Revision 10e152c by Ray molenkamp May 25, 2019, 18:23 (GMT) |
imbuf/oiio: Resolve build warnings with MSVC. math.h and oiio's missing_math.h where clashing over the definitions of common math defines like M_PI. |
Revision 1619081 by Ray molenkamp May 25, 2019, 18:13 (GMT) |
CMake/MSVC: Mark headers in the libdir as system headers. This marks the headers in the LIBDIR as system headers and changes the warn to /W0 on msvc versions that support it. This resolves some warnings we would had to completely repress otherwise. |
Revision e1d1899 by Howard Trickey May 25, 2019, 13:41 (GMT) |
Fix T64582: bevel spikes sometimes The code to move the profile plane needed to not do that in a few more cases. |
Revision 26c317b by Antonio Vazquez May 25, 2019, 08:49 (GMT) |
Fix T65106: Add missing Copy Keymap for GPencil Sculpt mode The Ctrl+C keymap was missing in Sculpt mode |
Revision e12f429 by Campbell Barton May 25, 2019, 02:45 (GMT) |
Fix T65092: error with gizmos using freed keymaps Caused by 5adfc51a0fc7f, sharing keymaps caused changing tools to unregister gizmos and remove their keymaps. Workaround for now by not removing the keymap. |
Revision 8e81250 by Campbell Barton May 25, 2019, 01:24 (GMT) |
Cleanup: warnings building without ASAN |
Revision caf52e3 by Dalai Felinto May 24, 2019, 22:21 (GMT) |
Update "Overriding Context" API example |
Revision 7d44184 by Dalai Felinto May 24, 2019, 22:13 (GMT) |
Fix T65094: Sequencer crashes blender when scene strip has NULL scene Bug introduced on 930765faa81e. |
Revision 0cb2c20 by Dalai Felinto May 24, 2019, 22:13 (GMT) |
Sequencer: Fix UI when scene strip has a NULL scene Issue introduced on 86eefefdc1aa. There was a `if scene:` check in the original code, as it turned out there was a reason for that. We gotta be careful with these assumptions. |
Revision 5df4c0a by Dalai Felinto May 24, 2019, 20:49 (GMT) |
Revision 483ae40 by Clément Foucault May 24, 2019, 19:34 (GMT) |
Change exhisting studiolight This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation. |
Revision 6f8a34b by Clément Foucault May 24, 2019, 19:34 (GMT) |
StudioLight: Add new centered studiolight setup This is to have one studiolight that is symetrical and close to the basic_1 matcap. |
Revision a629c74 by Brecht Van Lommel May 24, 2019, 18:32 (GMT) |
Fix T65081: sculpting workspace no longer has matcap by default |
Revision b60c43a by Dalai Felinto May 24, 2019, 18:31 (GMT) |
Outliner: Set View Layer as the default mode for new outliners This mode was supposed to be the new default since 2 years already. But apparently, it was tackled only for doversion, but not for new outliners (see 7f596d39dff11). |
Revision 6d0a6e3 by Julian Eisel May 24, 2019, 17:56 (GMT) |
Fix failing assert on factory settings load Loading factory preferences from the preferences window and triggering a redraw then would cause the failing assert. We shouldn't mess with window-manager data when loading preferences only. |
Revision 31333fc by Clément Foucault May 24, 2019, 17:35 (GMT) |
Revision 203f9a4 by Clément Foucault May 24, 2019, 17:28 (GMT) |
Edit Mesh: Change color behavior - Make edges darker in vert & face select mode (making more contrast to not loose the topology). Downside is less select edges visibility in vertex mode. But I'm confident that it's not as painfull as it seems. - Make select faces less saturated to have more color contrast between select faces and edges. - Make unselected faces white to increase contrast with faces and edges. The brightening is negligeable for bright surfaces and help readability on darker surfaces. Reminder that if the faces overlays are too distracting (i.e: uv mapping, or texturing) they can be toggled off in the overlay panel. Reviewers: billreynish, campbellbarton, brecht Reviewed By: billreynish, campbellbarton, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4941 |
Revision 7601913 by Brecht Van Lommel May 24, 2019, 16:37 (GMT) |
Cleanup: remove unused macOS GHOST OpenGL code |
Revision 04ad9ea by William Reynish May 24, 2019, 15:11 (GMT) |
Fix: Too many checks for the compositor Check once as and then re-use |
Revision 5986160 by Jeroen Bakker May 24, 2019, 14:33 (GMT) |
EEVEE: Volumetrics When viewport samples are set to 1 simple scenes with volumetrics crash. EEVEE volumetrics needs to init the post processing buffers. With recent changes the need for post processing buffers are known after the cache init. But they are constructed before the cache init. This lead to null pointers. Reviewed By: fclem Maniphest Tasks: T64922 Differential Revision: https://developer.blender.org/D4942 |
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