February 28, 2020, 08:49 (GMT) |
GPencil: Implement random offset in Array modifier Still pending define a variable seed |
February 28, 2020, 08:49 (GMT) |
handle multiple operator sockets more correctly |
February 28, 2020, 08:34 (GMT) |
make node rebuilding function more reusable |
February 28, 2020, 08:11 (GMT) |
Merge branch 'functions' into simulation-tree |
Revision 4ed7334 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 28, 2020, 08:01 (GMT) |
Merge branch 'master' into functions |
February 28, 2020, 07:50 (GMT) |
GPencil: More UI tweaks in modifiers - Change Subdivision to Subdivide in modifier name. - Replace text level by subdivisions. - Remove icons in Noise and Smooth buttons. |
February 28, 2020, 07:43 (GMT) |
Merge branch 'master' into greasepencil-object |
February 28, 2020, 01:38 (GMT) |
Workbench: Refactor: Code reorganization |
February 27, 2020, 19:12 (GMT) |
GPencil: Fix missing tag when change a material The new draw engine need to tag all GP Objects. |
February 27, 2020, 18:58 (GMT) |
GPencil: Change defaults for Array modifier - Enable relative offset by default - Change units for relative offset |
February 27, 2020, 18:50 (GMT) |
GPencil: Change Array modifier to use Relative Offset The old shift parameter was related to Instances, but not as array. |
February 27, 2020, 18:02 (GMT) |
Merge branch 'master' into new-object-types |
February 27, 2020, 17:59 (GMT) |
Fix Python errors when building without hair and pointcloud |
February 27, 2020, 17:59 (GMT) |
Volumes: support per-grid transforms in Eevee |
February 27, 2020, 17:28 (GMT) |
GPencil: Cleanup unused code |
February 27, 2020, 16:49 (GMT) |
Merge branch 'master' into greasepencil-object |
February 27, 2020, 16:29 (GMT) |
GPencil: Update Topbar popover color using palette Now when select a color, the popover color is updated. Fix by Julian Eisel |
February 27, 2020, 15:27 (GMT) |
GPencil: Changes in panels of Vertex Paint mode Remove duplicated color and change titles |
February 27, 2020, 15:22 (GMT) |
GPencil: More tweaks to Vertex Color panels |
February 27, 2020, 14:06 (GMT) |
DRW: Shader: Add shader library manager This new object makes it easier to resolve shader code dependency. |
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Master Commits
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