January 26, 2021, 19:51 (GMT) |
Sculpt: Implement elastic surface falloff |
January 26, 2021, 19:30 (GMT) |
Merge branch 'master' into sculpt-dev |
January 26, 2021, 18:16 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 18:15 (GMT) |
EEVEE: Depth Of Field: Support anamorphic bokeh on slight focus gather Support is kindof weak though as it makes discontinuities appear at layers transitions. |
January 26, 2021, 18:10 (GMT) |
EEVEE: Depth Of Field: Convolution output premultiplied color Use premultiplied color so we can easily bilinearly sample the result in resolve pass. This fixes issue with the custom resolve sampling that was dilating / aliasing the foreground. |
January 26, 2021, 17:35 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 17:28 (GMT) |
EEVEE: Depth Of Field: Scatter: Speedup: Reduce pixel shader complexity |
January 26, 2021, 17:26 (GMT) |
EEVEE: Depth Of Field: Scatter: Speedup: Reduce pixel shader complexity |
January 26, 2021, 17:21 (GMT) |
Update node UI redesign patch to latest master |
January 26, 2021, 17:18 (GMT) |
EEVEE: Depth Of Field: Cleanup: Use same tile prediction for gather This use the same code to early out of gathering for a tile. This make sure we don't do any expensive work for nothing. |
January 26, 2021, 16:49 (GMT) |
EEVEE: Depth Of Field: Resolve: Do not load layers that will not be used Based on coc tiles we can know in advance which layers to load. This gives a 10% boost compared to loading every layers. |
January 26, 2021, 16:17 (GMT) |
profiling instrumentation |
January 26, 2021, 16:13 (GMT) |
EEVEE: Depth Of Field: Resolve: Fix some issues - Half res buffers were offseted by half a pixel. - fullres slight focus gather was giving black borders. - Fix foreground pass having full weight when CoC is almost equal to layer_threshold. |
January 26, 2021, 15:41 (GMT) |
Version bump: Blender v2.83.12 release Blender v2.83.11 is skipped due to unable to uploading to the windows store. |
January 26, 2021, 15:27 (GMT) |
EEVEE: Depth Of Field: Scatter: Improve neighborhood rejection This is now based on a user parameter. |
January 26, 2021, 15:19 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 14:20 (GMT) |
EEVEE: Depth Of Field: Fix issue with texture reuse Also reuse the scatter occlusion texture from foreground to background. |
January 26, 2021, 14:04 (GMT) |
Merge branch 'master' into cycles_procedural_api |
January 26, 2021, 12:01 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 11:36 (GMT) |
GPU: Enabled hq normals workaround for any AMD driver on polaris |
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