Blender Git Commit Log
Git Commits -> Revision a6c8037
Revision a6c8037 by Howard Trickey (newboolean) July 13, 2020, 01:12 (GMT) |
Merge Master, then fixes of problems caused by that. commit 622aa7bc5015cc3b85deb0eb13b7b315169569b4 Author: Howard Trickey <[email protected]> Date: Sun Jul 12 21:09:59 2020 -0400 Provided noexcept move contructors for many types. Needed because now a static assert trips when making Arrays or Vectors of these types. commit 7a7dd53bca36506fb51788cad0444dcb491b3c13 Merge: 74c56382b88 f319eec8818 Author: Howard Trickey <[email protected]> Date: Sun Jul 12 19:22:24 2020 -0400 Merge branch 'master' into boolmerge commit f319eec881866ec5d9ca84e765521883821958f7 Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 11:05:43 2020 +0200 Cleanup: disable debug code commit 30ed51d60a83d89b91ea104e737895d188db8903 Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 12:50:19 2020 +0200 Cleanup: unused debug variable commit 21b20ae5ec1512b52f6c231863a278ccacb4835c Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 12:38:57 2020 +0200 Particles: initial support for forces in simulation node trees The force node can now be used to control the behavior of particles. Forces can access particles attributes. Currently, there are three attributes: `Position` (vector), `Velocity` (vector) and `ID` (integer). Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value. Next, I'll have to split `simulation.cc` into multiple files and move some stuff out of blenkernel into another folder. commit ebf9082e1c1e7887143295f8590634188f0efcb2 Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 12:38:30 2020 +0200 Nodes: support more implicit conversions in simulation node tree commit 838b1742fb99f7d0eba203313b6faa3cfc89ef8d Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 12:38:03 2020 +0200 Functions: minor improvements commit 404486e66c6a4ebebb085700d58b396597146add Author: Jacques Lucke <[email protected]> Date: Sun Jul 12 10:01:37 2020 +0200 Functions: minor api improvements commit ee5c2f6ead37eedfe2f45e6a53c856078bf92f5f Author: Antonio Vazquez <[email protected]> Date: Sat Jul 11 20:41:21 2020 +0200 GPencil: Replace "ShaderFX" with "Shader Effects" in RNA prop text commit c7eada103c67021052f4c6a2340ca8f744cf17db Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 18:02:06 2020 +0200 Nodes: support implicit conversions and incorrectly linked sockets commit 06401157a69f769388c533979b0558ac599d792e Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 17:59:43 2020 +0200 Fix: incorrect attribute type in network commit 46b79b3d4a8a6f684f2879f82c0123b8d972d6e2 Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 16:55:57 2020 +0200 Nodes: support vector math node in simulation node tree commit b9208758932f2a3b4fd1fe45f8e69f5902716b67 Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 16:47:53 2020 +0200 Nodes: support math node in simulation node tree commit 8fae58ce0b65a5c4787b59abbd0f6ba0dee79908 Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 16:39:17 2020 +0200 Nodes: support Value node in simulation node tree commit 16d4373158a96d44fb105463f78e53566d0c784e Author: Jacques Lucke <[email protected]> Date: Sat Jul 11 16:24:53 2020 +0200 Nodes: move Math, Vector Math and Value shader nodes to c++ files This required a little bit of refactoring, because we were using c-only syntax for the gpu shader names. All tests are still passing. commit 415d3ee05bfa51d7a71fa8417682e38186915776 Author: Campbell Barton <[email protected]> Date: Sat Jul 11 22:03:27 2020 +1000 UV: add path select operator that uses the selection Instead of using the mouse cursor position, this selects between existing selected elements. Access this since picking a selection path doesn't work from the menu. commit 6e698653dfff094de193cd4de2d4d3da4097d829 Author: Campbell Barton <[email protected]> Date: Sat Jul 11 20:34:17 2020 +1000 Cleanup: remove unused function commit 651db1b26fa7da3cee4683b10e40f3ef78ae445a Author: Campbell Barton <[email protected]> Date: Sat Jul 11 15:10:05 2020 +1000 Cleanup: spelling commit 020e0f11ff547f1547fecfdc4765e2e1092a4e2c Author: Campbell Barton <[email protected]> Date: Sat Jul 11 14:50:47 2020 +1000 Docs: remove reference to PYTHONHOME This is no longer used by default, when '--python-use-system-env' is set there are many Python environment variables, don't list them in Blender's help message. commit d2b910fafec6532cfe4438d3e621d21a616a61ba Author: Aaron Carlisle <[email protected]> Date: Fri Jul 10 16:07:31 2020 -0400 UI: UV: Add Select Shortest Path to menu This matches the 3D Viewport commit 3dc0178390ecdb30aeb7517afd7e3ef2373cc9fa Author: Brecht Van Lommel <[email protected]> Date: Fri Jul 10 20:00:20 2020 +0200 Fix T78662: Cycles baking fails if denoising is enabled, after recent changes This is not supported yet. commit 6fbacd6048c555011b8a75fb5439679366272c0e Author: Brecht Van Lommel <[email protected]> Date: Fri Jul 10 19:56:53 2020 +0200 Fix build error building without OpenImageDenoise commit 48f10319c6b67b704f26762fdec8e439640d46b6 Author: Brecht Van Lommel <[email protected]> Date: Fri Jul 10 18:40:35 2020 +0200 Fix T78801: Eevee missing setting to enable/disable freestyle per view layer This was only visible when Cycles was enabled. commit 4e8fc15586f549e7a46099cecde8d81c87d855c4 Author: Hans Goudey <[email protected]> Date: Fri Jul 10 12:21:32 2020 -0400 UI: Improve transform constraint layout - Remove the "mapping" subpanel and moves the source axis selection ot the destination subpanel. - Rename "Source" and "Destination" to "Map From" and "Map To" to make the action more clear - Gray out source axes when their data isn't selected. These changes were discussed in D8041. commit 3e4f49fe710d5e3233c774de9a9341451d486f51 Author: Brecht Van Lommel <[email protected]> Date: Fri Jul 10 18:02:51 2020 +0200 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight" This reverts commit 39b525e0f07fa25dcda54226ade789959b642dec and 3121015dceb1d269d79690c8f15c8e1406c9b09f as tests are failing. commit d5208c45fadbfd59a686eb77a0c4161b02b0e482 Author: Antonio Vazquez <[email protected]> Date: Fri Jul 10 17:56:05 2020 +0200 GPencil: Fix unreported Use Falloff curve for active frame not working For the active frame it was using always a value of 1.0 and it was not using the curve. commit 6eeb32706aa28bd4d0f3c26f6a5965facd6c0d62 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 12:20:07 2020 +0200 Cycles: support OpenImageDenoise in final renders Performance is not great currently due to the API not seeming to support efficient denoising of multiple tiles at the same time. So in many cases only one or a few threads will actually be denoising at the same time. In renders with many samples this is not a big problem, but for faster renders it's a signficant overhead. We should try to optimize this still, possibly by batching denoising of a bigger neighborhood of multiple tiles at once. commit 93791381fec898e6f74a189e4eeb25f66029f131 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 20:01:22 2020 +0200 Cleanup: reduce hardcoded numbers in denoising neighbor tiles code commit e65c78cd43aa8d50612365f6b506de53d1bbfd86 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 18:54:42 2020 +0200 Cleanup: minor refactoring in Cycles update detection code commit ad45b8d6a439f131bae545e054ba5e31a95bb0ea Author: Milan Jaros <jar091> Date: Fri Jul 10 11:49:52 2020 +0200 Cycles: optimize camera inside volume tests Only run when there are volumes in the scene, and compute in parallel. Ref T56939 Differential Revision: https://developer.blender.org/D8261 commit d8e648c352debfe9664d3c312bdb6cee5fcefbf3 Author: Brecht Van Lommel <[email protected]> Date: Fri Jul 10 17:09:35 2020 +0200 Fix T78776: Cycles OpenCL error after recent changes for holdouts commit 9dbe9a753a54cad83f94ef295b7a8b4350ab9783 Author: Bastien Montagne <[email protected]> Date: Fri Jul 10 16:50:26 2020 +0200 Fix T78766: Blender crashes after deleting vertices with Custom Normals. Some core BMesh topology changing functions were not properly tagging custom normal runtime caches as dirty... commit 537292498324808c4621f0a749e9f48ee40da7be Author: Richard Antalik <[email protected]> Date: Fri Jul 10 16:14:10 2020 +0200 Fix T78579: Proxy produces wrong preview when using Offset or Crop Make sure that proxy and original images are scaled to same size before applying offset or crop. During testing, I discovered, that raw cache will lose information whether this image was proxy or not. Because of this, proxy images will not create this cache type. It would be fairly easy to implement this functionality for cache, but I have decided to not do it now, because I did not want to pass yet another mostly hard-coded bool flag to cache system. Since image is proxy, it should be fast to read anyway. In case of using offset property, code was modified to make sure we scale image only once. I also tried to make code more readable and streamlined and cleaned up surrounding functions a bit. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8203 commit 77f823a2401c5d8236389c1baab45923d5cccb32 Author: Richard Antalik <[email protected]> Date: Fri Jul 10 15:57:28 2020 +0200 Fix T78573: Crash when removing strips with prefetching Stop prefetching before changing content of seqbase. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8256 commit 47e71f462361acc3a4ec9f204e5535fd2cc62b32 Author: Richard Antalik <[email protected]> Date: Fri Jul 10 15:53:57 2020 +0200 Fix T69440: Memory leak adding strips via python seq->strip was overwritten in python API function. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8204 commit cbfedf2139eb50df03217c9a6f036260a7b9f0b0 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 15:53:36 2020 +0200 BLI: add C++ random number generator This adds `blender::RandomNumberGenerator` in `BLI_rand.hh`. Furthermore, `RNG` is now implemented in terms of this new generator. No functional changes are expected, the generated random numbers are not changed by this commit. Reviewers: campbellbarton, brecht Differential Revision: https://developer.blender.org/D8259 commit c2304d2f029cf4610c33c0e9cbf5afe519b770b8 Author: Bastien Montagne <[email protected]> Date: Fri Jul 10 15:29:03 2020 +0200 Expose override flags to python RNA properties definition. Time will tell whether we need to expose more RNA override flags here. Implements/Fix T78534. Differential Revision: https://developer.blender.org/D8250 commit 4d1c3c029eeba865203fa5303046024dd0feb599 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 08:37:35 2020 +0200 Cleanup: declaration and implementation function signature did not match commit f93e0f1a9eefb162cf9432240b101a5d9c372910 Author: Bastien Montagne <[email protected]> Date: Fri Jul 10 15:23:52 2020 +0200 Refactor override code to properly deal with runtime rna properties too. The triplet static RNA / runtime RNA / custom properties is a real pain to deal with... Using the new `PropertyRNAOrID` struct helps clarifying and properly dealing with all three cases. Note that this makes override of py-defined RNA properties working (support for that will be committed next). Differential Revision: https://developer.blender.org/D8249 commit 337e2c902930d8a8980505d66234bc46c95b051c Author: Bastien Montagne <[email protected]> Date: Fri Jul 10 15:19:40 2020 +0200 RNA: refactor how we get 'ensured' RNA properties. Introduce new PropertyRNAOrID structure, storing most useful data about an 'opaque' PropertyRNA in relation with a given PointerRNA struct. It deals with all the three cases (pure static RNA, runtime RNA where data is actually stored in IDProperties, and pure IDProperties, aka custom data. commit 6c1157201a143574c005147367bb2fd4ab320e73 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 22:59:12 2020 +1000 Cleanup: simplify platform define checks Platforms besides WIN32 were in a single else clause, use elif instead. commit 45287f909cce952ef1a248612ed8c0a1ab45846c Author: Campbell Barton <[email protected]> Date: Fri Jul 10 22:58:30 2020 +1000 Fix for building on systems besides apple/windows/linux commit 26d28ade26f7a8e55c4e290c209948345f47eb45 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 14:40:23 2020 +0200 Cleanup: follow code style commit c806db63130b362284a90e96610939a8e2572deb Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 14:22:35 2020 +0200 Functions: add utility to find dependencies of input sockets commit 60133ff98d8602f0a4a2199c76fdbd42820d1233 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 14:20:39 2020 +0200 Functions: store derived node tree and network in map for future access commit 295b3aefb0bd884ebec7f838b9dffcbcce3b4eea Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 14:19:45 2020 +0200 Functions: make constant folding work on unfinished networks commit 7bae599232ab5d00a0b7a9e310741df6fbea204f Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 14:18:51 2020 +0200 Nodes: add redundant name check in debug builds to prevent errors commit 3121015dceb1d269d79690c8f15c8e1406c9b09f Author: Jeroen Bakker <[email protected]> Date: Fri Jul 10 13:37:12 2020 +0200 Fix Crash due to recent changes {39b525e0f07fa25dcda54226ade789959b642dec} could write in unallocated space. commit 00eb6a56aa3d942c4a5cf723ac58d81952ff8a9f Author: Antonio Vazquez <[email protected]> Date: Fri Jul 10 13:30:08 2020 +0200 GPencil: Fix tooltip error The tooltip was copied by error from Lattice modifier. commit 8fd65a225240fff200facdb916b0bf2c3026df7d Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:56:57 2020 +0200 Functions: use new is-equal and hash function of CPPType commit 3edd2832b2f6cb24581951ee592917c524900fb5 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:54:19 2020 +0200 Functions: make generic types hashable commit f62204718bf8efc1661fd61cf85d24bc8268f763 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:53:50 2020 +0200 BLI: initial hash function for Color4b and float4x4 commit 8f6c0f224252f722c5cd64db85b425f33ad72182 Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:41:51 2020 +0200 Functions: make generic types equality comparable commit 52636c3059de1f8b4ec092cd8fa4c535be59867e Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:36:06 2020 +0200 Cleanup: various cleanups in for CPPType commit 39b525e0f07fa25dcda54226ade789959b642dec Author: Jeroen Bakker <[email protected]> Date: Fri Jul 10 12:05:31 2020 +0200 Fix T78296: Performance - Use Binary Search for MDeformWeight Use binary search for querying deform weights. Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps. During profiling it was detected that adding new items to the head was faster than adding to the tail. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8127 commit 77a646279db72b52dd77e7c4160c3dff4e30c99e Author: Jacques Lucke <[email protected]> Date: Fri Jul 10 12:04:32 2020 +0200 Cleanup: structure CPPType according to code style guide commit 9c25731781b38f67bc31bc88055cd66fa848ee75 Author: Bastien Montagne <[email protected]> Date: Fri Jul 10 11:53:11 2020 +0200 LibOverride: Fix improper tagging of more of the backward pointers in RNA nodetrees. commit 582a0b7e5a3717b7d45330981d736d11f6efba62 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 19:02:18 2020 +1000 Fix T78756: White UV drawing is displayed as Dashed commit 7a9028cad164fb20ebce6689c823dc85b6890860 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 18:58:36 2020 +1000 Fix UV rip failing to disable proportional edit-mode commit a148c4676b925d223b099edb17a58c7fd9a0a215 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 16:04:09 2020 +1000 Cleanup: spelling commit 03f5acd445786393bfd0f093ad25143afe8dead1 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 16:03:12 2020 +1000 Cleanup: clang-format commit 8b660ea0ecd2a8faa81012c7f849b86cff9bfac6 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 13:36:16 2020 +1000 Fix UV path redo in vert/edge mode Redo was only working in some situations, some options were also not being forwarded. commit 96068324cd570e336f79fa543ad2ed7d3889f169 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 13:35:44 2020 +1000 Fix BM_loop_at_index_find lookup commit 89cb41faa0596d898f850f68c46e2b39c25e6452 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 12:55:59 2020 +1000 UV: allow ripping face-regions This changes the behavior of rip when entire faces are selected. Now face regions are isolated and moved instead of ripping the edge-loop extracted from the selection boundary. This is a convenient alternative to separate selection & move. Resolves T78751. commit 3fdd092649c038550776970ee7ded56afc3e94ab Author: Campbell Barton <[email protected]> Date: Fri Jul 10 12:38:28 2020 +1000 Cleanup: face-center mesh calculation Loop over faces and calculate their centers instead of zeroing the face center array and accumulating all faces vertex corners. Move subsurf face center extraction into it's own loop since it works differently. commit b0378440ce509f2be08404ff04f3b78adc43ded8 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 12:18:43 2020 +1000 Fix missing adjacent UV check for recent UV path select Path selection could cross UV islands if the destination element was on an island boundary. commit 8f24ec2e26ac634789ed9027dcfe6d1cd14782a7 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 12:04:29 2020 +1000 Cleanup: add BLI_linklist_find_last This makes adding to the end of a linked list simpler, In most cases we avoid this in favor of BLI_linklist_append. For one off operations it's OK. commit 3dd460aa7fbb7021130b58f7809cfda5b69df201 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 11:41:14 2020 +1000 Cleanup: spelling commit a0d3b60015e890d3c383f9c6fd23dbed2fc71d70 Author: Campbell Barton <[email protected]> Date: Fri Jul 10 11:46:26 2020 +1000 Cleanup: use FLT_MAX for the maximum path selection cost A large number below FLT_MAX was used to avoid overflow, however this doesn't cause any problems. commit 0b77e2f4c4370b1f54c3562c39081c4189355ceb Author: Campbell Barton <[email protected]> Date: Fri Jul 10 11:31:41 2020 +1000 Cleanup: variable names, use define for maximum path cost commit 92bc2779503bf3f41ede76ce690f520ea9c09e5d Author: Campbell Barton <[email protected]> Date: Fri Jul 10 11:40:38 2020 +1000 Cleanup: undeclared warnings commit 3623db7784b377cfe9c0428f7a9dd4c06415241a Author: Jacques Lucke <[email protected]> Date: Thu Jul 9 19:03:50 2020 +0200 BLI: add more operator overloads for float2 commit 03a00bda2b3f6729997ddfa31dfe84cc56e7707e Author: Pablo Dobarro <[email protected]> Date: Thu Jul 9 17:16:24 2020 +0200 Sculpt: Make Sculpt Vertex Colors features experimental This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8239 commit 1e3247c0787df31c34e0fdc03c6fa11b35e55d03 Author: Jacques Lucke <[email protected]> Date: Thu Jul 9 18:19:39 2020 +0200 Fix: add missing extern "C" commit a90b69d06593625ae21d5d1cefea2871fe4249f2 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 18:04:13 2020 +0200 Build: add more libc compatibility functions for upcoming libraries update These are needed by the x264 library. commit 6778949e0114ab4bb6c157c03948f86b13b73ea2 Author: Pablo Dobarro <[email protected]> Date: Thu Jul 9 17:56:00 2020 +0200 Fix repeated Face Sets IDs when joining meshes As Face Sets IDs start from 0 and increase by 1 each time a new face set is created in a mesh, when joining multiple meshes it could happen that the same ID is used by several unrelated areas in multiple objects. This checks the Face Sets IDs when joining meshes and ensures that they are not repeated between different objects when joining them, so in the resulting mesh all previous face sets will have different IDs. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8224 commit 7b1c406b5431ce65d84ddb5f2c53977c25c18373 Author: Bastien Montagne <[email protected]> Date: Thu Jul 9 15:33:34 2020 +0200 Implement T77959: Never duplicate linked data during deep-copy. Note that this behavior is enforced on user level for now, but on code side it is controlled with a flag, which should make it easy to refine that behavior if needed. Only exception is when we duplicate a linked ID directly (then we assume user wants a local deep-copy of that linked data, and we always also duplicate linked sub-data-blocks). Note that this commit also slightly refactor the handling of actions of animdata, by simplifying `BKE_animdata_copy_id_action()` and adding an explicit new `BKE_animdata_duplicate_id_action()` to be used during ID duplication (deep copy). This also allows us to get rid of the special case for liboverrides. commit 78b629a98f0c7c5c2c8f3b6b6d1081646cbe6fde Author: Pablo Dobarro <[email protected]> Date: Wed Jul 8 18:10:31 2020 +0200 Sculpt: Skip fully hidden nodes in sculpt tools As tools iterators skip not visible vertices, fully hidden nodes can also be skipped and considered as masked. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8244 commit 1fb667da013f19124eb4440411c28996d97f67f8 Author: Pablo Dobarro <[email protected]> Date: Tue Jul 7 23:01:51 2020 +0200 Fix wrong upate flag when updating the PBVH visibility This function was using the wrong flag to update the visibility state of the nodes, so I assume that most of the partially visible optimizations were not working. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8243 commit e5ebaa9fd6ee227427e19eafd47ae087ab95eae1 Author: Pablo Dobarro <[email protected]> Date: Wed Jul 8 17:22:11 2020 +0200 Fix T78664: Implement Mesh and Face Set boundary automasking in Multires This implements the SCULPT_vertex_is_boundary and SCULPT_vertex_has_unique_face_set functions for PBVH_GRIDS, which makes features such as automasking now work in multires. It also fixes some other face sets related features in multires, like face set boundary smoothing. This uses the BKE_subdiv_ccg_coarse_mesh_adjacency_info_get function to get the vertex indicies in the base mesh from multires. This way the API functions can get topology or face set information directly from it. In the future, these vertex indices can be used to get any other information from the base mesh from multires, like seams, sharp edges, disconnected elements IDs... Reviewed By: sergey Maniphest Tasks: T78664 Differential Revision: https://developer.blender.org/D8227 commit bd84b2cbcced79d021decfb9a8ac5862609a694f Author: Pablo Dobarro <[email protected]> Date: Sat Jul 4 18:28:40 2020 +0200 Fix Sculpt Vertex Colors sample color changing brush alpha It is not practical to change the alpha of the paint color with the color picker as with the current brush design alpha is the main strength control for the brush. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8208 commit 13b1374497bfa3bd1eca401daab89164da50f747 Author: Pablo Dobarro <[email protected]> Date: Thu Jul 9 17:41:04 2020 +0200 Fix crash when using Mask by Color in Multires Reviewed By: sergey Differential Revision: https://developer.blender.org/D8207 commit 78d48343ae0ece8723d2404d6f07354a7ce9512b Author: Sergey Sharybin <[email protected]> Date: Thu Jul 9 15:59:57 2020 +0200 Make deps: Fix compilation error on CentOS There were two issues. First is related on ISPC's CMake configuration forcing C and C++ compilers to be clang and clang++. This goes against of desired behavior when we use our own compiled clang compilers. The second issue was related on linker failure: CLang libraries are linked statically, and they need some of C++ 11 STL symbols which are coming from libstdc++. Differential Revision: https://developer.blender.org/D8258 commit 2be0ae7c992d59dd74cffb8997bfdf5bcdf3c48d Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 16:51:48 2020 +0200 Fix Cycles unnecessary updates to camera in viewport render Problem identified by Milan Jaros. commit 9de09220fc5fcae72bba203c641f67e75eb7ebc5 Author: Szymon Ulatowski <szulat> Date: Thu Jul 9 17:19:52 2020 +0200 EEVEE: Implement the missing Sky texture I'm not sure if the Sky was deliberately left out or was just waiting for a better moment, but so many I was disappointed that Sky in EEVEE is completely white. There are already 2 implementations (osl and gpu) so this is the third one. Looking at other cases it seems that we are not supposed to share sources between cycles and the rest? So the new util_sky_model files are just copies of what is already in cycles, except that the data file uses the RGB variant of the Hosek/Wilkie model, because we output RGB anyway (but can be easily changed to XYZ if desired - the results are nearly identical). I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I wanted to use mat3 but it does not work). Also, should I cache the sky model data between renders if the parameters do not change? Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D7108 commit 42c99ec15bfb9fb43127392cc5995ab78246d66e Author: Jacques Lucke <[email protected]> Date: Thu Jul 9 16:37:44 2020 +0200 BLI: rename rand.c to rand.cc commit 580d50091cfb0467cbde165058a6e78ef4898045 Author: Jacques Lucke <[email protected]> Date: Thu Jul 9 15:40:27 2020 +0200 Particles: Create a simulation state for every Particle Simulation node Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step. commit 31ad43a3c7dde771cb6d92b6d20bf7b2e3f2bed6 Author: Jacques Lucke <[email protected]> Date: Thu Jul 9 15:29:25 2020 +0200 Blenloader: make BLO_read_data_address work in C++ commit 544c435fdd2b3fe0c688c1d8715dec7d0d4f90a7 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 9 12:20:07 2020 +0200 Fix T78745: Cycles error baking with multiple materials commit 8ddf7556a512b2b2ce89b75c9660e01a7aba8675 Author: Bastien Montagne <[email protected]> Date: Thu Jul 9 11:44:11 2020 +0200 Fix T78718: Crash when deleting particle system modifier with the X Shortcut. Duplication and deletion code of modifiers was totally wrong for particle system, that special weird thing needs its own custom management. Note that for now I chose not to duplicate the particle settings ID when duplicating the modifier... commit ea5fe7abc183c1e53d327f97280f589499fe60bb Author: Campbell Barton <[email protected]> Date: Tue Jul 7 17:29:17 2020 +1000 UV: path selection support This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually. commit 0b8221683fa9b4d228728dcf3c2e95389315a4a6 Author: Campbell Barton <[email protected]> Date: Thu Jul 9 18:23:16 2020 +1000 BMesh: add utility functions - BM_edge_uv_share_vert_check - BM_face_uv_calc_center_median_weighted - BM_loop_at_index_find commit 0b3bf69d3cf578dc84f1bbce15142137bdaac0b4 Author: Campbell Barton <[email protected]> Date: Thu Jul 9 13:33:15 2020 +1000 Cleanup: move BMesh UV queries into their own file commit 754c5d6a14d411773fb253dc5b289985a8669eb6 Author: Campbell Barton <[email protected]> Date: Thu Jul 9 13:29:48 2020 +1000 Cleanup: clang-format commit 31bc76ea4e4b83a728b88735bee48019125b4c54 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 22:29:10 2020 +0200 Cleanup: remove unnecessary calls to as_span This uses the new implicit conversions and constructors that have been committed in the previous commit. I tested these changes on Linux with gcc and on Windows. commit 403384998a6bb5f428e15ced5503206b45032b25 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 22:27:25 2020 +0200 BLI: improve constructors and conversions to span This allows us to avoid many calls to `as_span()` methods. I will remove those in the next commit. Furthermore, constructors of Vector and Array can convert from one type to another now. I tested these changes on Linux with gcc and on Windows. commit 4b85ed819dc0746f6fc46eab1019aab4c4fcf9c9 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 20:41:00 2020 +0200 Cleanup: remove unused function This is not necessary in C++17 anymore. commit f7d5d4ee3bad522691fba36fcfae321a28752d20 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 20:39:12 2020 +0200 Cleanup: use c++17 helper variable templates commit e4926c167bac80297bd1808e020510ec0d17369f Author: Bastien Montagne <[email protected]> Date: Wed Jul 8 18:08:08 2020 +0200 Fix T78718: Crash when deleting particle system modifier with the X Shortcut. Again those backward pointers not properly flagged in RNA, hence generating infinite loops. commit f4a39cafa1e8b003b2aaf3deba73bd8cff7a822f Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 17:05:40 2020 +0200 Functions: add AttributesRef class This is the same as MutableAttributesRef, but the data in it cannot be changed. commit 439c238bb4aa0331f0c7826b5f06fd6f4141ac15 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 17:04:50 2020 +0200 Cleanup: use different internal socket name commit 05365d1376760d70751243ae6360e2fd61f5a213 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 17:04:09 2020 +0200 Functions: support hashing MFDataType and CPPType commit 2de5de57c58521862e0fecc95fc474ea347b7468 Author: Sergey Sharybin <[email protected]> Date: Wed Jul 8 15:03:06 2020 +0200 Build: fix stack linker warning with ffmpeg on macOS The ff_cfhd_init_vlcs() function was using a lot of stack space, which made linker on macOS unhappy. Using heap allocation allows to silence the warning without causing other side-effects. Kept the patch enabled for all platforms to avoid difference in behavior and performance on different platforms, which could make certain types of investigation very tricky. Differential Revision: https://developer.blender.org/D8248 commit cb3c4218bf4f97a0105d6bd6b7625c452b17505e Author: Bastien Montagne <[email protected]> Date: Wed Jul 8 15:43:57 2020 +0200 Minor cleanup in rna override code. commit d1f4546a5918d3c8154a74294d5011f1ddb387d6 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:10:24 2020 +0200 Functions: implement common subnetwork elimination optimization This was the last of the three network optimizations I developed in the functions branch. Common subnetwork elimination and constant folding together can get rid of most unnecessary nodes. commit e3e42c00cb895f7e97c8f022d135dba351d47553 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:06:32 2020 +0200 Functions: Support getting MFSocket based on its id commit 2b9d62b73af43a54a08a2377ddcf4f44b9456cbc Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:06:04 2020 +0200 Functions: Support accessing socket index of MFSocket commit 34d175f3721521c35d333d676493848a02a96366 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:04:28 2020 +0200 Functions: initial hash/equals implementation for constant multi-functions commit 840941215d42bb48fdc4724ed4d7058d275df740 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:02:47 2020 +0200 Functions: allow multi-functions to override a hash and equals function commit 36a547af7b72cd45f541c3cf7ab35c24b989bf60 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 15:01:33 2020 +0200 Cleanup: add correct license header to tests commit ff133bbd33f10b87b5aaf65515453809a3730fe4 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 14:57:31 2020 +0200 BLI: add disjoint set data structure This can be used to find separate islands in meshes efficiently (as is done in cycles already). Furthermore, this helps to implement some algorithms on node trees more efficiently. commit a8ff8b64dc4d4bea9ec620920639440496dfcba0 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 14:40:34 2020 +0200 BLI: add comparison operators and hash functions for float3, etc. commit ff444da7c45403ac0d112042c9d1d0a1992168d4 Author: Brecht Van Lommel <[email protected]> Date: Thu Jul 2 12:28:57 2020 +0200 macOS: upgrade minimum required version to 10.13 High Sierra C++17 does not work on 10.12, and Apple extended support ended for 10.12 in October 2019. Maniphest Tasks: T76783, T76184 Differential Revision: https://developer.blender.org/D8179 commit 6435acd8f6f22a20a3eb62cc0b061f36def4bc5a Author: Brecht Van Lommel <[email protected]> Date: Wed Jul 8 12:57:59 2020 +0200 Cycles: support shader transparency for holdout objects Now transparent areas of the object will render objects behind. Fixes T78728. commit 643196cc375cdaf31c3fa937ba50751376730f8b Author: Sergey Sharybin <[email protected]> Date: Wed Jul 8 11:04:49 2020 +0200 CMake: Fix spelling of Embree passed to find package The spelling and capitalization of package name passed to find_package() and find_package_handle_standard_args() needs to match. Silences CMake warning about mismatch. Differential Revision: https://developer.blender.org/D8247 commit 45004d82e04d8cdd9cc57fc5ee2b243f8bfd7ee3 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 11:18:43 2020 +0200 Functions: add dead node removal and constant folding optimization Those optimizations work on the multi-function network level. Not only will they make the network evaluation faster, but they also simplify the network a lot. That makes it easier to understand the exported dot graph. commit 50d7c00d9c52128db788acd4a2da2135fb87e146 Author: Jacques Lucke <[email protected]> Date: Wed Jul 8 10:16:56 2020 +0200 Cleanup: fix comment commit 01c8aa12a17775cce03106a576f3c498d28131e4 Author: Alexander Gavrilov <[email protected]> Date: Wed Jul 1 17:38:07 2020 +0300 Apply Modifier: support applying as shape key and keeping the modifier. This can be useful to save the result of a cloth simulation as a shape key without destroying the simulation, so it's possible to e.g. re-run it to get other shapes, or simply use the new shape key to start the simulation already in a draped state. It also makes sense to allow applying as shape key even when the mesh is shared, because the operation itself just adds a shape key. To support this, split the apply operator into Apply and Apply As Shapekey so that they can have different poll callbacks. Differential Revision: https://developer.blender.org/D8173 commit 7fcb6bc59c85beab36dbfcec91d0cfaf5291f029 Author: Lukas Stockner <[email protected]> Date: Wed Jul 8 02:10:02 2020 +0200 Fix T78324: Different Sky Texture results between CPU and GPU The problem here was numerical precision: The code calculates the angle between sun and view direction, and the usual acos(dot(a, b)) approach for that has poor numerical performance for almost parallel angles. As a result, the generally tiny difference between floating point computation between CPU and GPU was enough to make the sun vanish at different radii, causing different results. The new version fixes the difference by making the computation much more robust on both platforms. commit afcb41a0aaafce5b99891487a402d78a337f3809 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 20:32:40 2020 +0200 BLI: simplify copy constructor of Array commit eb5fb1741d5e9d5f45a8df4750a4b86ee170ee84 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 20:29:35 2020 +0200 Cleanup: don't end description with a '.' commit 871310921229668efeac8638097efa99c2353a6b Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 20:27:34 2020 +0200 Cleanup: fix typo commit 902ee4d13ce8cdaee869ecdb1a6925be940d0cd7 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 19:46:10 2020 +0200 Functions: cleanup loop that traverses the MFNetwork commit 22158162efb6fb6b6d9af51c7be652fa9248155b Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 19:34:35 2020 +0200 Functions: add generic functions that output constants commit f4633cf46c075c65d8238e3cb81de6dac95610a8 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 19:16:31 2020 +0200 BLI: simplify copy constructor of vector commit 67042aa6a10bc2523ca0534f9ae4dbd276f6a59c Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 18:45:34 2020 +0200 Functions: extend multi-function network api commit adfae89f96ea088d18b0d6f0e775c48b049a332a Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 18:40:42 2020 +0200 BLI: provide access to underlying node in dot exporter commit a8627ea66d7825d676889e5e1b6fc915e5dd772f Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 18:39:24 2020 +0200 Functions: Add debug print and destruct callback to CPPType commit 4990e4dd01f2b085f5d1842dfa31d79e4df92fbd Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 18:23:33 2020 +0200 Nodes: Generate multi-function network from node tree This adds new callbacks to `bNodeSocketType` and `bNodeType`. Those are used to generate a multi-function network from a node tree. Later, this network is evaluated on e.g. particle data. Reviewers: brecht Differential Revision: https://developer.blender.org/D8169 commit ff97545c50f458a62a2ea412f8411f8bb34b9c1c Author: Cl�ment Foucault <[email protected]> Date: Tue Jul 7 18:37:35 2020 +0200 Fix T75943 EEVEE: Cubemaps shows black Caused by faulty driver implementation. Force fallback method. commit 1e2ff4f81b14b6f65f776044445037623914d6fc Author: Hans Goudey <[email protected]> Date: Tue Jul 7 11:10:42 2020 -0400 Cleanup: Add braces for clang tidy commit 0edf2fc1289dd4b85eda3697355912de35cbbc49 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 16:51:03 2020 +0200 BLI: Correct spin lock definition The MSVC atomic function is defined for an unsigned type. Not sure why this became an issue after switch to TBB by default, maybe some CFLAGS changed to be more strict after that. commit dad3de89dcfc809078a73b607033e4afba7a4cc0 Author: Germano Cavalcante <[email protected]> Date: Tue Jul 7 11:27:09 2020 -0300 Fix: remove accidental code `v1` and `v2` are already set. commit d352902758f41d69948f57a55934d7456f6ebb38 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 11:16:31 2020 +0200 Make deps: Use own nasm for ffmpeg and x264 Fixes the warning: building for macOS, but linking in object file Differential Revision: https://developer.blender.org/D8235 commit 1e3c0b4b03e1b1f6a2a66539e7648a5b92fada91 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 10:47:09 2020 +0200 Make deps: Compile own version of nasm for Apple The upstream version of nasm does not put version information to the generated object files, which makes linker to show the following warning: building for macOS, but linking in object file Using own patched version of nasm which puts required information to the object file, making linker happy. The plan is to either streamline the patch and provide it to the upstream, or, it that takes too long, get an independent fix from the upstream. commit 202e7ccaaee8909f72465f67ab59626fa6dd3a48 Author: Jeroen Bakker <[email protected]> Date: Mon Jul 6 14:33:59 2020 +0200 Fix T77455: Blender Freezes when using the 3d Scale Gizmo Issue is reported on Linux ith Intel HD6xx iGPU. Inside `gpu_select_sample_query.c` the call to `glGetQueryObjectuiv` froze. After bisecting this lead to the polyline shader. When using a 3d color shader in stead of the polyline shader during selection seems to fix the issue. Other parts of blender might also be effective, but I wasn't able to freeze blender in these areas. When it does, we might want to add a similar work-around to button2d, cage2d, cage3d & move3d, navigate. Backport this patch to 2.83. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8217 commit d1dcd2b4648fbe99e10252ed84cc7d4c7c4e9741 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 16:17:36 2020 +0200 BLI: Fix mistake in SpinLock TBB migration Copy-paste mistake. commit 20558848d311ac0be35d01ab8331f1330a9ad450 Author: Germano Cavalcante <[email protected]> Date: Tue Jul 7 09:45:53 2020 -0300 Optimization: use `BLI_bvhtree_intersect_plane` to detect faces that will be affected by the knife tool The knife code currently calls the `BLI_bvhtree_overlap` function that tests the overlap between the mesh tree and an AABB that encompasses the points projected in the clip_start, clip_end and or clip_planes of the view. This resulted in many false positives since the AABB is very large. Often all the triangles "overlapped". The solution was to create a new function that actually tests the intersection of AABB with a plane. Even not considering the clip_planes of the view, this solution is more appropriate than using overlap. Differential Revision: https://developer.blender.org/D8229 commit 630c6226e29444113950d1073175fdf1723fbe34 Author: Cl�ment Foucault <[email protected]> Date: Tue Jul 7 16:26:01 2020 +0200 Fix T78307 UI: Drawing artifacts in the Blender UI on macOS This was due to a bad driver which was not respecting this bit of the specification: `If the current primitive does not originate from an instanced draw command, the value of gl_InstanceID is zero.` commit 737bd549b6eeee81f0573ad8e305fb8d888d82ec Author: Patrick Mours <[email protected]> Date: Mon Jul 6 12:25:54 2020 +0200 Cycles: Add support for native OptiX curve primitive This patch adds support for the curve primitive from OptiX to Cycles. It's currently hidden behind a debug option, since there can be some slight rendering differences still (because no backface culling is performed and something seems off with endcaps). The curve primitive was added with the OptiX 7.1 SDK and requires a r450 driver or newer, so this also updates the codebase to be able to build with the new SDK. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8223 commit 95f0f312799e10e4a9f5c884f8f20ec76d0ff363 Author: Brecht Van Lommel <[email protected]> Date: Tue Jul 7 14:45:31 2020 +0200 Fix T78692: improve UI regarding the effect of the denoiser on denoising passes It wasn't obvious that the choice of Cycles denoiser also generates different denoising data passes for compositing. commit a394aac8b473962061eb3d6b3dbcf9429cbac67e Author: Brecht Van Lommel <[email protected]> Date: Tue Jul 7 14:47:59 2020 +0200 Fix T78666: Cycles non-uniformly scaled hair renders wrong for static objects Don't apply the matrix transform optimization in this case, curve points and radius can't represent non-uniform scale the way is possible with triangle meshes and vertices. This would cause abrupt change if objects had e.g. motion blur in one frame and not in the next. commit 98bee41c8a3f78c612f0c4ee587fceb2730f26b4 Author: Sybren A. St�vel <[email protected]> Date: Tue Jul 7 14:30:55 2020 +0200 IO: Reversed persistent ID order in exports to Alembic and USD Each duplicated (a.k.a. instanced) object has a Persistent ID, which identifies a dupli within the context of its duplicator. This ID consists of several numbers when there are nested duplis (for example a mesh instancing empties on its vertices, where each empty instances a collection). When exporting to Alembic/USD, these are used to uniquely name the duplicated objects in the export. This commit reverses the order of the persistent ID numbers, so that the first number identifies the first level of recursion. This produces trees like this: ABC `--Triangle |--Triangle |--Empty-1 | `--Pole-1-0 | |--Pole | `--Block-1-1 | `--Block |--Empty | `--Pole-0 | |--Pole | `--Block-1 | `--Block |--Empty-2 | `--Pole-2-0 | |--Pole | `--Block-2-1 | `--Block `--Empty-0 `--Pole-0-0 |--Pole `--Block-0-1 `--Block It is now clearer that `Pole-2-0` and `Block-2-1` are instanced by `Empty-2`. Before this commit, they would have been named `Pole-0-2` and `Block-1-2`. commit 70b1c09d7a40912b5dccc69fc95cbee2e2388eab Author: Sybren A. St�vel <[email protected]> Date: Tue Jul 7 12:45:30 2020 +0200 IO: Fix bug exporting dupli parent/child relations Exporting a scene to USD or Alembic would fail when there are multiple duplicates of parent & child objects, duplicated by the same object. For example, this happens when such a hierarchy of objects is contained in a collection, and that collection is instanced multiple times by mesh vertices. The problem here is that the 'parent' pointer of each duplicated object points to the real parent; Blender would not figure out properly which duplicated parent should be used. This is now resolved by keeping track of the persistent ID of each duplicated instance, which makes it possible to reconstruct the parent-child relations of duplicated objects. This does use up some memory for each dupli, so it could be heavy to export a Spring scene (with all the pebbles and leaves), but it's only a small addition on top of the USD/Alembic writer objects that have to be created anyway. At least with this patch, they're created correctly. Code-wise, the following changes are made: - The export graph (that maps export parent to its export children) used to have as its key (Object, Duplicator). This is insufficient to correctly distinguish between multiple duplis of the same object by the same duplicator, so this is now extended to (Object, Duplicator, Persistent ID). To make this possible, new classes `ObjectIdentifier` and `PersistentID` are introduced. - Finding the parent of a duplicated object is done via its persistent ID. In Python notation, the code first tries to find the parent instance where `child_persistent_id[1:] == parent_persistent_id[1:]`. If that fails, the dupli with persistent ID `child_persistent_id[1:]` is used as parent. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8233 commit f2175e06a7455be6ec5affa42444cfae1d9c1726 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 12:43:18 2020 +0200 Mae deps: Ensure Brotli is disabled for FreeType We don't need it and it was optionally enabled, causing Blender to fail to link on certain configuration (when Brotli is installed via Homebrew for example). commit 02cd1595390e44106299701b3449e62c98c69d78 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 12:31:10 2020 +0200 Cleanup: add comment explaining operator delete commit cc311e4a5275e22b9adfec5b2e8cc1b02edf02f7 Author: Sybren A. St�vel <[email protected]> Date: Tue Jun 30 15:13:54 2020 +0200 IO: print export name instead of object name in debug export graph output This is just a change in `AbstractHierarchyIterator::debug_print_export_graph()` to aid in debugging. It'll make it possible to distinguish between different duplicates of the same object. No functional changes to Blender itself. commit 5761cb9ee2ac38433751b148ba0a4f7f53d7d6ba Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 11:52:45 2020 +0200 Guarded Allocator: add missing operator delete This resolves warning C4291 on windows. commit 80fe5e1b15c03ddf363617febf01b8090d1a42b5 Author: Johan Walles <walles> Date: Tue Jul 7 11:09:31 2020 +0200 UI: Add units to motion tracking solve errors The unit being "pixels". Before this change the solve errors were unitless in the UI. With this change in place, the UI is now clear on that the unit of the reprojection errors is pixels (px). Differential Revision: https://developer.blender.org/D8000 commit 6d9a6f12b330912e3ee6f200cca621893aa00fc3 Author: Sergey Sharybin <[email protected]> Date: Tue Jul 7 10:06:14 2020 +0200 Make deps: Fix compilation error of Python on macOS The configuration was confused about gettext installed via Homebrew and isysroot passed to Python's compilation but not to test programs. After this change `import gettext` still works, but it is unclear how to test it further, Differential Revision: https://developer.blender.org/D8231 commit 955abbeff285b72dc8759b9e8f12ddedcaaa7999 Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 09:01:01 2020 +0200 Fix sign conversion error commit e233ee1c1fb167c69afb0c3f8d0c067bd67d2814 Author: Philipp Oeser <[email protected]> Date: Thu Jun 25 14:37:22 2020 +0200 Fix T78186: Dyntopo panel error with tools that dont have a brush Maniphest Tasks: T78186 Differential Revision: https://developer.blender.org/D8120 commit 19d4e265b655982945464a6bc24b093e86e9b84b Author: Jacques Lucke <[email protected]> Date: Tue Jul 7 10:35:28 2020 +0200 Cleanup: remove redundant comments Searching in these files for "_as" will reveal a comment at the top, that explains what these methods are for. There is no need to duplicate that knowledge all over the place. commit 6e609f0eb0c51b955ed3002ecd82fb74136d2f9c Author: Campbell Barton <[email protected]> Date: Tue Jul 7 17:50:33 2020 +1000 Cleanup: use doxy comments commit 62774badeda7d13fd3c6af57c632ff3167a608d7 Author: Campbell Barton <[email protected]> Date: Tue Jul 7 16:06:05 2020 +1000 UI: add merge/split menus This makes the menus and keymap match the edit-mesh (M for merge, Alt-M for split). commit d212b3dc43eeda100a6b82ec083a68dffb9c02c9 Author: Sergey Sharybin <[email protected]> Date: Mon Jul 6 15:28:19 2020 +0200 Make deps: Fixes for macOS platform Set of fixes which had to be made in order to have dependencies built on own laptop: - Require bison as a dependent software. It is required by ISPC. On macOS it is required to be installed via Homebrew. This is because Bison from Xcode toolchain is too old. - Made sure Boost is compiled using clang. Without this gcc was used, and some unsupported command line argument was passed to it. - Modify OGG in a way which does in fact pull fixed sized types. They are defined in stdint.h. Without this fix FFmpeg will not detect presence of OGG because the test program fails to compile. - Force disable zstd compression and make wepb optional for the TIFF library. Without this TIFF might pick up development libraries from Homebrew. Differential Revision: https://developer.blender.org/D8221 commit b28683b8b5f9a3c357af8fcd596000dc0e5f33ca Author: Campbell Barton <[email protected]> Date: Tue Jul 7 16:03:26 2020 +1000 Cleanup: remove unused arguments commit 0c58970da75601473d8dcf3c508546f0b2a1d989 Author: Campbell Barton <[email protected]> Date: Tue Jul 7 12:44:47 2020 +1000 Cleanup: spelling commit ad0edc626d3668424a7c6d172a1be716ae932021 Author: Campbell Barton <[email protected]> Date: Tue Jul 7 12:43:45 2020 +1000 Cleanup: unused World struct members linfac, logfac commit e20171e59f4893b1f12e4c694eec0211629f8e06 Author: Hans Goudey <[email protected]> Date: Mon Jul 6 16:39:28 2020 -0400 Fix build error with tests for removed functions These GHash functions were removed in 12817083ec61, so the tests should be removed too. commit d557f05502287a55b47c86464b78771f6e64b137 Author: Hans Goudey <[email protected]> Date: Mon Jul 6 16:07:54 2020 -0400 Cleanup: Use bool instead of int commit 053e0c0af377133f046f33304a43497a7f8a22c8 Author: Hans Goudey <[email protected]> Date: Mon Jul 6 15:35:21 2020 -0400 UI: Add shortcuts for shader effect panels Only the delete shortcut applies here, although the move up and down operators can optionally be assigned in the keymap. See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the grease pencil modifier panel implementation, which is the same. commit 12817083ec615f9d3e3f0261d5d4247b81bfbbf8 Author: Germano Cavalcante <[email protected]> Date: Mon Jul 6 14:44:30 2020 -0300 Cleanup: Use the BLI_edgehash API in the sewing simulation of cloths Also remove the code in the ghash that is no longer used. This change simplifies the existing code. Differential Revision: https://developer.blender.org/D8219 commit a856de700b4274ebc1735aa349f7425c7c23cbfc Author: Hans Goudey <[email protected]> Date: Mon Jul 6 13:17:07 2020 -0400 Fix T77730: ShaderFx Missing Update Notifier This adds a notification type for shaderfx so the properties editor can be properly notified to redraw. Another possible solution would be to also redraw the shaderfx tab with a ND_MODIFIER update, but this solution allows us to avoid some unecessary redraws too. There were no existing cases of ND_OBJECT | NC_MODIFIER updates, so those cases were removed from buttons_area_listener. Differential Revision: https://developer.blender.org/D8159 commit f6f404392419f98a1fb9b8ce19b731c90a2beff3 Author: Jacques Lucke <[email protected]> Date: Mon Jul 6 17:59:04 2020 +0200 BLI: add methods to lookup a stored key in a set commit 1562c9f031538219da30404a64e2a187560e5e3c Author: Patrick Mours <[email protected]> Date: Mon Jul 6 17:32:32 2020 +0200 Fix OptiX viewport denoising not working when rendering scene (without OptiX) that uses unsupported features Denoising devices do not need to load the full feature set of kernels, so only activate the denoising feature for them (so that it is possible to use features that are supported by the render devices, but not the denoising devices). commit aabfd2fb9bbd5f7b64a7a800d1be00161497e745 Author: Bastien Montagne <[email protected]> Date: Mon Jul 6 16:55:00 2020 +0200 Cleanup: readfile: remove old deprecated OldNewMap for runtime caches. commit ee3eba902a0b5d5f44b1cb2ff52a3a42cc9e9670 Author: Bastien Montagne <[email protected]> Date: Mon Jul 6 16:21:41 2020 +0200 Runtime cache preservation during undo: add support for nodes and embedded IDs. commit bfc644dcfb52b873ad7c356cf4b05208fba17bba Author: Sybren A. St�vel <[email protected]> Date: Mon Jul 6 16:52:28 2020 +0200 Reduce `DupliObject::persistent_id` from 16 to 8 items For historical reasons, `DupliObject::persistent_id` was of size `2*MAX_DUPLI_RECUR`. These reasons are now gone, and the persistent ID always gets exactly one array element for every dupli-recursion. Differential Revision: https://developer.blender.org/D8222 Reviewed by: brecht commit 0b07f9b71738c59b3834e2fc8b19779c72b3b020 Author: Bastien Montagne <[email protected]> Date: Mon Jul 6 15:07:12 2020 +0200 Fix T78608: Memory leak in Material properties: "Data from SCE". Caused by recent own refactor of cache presevation handling in readfile, EEVEE's lightcache are weird birds that can also be saved in .blend files, need a special handling for those 'persistent' caches... commit 99feb10b8b2ed68cb2743d3ac3464717ff65f9bd Author: Campbell Barton <[email protected]> Date: Mon Jul 6 23:01:36 2020 +1000 Cleanup: warning, spelling commit 20446f07f6d88c4a4641c3248093c9be7b3751ab Author: Campbell Barton <[email protected]> Date: Mon Jul 6 22:52:29 2020 +1000 Docs: reference bl_rna_get_subclass_py instead of bl_rna_get_subclass bl_rna_get_subclass only works for Nodes at the moment. commit ffaf294c3f0b673ba327c43d91e1f5e2ff009e05 Author: Sergey Sharybin <[email protected]> Date: Mon Jul 6 14:53:39 2020 +0200 Fix alignment/size issue on ARM/RPi architecture Addresses 964305 from Debian bug tracker. commit 924578ce190e3f6c16b45f58ec61f8dff4deb9ac Author: Germano Cavalcante <[email protected]> Date: Mon Jul 6 09:49:00 2020 -0300 Optimization: Don't compute the snap to face on the knife tool twice Both `knife_find_closest_vert` and `knife_find_closest_edge` call `knife_find_closest_face`. Thus, running the raycast twice and setting values like `kcd->curr.bmface` and `kcd->curr.is_space` repeatedly. So: - separate `knife_find_closest_face` from `knife_find_closest_vert` and `knife_find_closest_edge`. - rename `knife_find_closest_vert` to `knife_find_closest_vert_of_face` - rename `knife_find_closest_edge `to `knife_find_closest_edge_of_face`. - do not set parameters previously set. Differential Revision: https://developer.blender.org/D8198 commit 073c4269006c562ec062b6e72d39ff8c270cbd3b Author: Germano Cavalcante <[email protected]> Date: Mon Jul 6 09:03:33 2020 -0300 Fix faces disappearing when AutoMerge & Split commit c632cf9ccda78dff6949821c4ee51933413da983 Author: Campbell Barton <[email protected]> Date: Mon Jul 6 21:23:35 2020 +1000 Fix UV select separate not refreshing the display commit 2c0cab03ca5666e9e852aee3471946f0eee78649 Author: Campbell Barton <[email protected]> Date: Mon Jul 6 21:14:12 2020 +1000 UV: add rip region to toolbar commit dbe171fb26a8d6d11346e8967d6e9eeb7c3cd989 Author: Campbell Barton <[email protected]> Date: Mon Jul 6 21:03:45 2020 +1000 Cleanup: spelling, comments commit 18b6c49a90e3b8f5eb04febaf0bc9bfb9db0e8a9 Author: Jacques Lucke <[email protected]> Date: Mon Jul 6 12:37:11 2020 +0200 Cleanup: rename namespace TimeIt to timeit According to our style guide, namespaces should have lower case names. commit 572c48cf98601c66eebec27bb40cfc7e05ea341c Author: Jacques Lucke <[email protected]> Date: Mon Jul 6 09:08:53 2020 +0200 BLI: improve exception safety of memory utils Even if we do not use exception in many places in Blender, our core C++ library should become exception safe. Otherwise, we don't even have the option to work with exceptions if we decide to do so. commit 703a73fa846531a0888c8f99489c8e213f5c5d81 Author: Jacques Lucke <[email protected]> Date: Mon Jul 6 10:56:26 2020 +0200 BLI: refactor how buffers for small object optimization are stored Previously, there was an error when operator-> was returning an invalid type. See error C2839. commit 80393a0ebadc7b8e825a6ce64204bf4424650fe5 Author: Campbell Barton <[email protected]> Date: Mon Jul 6 17:41:36 2020 +1000 UV: add rip tool New rip tool matching edit-mesh rip functionality. Useful as disconnecting UV's, especially for loops is inconvenient without this. This uses 'V' to rip, changing stitch to 'Alt-V'. commit 9353477383238d3592cdcec53bdcf2bba1ac5dad Author: Campbell Barton <[email protected]> Date: Mon Jul 6 17:41:17 2020 +1000 BMesh: add BM_face_calc_uv_cross commit b51b893df8623d35f657ffa3975ca9a7422b971d Author: Campbell Barton <[email protected]> Date: Mon Jul 6 17:40:55 2020 +1000 BMesh: add BM_loop_other_vert_loop_by_edge commit 705015e0a42c09ae503e42ebc592c9f04f097617 Author: Jeroen Bakker <[email protected]> Date: Mon Jul 6 10:21:14 2020 +0200 Fix T78481: Workbench Shadow effects XRay When in XRay some effects (shadow, cavity & depth of field) aren't supported. This patch makes sure that these effects aren't enabled. commit 4f3045999d62665409552bd9b5eb2413081103fc Author: Campbell Barton <[email protected]> Date: Mon Jul 6 17:35:41 2020 +1000 Cleanup: warnings, spelling commit 0f617cd67ecdd5826a35c219f77f1481a63665a7 Author: Jeroen Bakker <[email protected]> Date: Mon Jul 6 07:45:10 2020 +0200 GPU: Remove local shaders workaround for Intel/Windows It has been tested that local shaders workaround isn't needed for the latest Windows/Intel 6xx GPU's. Currently the local shaders workaround doesn't work anymore during the investigation it was detected that the intel drivers didn't need it anymore. Local shaders should still be fixed as it is also used for some legacy iGPU's. The current work around crashes when doing preview renders in EEVEE as the default materials aren't available but for the work around they should. (See T77346 for more information) commit baf124c753d9a79948ba8e4e5ef00a02488c49a8 Author: Aaron Carlisle <[email protected]> Date: Sun Jul 5 16:45:56 2020 -0400 RNA Manual Reference: Update links commit 247a28f242c2c0a8931a84df0db6e60763642f30 Author: Jacques Lucke <[email protected]> Date: Sun Jul 5 15:08:26 2020 +0200 Revert "BLI: refactor how buffers for small object optimization are stored" This reverts commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d. This was introducing build errors in windows. Need a bit more time to check it. commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d Author: Jacques Lucke <[email protected]> Date: Sun Jul 5 16:30:26 2020 +0200 BLI: refactor how buffers for small object optimization are stored commit 464aaf27016fdaeae94f701195c289660cf4474e Author: Antonio Vazquez <[email protected]> Date: Sat Jul 4 17:31:02 2020 +0200 Fix T78603: GPencil Noise modifier Vertex Group influence filter missing This was removed by error during the last refactor of modiifers. commit 169bb4b9ce19dd47439022172e47af2df8e47338 Author: Jacques Lucke <[email protected]> Date: Sat Jul 4 17:28:05 2020 +0200 BLI: fix mistake in move constructor of Stack commit 8e97694c8afe7d83cd388218165e878952412168 Author: Julian Eisel <[email protected]> Date: Sat Jul 4 17:06:57 2020 +0200 Fix T78588: Material preview not visible in selection list Logic to determine if the library icon should be used was too general. commit 9168ea8aabd4d662ebe236f54dc64d95864c6d56 Author: Antonio Vazquez <[email protected]> Date: Sat Jul 4 11:15:11 2020 +0200 Cleanup: Fix small typo error commit 17603816f2c9ac342dd486105f59693a7eafb87e Author: Antonio Vazquez <[email protected]> Date: Sat Jul 4 11:04:21 2020 +0200 GPencil: Cleanup some comments typo comm |
Commit Details:
Full Hash: a6c80378aa38a7d32f280c774c64a5881474c3d5
Parent Commit: 74c5638
Lines Changed: +21535, -13498
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