August 10, 2021, 01:35 (GMT) |
Cleanup: Fix Clang braced-scalar-init warning |
August 10, 2021, 01:35 (GMT) |
Fix T89450: Crash slicing BMEditSelSeq Slicing with indices greater than the length of the sequence would crash. |
August 10, 2021, 01:35 (GMT) |
XR: Action Binding Improvements Provides several important improvements to the runtime action bindings operation and internal API. Moves input-specific action data (input thresholds, input regions, pose offsets/spaces) from actions to more granular action bindings. This allows a single action to be mapped to a variety of inputs, without having to share a single input threshold, region, or space. Also removes the need for action space creation API, as spaces for pose actions will be automatically created with the bindings. The correct action data for the current inputs is set by calling xrGetCurrentInteractionProfile() to get the current profile and then retrieving the corresponding mapped data. Does not bring about any changes for users since only internal runtime functionality is currently affected. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D12077 |
August 10, 2021, 01:35 (GMT) |
Fix slicing with negative indices Negative indices that remained negative after adding the sequence length caused incorrect slicing. With the default scene for example: bpy.context.scene.objects[-4:2] Gave a different result to: tuple(bpy.context.scene.objects)[-4:2] Clamp indices above zero so loops that step forward works as intended. |
August 10, 2021, 01:35 (GMT) |
Cleanup: remove redundant parenthesis |
August 10, 2021, 01:35 (GMT) |
Fix T90256: faces are flat shaded in edit mode with auto smooth Regression in 39b2a7bb7e815e051348bf5c5ec777d091324164. |
August 10, 2021, 01:35 (GMT) |
Fix T89835: Crash after Instancing to Scene after making linked Collection local. Even though the ID itself remain the same after being made local, from depsgraph point of view this is a different ID. Hence we need to tag all of its users for COW update, as well as rebuild depsgraph relationships. Should be also backported to LTS 2.93 (and 2.83 if possible). |
August 10, 2021, 01:35 (GMT) |
Fix T90170: `RNA_property_pointer_get` creating data in non-thread-safe way. Protect this accessor with a local static mutex when it needs to create/write data. Ideally accessors should never create or modify data, but there are some cases where this bad behavior is currently unavoidable. This is the case of the Pointer accessor when the actual IDProperty has not yet been created. NOTE: this fixes a memory leak in liboverride diffing process when several different overrides use a same linked reference ID. Differential Revision: https://developer.blender.org/D12060 |
August 10, 2021, 01:35 (GMT) |
Fix T90430: Crash when dragging material Was trying to get asset information even when there was none, i.e. when the material wasn't an asset or not dragged from the Asset Browser. |
August 10, 2021, 01:35 (GMT) |
Fix T89214: Smooth Vertices (Laplacian) produces NaN coordinates Vertices with no connected faces would attempt to divide by the combined face area causing a divide by zero. Use the same weight for wire vertices as vertices connected to zero area faces. |
August 10, 2021, 01:35 (GMT) |
Cleanup: Remove unused members in FileSelectParams |
August 10, 2021, 01:35 (GMT) |
Fix fix invalid index use for edit-mesh laplacian smooth Only vertex indices were ensured to be correct. |
August 10, 2021, 01:35 (GMT) |
Fix T89963: crash when library override is applied to an object from a linked scene. LibOverride of scenes is not really supported currently, there are many issues with it. Will disable most user-accessible ways to create such overrides in a following commit. |
August 10, 2021, 01:35 (GMT) |
LibOverride: Make it reasonably impossible for users to create overrides of scenes. This is not supported currently,doing so through RNA API remains possible, but from regular UI operations it should not be doable anymore. Ref. T90459. |
August 10, 2021, 01:35 (GMT) |
XR: Controller Data Improvements Provides two key improvements to runtime controller data. 1. Separates controller poses into two components, "grip" and "aim", which are both required to accurately represent the controllers without manual offsets. Following their OpenXR definitions, the grip pose represents the user's hand when holding the controller, and the aim pose represents the controller's aiming source. 2. Runtime controller data is now stored as a dynamic array instead of a fixed array. This makes the API/functionality more adaptable to different systems. Does not bring about any changes for users since only internal runtime functionality is currently affected. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D12073 |
August 10, 2021, 01:35 (GMT) |
Fix select engine buffer having wrong vertex size The theme used was wrong and the vertex size is twice as set in the theme. |
August 10, 2021, 01:35 (GMT) |
August 10, 2021, 01:35 (GMT) |
macOS: Fix OpenMP dynamic loader error. |
August 10, 2021, 01:35 (GMT) |
Fix calculation of 'projmat_dimensions' `r_left`, `r_right`, `r_bottom` and `r_top` were ignoring `clip_near` value when in perspective view. Also rename `projmat` to `winmat` in these cases. |
August 10, 2021, 01:35 (GMT) |
Cleanup: spelling |
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