Blender Git "greasepencil-refactor" branch commits. Page: 199 / 287 February 10, 2018, 16:58 (GMT) | Create multisample buffer for render
As render does not create default buffers by default, the render needs to create multisample default buffer in order to use antialiasing.
| February 10, 2018, 16:16 (GMT) | Fix render artifacts
When 3D object was in front there was some noise.
| February 10, 2018, 12:12 (GMT) | Fix render error when previous result is NULL
| February 10, 2018, 11:56 (GMT) | Fix error when sky is transparent
If the sky is transprarent the zdepth value is not valid to check, so it's better don't copy the pixels.
| February 10, 2018, 11:37 (GMT) | Interpolate render result for transparent colors
There is still some problems with AA.
| February 10, 2018, 10:28 (GMT) | Cleanup: Rename variables
| February 10, 2018, 10:26 (GMT) | Check exist grease pencil objects before render
If the scene has not grease pencil objects, it's not required to call grease pencil rendr functions.
| February 9, 2018, 19:10 (GMT) | Missed in previous commit
| February 9, 2018, 19:05 (GMT) | WIP: Render mixing GP and Eevee or Cycles
Still there are problems with AA, but now it's possible to get a composed result with Cycle/Eevee and Grease Pencil.
| February 9, 2018, 17:11 (GMT) | Temp fix for object mode
The function ED_object_base_activate() was calling again the mode set and undo the mode change.
Do we need this function? Really the object is already the active one.
| February 9, 2018, 16:50 (GMT) | Fix infinite loop in mode set
The mode set entered in an infinite loop
| February 9, 2018, 16:09 (GMT) | Fix compiler error after merge
| February 9, 2018, 16:07 (GMT) | Fix on previous commit to use active_object
Need to use active_object, not object
| February 9, 2018, 16:03 (GMT) | Fix python object mode changes
After last changes, need to use workspace mode
| February 9, 2018, 15:39 (GMT) | Merge branch 'blender2.8' into greasepencil-object
Conflicts: source/blender/blenkernel/intern/paint.c
| February 9, 2018, 09:27 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| February 9, 2018, 09:24 (GMT) | Cleanup: Rename function to keep render grouped
Keep all render functions name with _render prefix.
| February 9, 2018, 06:32 (GMT) | More compile Fixes for object->mode refactor
TODO: I've come across some rather fishy-looking code in a few places that will need more careful review later
* gpencil-select.c - 1181 * object_edit.c - 1596 * view3d_select.c - 1626 * undo.c - 230
| February 8, 2018, 15:31 (GMT) | Cleanup: Rename variables
| February 8, 2018, 15:08 (GMT) | WIP: Initial commit to use zdepth render data
Still not tested (branch is broken), but this commit is to keep log of the changes.
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