Revision b58a6a3 by Campbell Barton July 18, 2019, 12:04 (GMT) |
Disable b-bone spline gizmo for now This wasn't working properly and needs to be finished, disable for release. |
Revision 687f1df by Clément Foucault July 18, 2019, 10:55 (GMT) |
Fix T66811 Eevee: Flickering in weight paint mode This was caused by TAA offset being computed as the 2nd sample even if the sampling was reset afterwards. The fix is to update the matrices after any potential reset. |
Revision 7a82896 by Campbell Barton July 18, 2019, 10:27 (GMT) |
Revision 5c8b1a1 by Campbell Barton July 18, 2019, 10:11 (GMT) |
Fix edit-mode particle vertex draw size Vertices were hard to see, draw the same size as edit-mesh vertices. |
Revision c6c9e16 by Campbell Barton July 18, 2019, 09:12 (GMT) |
Fix T58447: Unselected bone used for constraint target |
Revision 20c725e by Campbell Barton July 18, 2019, 06:58 (GMT) |
Cleanup: remove redundant preference check Missing from f2df5206987f6, harmless but confusing to leave in checks for preferences having asked to skip them. |
Revision 098f60f by Jeroen Bakker July 18, 2019, 06:44 (GMT) |
Fix T67105: Missing Update Add Camera Background Image Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5284 |
Revision 5d4bd8f by Campbell Barton July 18, 2019, 05:45 (GMT) |
Fix T66949: Can't select bones from multiple objects in wpaint mode This fix relies on 2.7x logic, only de-selecting other armature objects, making multiple armatures in weight paint mode usable. |
Revision bf8393c by Campbell Barton July 18, 2019, 05:42 (GMT) |
Fix weight-paint & pose-select & lock-mode combination Extend pose object checks to all pose-mode objects used by the mesh. |
Revision 8a083ef by Campbell Barton July 18, 2019, 05:40 (GMT) |
Fix weight paint mode setting with multiple armatures Selecting multiple armature objects and entering weight paint mode wasn't working. Entering weight + pose modes at once was only done when object mode locking was enabled. Now it's done even when mode-locking is off - because it's still inconvenient to setup and useful default behavior. Resolves issues raised by T66949 |
Revision 0b4c047 by Campbell Barton July 18, 2019, 04:26 (GMT) |
Fix T61117: Selecting an armature doesn't select the bone Regression from 2.7x caused by 28dfc47cf0b06 |
Revision 112f0db by Campbell Barton July 18, 2019, 04:24 (GMT) |
Fix pose de-selection when selecting from object mode |
Revision 807b6c4 by Campbell Barton July 18, 2019, 02:22 (GMT) |
Revert "Fix T66949: Can't select bones from multiple objects in wpaint mode" This reverts commit 9e9fbb39d7f9e0a63c71fbc96237ace62fae0db6. Adding back object+pose bone selection support removes the need for this fix. |
Revision a6b7ee2 by Dalai Felinto July 17, 2019, 22:38 (GMT) |
Fix T66948: Outliner - collections/objects with wrong active state If the parent collection was out of view we were not taking its properties into consideration. We need it even when not drawing the parent to set active/inactive values for its children. Related Task: T66948 Reviewers: brecht Subscribers: Zachman Differential Revision: https://developer.blender.org/D5272 |
Revision bfa6cb3 by Dalai Felinto July 17, 2019, 22:38 (GMT) |
Fix T64312: Selection inconsistencies when switching collections Basically layer_collection_sync was calling BKE_base_eval_flags right away while iterating over the bases. However when a parent/sibling collection is to influence the collection flag of an object that exists in more than one collection, it is too late since we deselect the object in BKE_base_eval_flags right away. Related to T64312. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D5243 |
July 17, 2019, 20:24 (GMT) |
GPencil: Fix usability problem with curve control points apart Based on feedback from @matiasmendio There was a problem with the control points because it was very difficult to know what point move. Now the points are moved apart and makes easy to know what point use. |
Revision eee4676 by Brecht Van Lommel July 17, 2019, 18:55 (GMT) |
Fix T66515, T67112, T61607: failure to read EXR files with single, named layer Like Blender renders without a Z channel. The single layer case assume that channel names are just R/G/B/A without any layer name prefix, and would not read channels like "Image.R". Carefully tested for regressions with the openexr project tests images, so this should be safe. |
Revision 709f126 by Germano Cavalcante July 17, 2019, 17:17 (GMT) |
Fix T59713: Armature layer dots not updated on changes `layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly. This used to happen in the drawing code, but was no longer working for reasons explained in: {rB2b09062defa093a243b5fe64b099accb07b440a3} The solution was to update each layer manually in the operators: * ARMATURE_OT_bone_primitive_add * ARMATURE_OT_delete * ARMATURE_OT_dissolve * ARMATURE_OT_fill * ARMATURE_OT_merge * ARMATURE_OT_separate * ARMATURE_OT_bone_layers * POSE_OT_bone_layers Differential Revision: https://developer.blender.org/D5281 |
Revision 4ddc7e8 by Sergey Sharybin July 17, 2019, 14:51 (GMT) |
Fix T66919: Force field does not affect particles Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T66919 Differential Revision: https://developer.blender.org/D5275 |
Revision c722c52 by Brecht Van Lommel July 17, 2019, 14:30 (GMT) |
Fix T67075: make object.visible_get() and similar APIs more forgiving When objects are not in the view layer, just return false rather than throwing an error. As far as the script is concerned the object is not visible or selected when it's not in the current view layer. |
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