January 26, 2021, 11:35 (GMT) |
GPU: Enable HQ normals workaround for AMD 21.1.1 driver. AMD 21.1.1 still has the same issues as reported in T82856. |
January 26, 2021, 01:14 (GMT) |
EEVEE: Depth Of Field: Use bilinear filtering during resolve Instead of using stochastic resampling, use bilinear filtering to reduce noise amount and not waste the spatial coherency we have from the convolution passes. |
January 26, 2021, 00:23 (GMT) |
EEVEE: Depth Of Field: Filter weight buffer This allows us to filter foreground buffer and have better layer masks. This doubles the filter time but the pass is already quite inexpensive. Also we could add an early out condition using the tile buffers. |
January 26, 2021, 00:07 (GMT) |
EEVEE: Depth Of Field: Tweak: Reduce fast gather random radius a bit Seems to fit better the normal gather radius. |
January 26, 2021, 00:05 (GMT) |
EEVEE: Depth Of Field: Use bilinear filtering for fast gather This reduces the noise amount a bit. |
January 25, 2021, 23:23 (GMT) |
EEVEE: Depth Of Field: Use RGB only format when alpha isn't required This reduces the amount of VRAM needed for the effect. |
January 25, 2021, 23:00 (GMT) |
EEVEE: Depth Of Field: Improve foreground gather pass performance By tracking the max (or min absolute) intersectable Circle of confusion radius instead of the simply dilated maximum, we can reduce the overhead of density changing gathering. |
January 25, 2021, 20:06 (GMT) |
Fix Face Set init not showing in the menus |
January 25, 2021, 19:05 (GMT) |
Merge branch 'master' into sculpt-dev |
January 25, 2021, 19:02 (GMT) |
EEVEE: Depth Of Field: Fix NaNs in going through resolve pass |
January 25, 2021, 18:41 (GMT) |
EEVEE: Depth Of Field: Improve scatter rejection masks This update the rejection with smooth tests which fades the pixels between scattering and gathering convolutions. |
January 25, 2021, 18:00 (GMT) |
EEVEE: Depth Of Field: Fix compositing issues |
January 25, 2021, 17:42 (GMT) |
EEVEE: Depth Of Field: Cleanup: Remove scatter threshold uniform... ... from scatter pass and bump minimum scatter radius. |
January 25, 2021, 17:41 (GMT) |
EEVEE: Depth Of Field: Make max mipmap based on maximum CoC This make sure all levels that are going to be sampled are filled with data. Leading to more performance. |
January 25, 2021, 16:02 (GMT) |
Merge branch 'master' into cycles_procedural_api |
January 25, 2021, 16:00 (GMT) |
EEVEE: Depth Of Field: Improve slight focus gather patern This double the sample count and change the randomization pattern. |
January 25, 2021, 15:52 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
January 25, 2021, 15:51 (GMT) |
add some profiling instrumentation |
January 25, 2021, 15:50 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 25, 2021, 15:45 (GMT) |
GPencil: Fix merge errors |
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