September 25, 2021, 08:49 (GMT) |
Fix a few defaults for sculpt paint brush |
September 25, 2021, 08:36 (GMT) |
Fix dyntopo undo crash |
September 25, 2021, 08:21 (GMT) |
Merge branch 'master' into tracking_tools |
September 25, 2021, 07:38 (GMT) |
Sculpt: fix paint brush defaults |
September 25, 2021, 07:21 (GMT) |
fix small but significant typo |
September 25, 2021, 07:19 (GMT) |
Fix a few regressions in other paint modes. |
September 25, 2021, 06:01 (GMT) |
Merge branch 'temp-lineart-contained' into lineart-shadow |
September 25, 2021, 05:24 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
September 25, 2021, 04:04 (GMT) |
Sculpt: More brush channels stuff |
September 25, 2021, 03:39 (GMT) |
Small progress towards outputting attributes from modifier |
September 25, 2021, 01:47 (GMT) |
Sculpt: Unnest channels.channels in RNA * BrushChannelSet is now a pure collection. This eliminated the annoying brush.channels.channels paths, and also makes library overriding work. * Now sure I've done this correctly. Struct extended collection properties are a bit confusing. |
September 25, 2021, 01:04 (GMT) |
Merge branch 'master' into nodes-attribute-toggle-only-fields |
September 24, 2021, 22:10 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/makesrna/intern/rna_nodetree.c |
September 24, 2021, 22:09 (GMT) |
removed unneeded change in CMake file |
September 24, 2021, 21:59 (GMT) |
merged master and updated the node to fields. |
September 24, 2021, 18:31 (GMT) |
Adapt to changes in master |
September 24, 2021, 18:20 (GMT) |
Merge branch 'master' into temp-asset-browser-catalogs-ui |
September 24, 2021, 18:15 (GMT) |
Properly null-check the asset catalog tree before accessing for UI |
September 24, 2021, 18:12 (GMT) |
Assets: Read catalogs immediately when loading a library Until now, the asset catalogs would only show up after all assets from the library were loaded. Now the catalogs are read first, which makes them appear pretty much immediately. I added a dedicated file-list type for asset libraries now. While not necessarily needed, I prefer that so asset library specific stuff can be handled in there. |
Revision 5724b0d by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 24, 2021, 17:46 (GMT) |
USD IO improved feedback. Now parsing the Python notification dictionary object returned by UMM to output warnings and error to the Blender log. Removing unneeded log message when setting the default prim, as it can obscure more important warnings and errors in the status bar. |
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