Blender Git Commits

Blender Git commits from all branches.

Page: 557 / 2888

January 26, 2021, 19:51 (GMT)
Sculpt: Implement elastic surface falloff
January 26, 2021, 19:30 (GMT)
Merge branch 'master' into sculpt-dev
January 26, 2021, 18:16 (GMT)
Merge branch 'master' into temp-fill-outside
January 26, 2021, 18:15 (GMT)
EEVEE: Depth Of Field: Support anamorphic bokeh on slight focus gather

Support is kindof weak though as it makes discontinuities appear at
layers transitions.
January 26, 2021, 18:10 (GMT)
EEVEE: Depth Of Field: Convolution output premultiplied color

Use premultiplied color so we can easily bilinearly sample the
result in resolve pass. This fixes issue with the custom resolve
sampling that was dilating / aliasing the foreground.
January 26, 2021, 17:35 (GMT)
Merge branch 'master' into temp-fill-outside
January 26, 2021, 17:28 (GMT)
EEVEE: Depth Of Field: Scatter: Speedup: Reduce pixel shader complexity
January 26, 2021, 17:26 (GMT)
EEVEE: Depth Of Field: Scatter: Speedup: Reduce pixel shader complexity
January 26, 2021, 17:21 (GMT)
Update node UI redesign patch to latest master
January 26, 2021, 17:18 (GMT)
EEVEE: Depth Of Field: Cleanup: Use same tile prediction for gather

This use the same code to early out of gathering for a tile. This
make sure we don't do any expensive work for nothing.
January 26, 2021, 16:49 (GMT)
EEVEE: Depth Of Field: Resolve: Do not load layers that will not be used

Based on coc tiles we can know in advance which layers to load.
This gives a 10% boost compared to loading every layers.
January 26, 2021, 16:17 (GMT)
profiling instrumentation
January 26, 2021, 16:13 (GMT)
EEVEE: Depth Of Field: Resolve: Fix some issues

- Half res buffers were offseted by half a pixel.
- fullres slight focus gather was giving black borders.
- Fix foreground pass having full weight when CoC is almost equal to
layer_threshold.
January 26, 2021, 15:41 (GMT)
Version bump: Blender v2.83.12 release

Blender v2.83.11 is skipped due to unable to uploading to the windows
store.
January 26, 2021, 15:27 (GMT)
EEVEE: Depth Of Field: Scatter: Improve neighborhood rejection

This is now based on a user parameter.
January 26, 2021, 15:19 (GMT)
Merge branch 'master' into temp-fill-outside
January 26, 2021, 14:20 (GMT)
EEVEE: Depth Of Field: Fix issue with texture reuse

Also reuse the scatter occlusion texture from foreground to
background.
January 26, 2021, 14:04 (GMT)
Merge branch 'master' into cycles_procedural_api
January 26, 2021, 12:01 (GMT)
Merge branch 'master' into temp-fill-outside
January 26, 2021, 11:36 (GMT)
GPU: Enabled hq normals workaround for any AMD driver on polaris
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021