August 6, 2014, 10:24 (GMT) |
OpenSubdiv: Define NOMINMAX on Windows platform This way we can compile with current policy of OpenSubdiv, this is for at least until this defines are figured out from the OpenSubdiv side. |
August 6, 2014, 10:18 (GMT) |
OpenSubdiv: Initial support of crease For now only works for display viewport and it's not dynamically updating. Dynamic update will be solved from Blender side, but rendering is more tricky because it uses evaluator API which seems to ignore crease tags currently. |
August 6, 2014, 09:52 (GMT) |
OpenSubdiv: Prevent garbage shading when displaying vertex colors/weights This is for cases when vertex colors or weights are visualising. Currently we don't have CD layers for this data and here we only make it so there's no garbage displayed. In the future we'll either need to have CD for this data or pass this data as face-varying or vertex-varying data in OSD mesh. |
August 6, 2014, 09:13 (GMT) |
OpenSubdiv: Fix crash when switching object and edit modes Crash was caused by by the OpenGL access from the treads. |
August 6, 2014, 09:13 (GMT) |
Merge branch 'master' into opensubdiv-modifier Conflicts: build_files/cmake/macros.cmake extern/CMakeLists.txt extern/SConscript extern/clew/include/clew.h extern/cuew/auto/cuew_gen.py extern/cuew/src/cuew.c source/blender/compositor/intern/COM_WorkScheduler.cpp |
August 6, 2014, 08:40 (GMT) |
gamengine: removing useless comment |
August 6, 2014, 08:38 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
August 5, 2014, 22:45 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-cycles |
August 5, 2014, 22:39 (GMT) |
Cycles: Use bool for is_leaf bvh property. * This is not actually copied to the device, so we can use a bool here, which is smaller than a int. |
August 5, 2014, 17:34 (GMT) |
Linux running error fixed. Replay sim error fixed |
August 5, 2014, 17:23 (GMT) |
New mesher (proper ngon, orco, etc). |
August 5, 2014, 17:20 (GMT) |
passing correctly rotated geometry to manta |
August 5, 2014, 17:10 (GMT) |
Merge remote-tracking branch 'blender-upstream/master' into blender-tiles |
August 5, 2014, 16:00 (GMT) |
Fix crash when opened EXR image had views not present in the scene views |
August 5, 2014, 15:49 (GMT) |
Fix for bad memory access: interp_weights_face_v3 requires a full 4 float elements, even if one or more vectors are not used. |
August 5, 2014, 14:59 (GMT) |
Removed duplicate root drawing code, this is now in a separate debug function. |
August 5, 2014, 14:52 (GMT) |
Added a rebuild function for "object components" (i.e. hair). This ensures that rigid bodies get added back into the world when the animation loops around and the rigid body world gets destroyed and rebuilt. |
Revision 8ecb39a by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) August 5, 2014, 14:32 (GMT) |
Fix cuddly strips shading and drawing issues. Also now there are no issues on big zooms (they behave really cuddly) |
August 5, 2014, 13:32 (GMT) |
fix for exr images not loading in Linux Note to self, go over the code and try to find other cases when I used BLI_snprintf to make sure I didnt use the same string as source and dest (it works in OSX, but not in Linux) |
August 5, 2014, 13:18 (GMT) |
Avoid adding all the hair point rigid bodies to the CollisionWorld. Instead we now use a single box-shaped collision object for the whole hair system, and then do direct contact tests for the point objects when there is a potential contact. This avoids O(n^2) issues when inserting lots of collision objects into a DbvtBroadphase. The points now have a radius property of their own as well. |
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