Blender Git Commits

Blender Git "master" branch commits.

Page: 1187 / 5574

May 18, 2019, 17:13 (GMT)
Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object

Due to popular demand, this switches the number key mode order, so that it goes:

1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on

This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.

Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
May 18, 2019, 16:34 (GMT)
make.bat: Add option to only update sources from git.

SVN takes a long time to sync even if there are no updates,
the `code_update` parameter gives the option opt out of the
SVN updates.

This is a developer option, people just wanting to build
blender and not do any development are highly recommended
to keep using the `update` method.
May 18, 2019, 15:25 (GMT)
Edit Mesh Selection Drawing: Make sure the state of point size is enabled.
May 18, 2019, 13:58 (GMT)
Fix T54686: objects don't occlude each other for edit-mesh select (part 2)

The previous fix 8a6414ed46f66, resolved selection picking but didn't
work for box/circle/lasso select.

- Add ED_select_buffer_utils.h for general select-buffer operations
unrelated to edit-mesh.

- Circle select still needs to cache select-id's for each update.
May 18, 2019, 13:55 (GMT)
Cleanup: remove unused argument
May 18, 2019, 12:43 (GMT)
macOS/Linux: use more standard button layout in quit dialog

Ref D3118. This matches macOS and GNOME.
May 18, 2019, 10:54 (GMT)
Fix T64762: incorrect textures for non-color images with an alpha channel
May 18, 2019, 10:45 (GMT)
Fix T64791: light sun angle not saved

There is a deeper problem here with DNA_struct_elem_find and Lamp/Light name
aliasing, to be fixed separately.
May 18, 2019, 10:42 (GMT)
Fix image not being marked as modified on texture paint undo/redo
May 18, 2019, 10:19 (GMT)
Windows: use more standard button layout in quit dialog

macOS and Linux remain the same as before. Ref D3118.
May 18, 2019, 09:53 (GMT)
Fix for Python error due to file missing from last commit
May 18, 2019, 09:50 (GMT)
Fix use of deprecated DoF distance property
May 18, 2019, 09:42 (GMT)
Mesh: remove Double Sided lighting option, it does nothing in the new viewport

This is legacy option from fixed-function graphics hardware, where per-vertex
lighting meant this had a significant performance impact.
May 18, 2019, 08:35 (GMT)
Cleanup: remove unused GHOST quit dialog code
May 18, 2019, 08:31 (GMT)
macOS: always use the Blender quit dialog, like other platforms

The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
May 18, 2019, 08:05 (GMT)
UI: Sequencer menus

- Rename Frame menu to Navigation, and move to View menu
- Add missing Zoom entry to View menu
- Move the Snap/Offset items to the Transform menu
- Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
- Added more separators where it makes sense

Suggestions by Peter Fog (tintwotin)
May 17, 2019, 23:36 (GMT)
Industry Compat keymap: Sequencer fixes

- Use consistent animation controls
- Use consistent keys for Select More/Less & Select Linked
May 17, 2019, 23:11 (GMT)
UI: Sequencer menus

Add missing menu entries:

- Select Box
- Sound Crossfade
- Toggle Meta
- Gap Remove

Also:
- Rename menu entries to use Playhead rather than the ambiguous Frame
- Use icons for the rest of the Add menu categories

Thanks to user tintwotin for pointing out the missing items
May 17, 2019, 21:54 (GMT)
Desktop Icons Update

Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/

This is using :

PANTONE 716 C = #EA7600 (RGB 234 118 0)
PANTONE 647 C = #236192 (RGB 35 97 146)

Thanks to Yevgeny Makarov (jenkm) for compiling this icon update.

See T63623
May 17, 2019, 21:22 (GMT)
UI: Icons update

New icons from Andrzej Ambro? / Jendrzych:

- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021