 (GMT) |
Perform grid-based velocity smoothing for hair outside of the implicit solver step. Calculating forces and jacobians from linearly interpolated grid values is problematic due to discontinuities at the grid boundaries. The new approach of modifying velocities after the backward euler solver step was suggested in a newer paper "Detail Preserving Continuum Simulation of Straight Hair" (McAdams, Selle 2009) |
Revision d7bc7de by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 31, 2014, 10:46 (GMT) |
customdata support with sub object groups |
October 31, 2014, 06:17 (GMT) |
Code Cleanup: Remove some redundant operations |
October 31, 2014, 05:51 (GMT) |
Code Cleanup: bool in place of short |
October 31, 2014, 02:26 (GMT) |
View3D: Walk Navigation - initial support for Unreal Engine modes and keymap Implemented: * Mouse is reset back to its original location after the operation exits * New Mouse Modes (see below) * Trackpad support * (keymap to enter and exit the walk navigation for the different mouse modes) Mouse Modes (wip): * RMB + Drag : fully working * LMB + Drag : rotation working, needs to move forward * MMB + Drag : needs to move everywhere (note, WASD work when using the mouse modes as well, just like in Unreal Engine) Not implemented yet: * Direct (non-modal) keys: (arrow keys + PLUSPAD + MINUSPAD) * G: game mode (equivalent of the 'show as render' option), GKEY may be hardcoded in some places, so we may have to map it to something else, but at least it will be nice to create an operator to toggle the 'show as render' option + the GLSL mode or something similar. * Non-OSX support to UNTOUCH mouse/trackpad event * Bugfix for mouse event still being called after UNTOUCH is detected (this makes the operator to be called again if we swipe the mousepad too fast and untouch quickly). * F: Focus funcionality: Teleport to selected object * All the other keys: I'm still not sure if we should try to map all the Unreal Engine keyboard or only the basic navigation shortcuts The main keys/functionality that need to be decided to be implemented/included are: * Z/C Change camera zoom (field of view) * F11 to set fullscreen (the new editor fullscreen) * Ctrl (or Cmd) + 1, 2, 3, ..., 0 to store the current view * 1, 2, 3, ..., 0 to restore a saved view All viewport controls in Unreal Engine: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html |
October 31, 2014, 02:16 (GMT) |
New math function: negate_v2_int() |
October 31, 2014, 02:15 (GMT) |
New "Mouse/Trackpad" Untouch event for trackpads (OSX only for now) |
October 31, 2014, 01:46 (GMT) |
Fix: GP Stroke verts are now properly masked behind geometry now when X-Ray option is disabled |
October 31, 2014, 01:38 (GMT) |
Code Cleanup: Deduplicate logic for calculating 2D stroke coordinates for drawing |
Revision f12479c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 31, 2014, 01:08 (GMT) |
support fractured mesh as fluid obstacle |
Revision a3b9dbf by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 30, 2014, 21:34 (GMT) |
Merge branch 'master' into gooseberry |
October 30, 2014, 18:31 (GMT) |
Cleanup some leftover changes from merge of 'move skey' part in master. |
October 30, 2014, 18:29 (GMT) |
Libmv: Fix for famous Image(x,y,z) vs. Image(y,x,z) |
October 30, 2014, 18:19 (GMT) |
Merge branch 'master' into soc-2014-shapekey |
October 30, 2014, 18:17 (GMT) |
Revert 'nonalpha' work in BLI colorblend, not needed in fact. |
October 30, 2014, 18:05 (GMT) |
Merge branch 'master' into libmv_prediction |
October 30, 2014, 17:38 (GMT) |
Libmv: Code cleanup |
October 30, 2014, 17:25 (GMT) |
Libmv: Inverse meaning of Marker::visible_channels This way it's not needed to initialize channels bits if all of them re expected to be used, plus simplifies checks in some cases as well. |
October 30, 2014, 17:05 (GMT) |
Merge remote-tracking branch 'origin/master' into libmv_prediction |
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