Revision 1fce046 by William Reynish May 18, 2019, 17:13 (GMT) |
Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object Due to popular demand, this switches the number key mode order, so that it goes: 1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand. Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially. |
Revision db3f3d4 by Ray molenkamp May 18, 2019, 16:34 (GMT) |
make.bat: Add option to only update sources from git. SVN takes a long time to sync even if there are no updates, the `code_update` parameter gives the option opt out of the SVN updates. This is a developer option, people just wanting to build blender and not do any development are highly recommended to keep using the `update` method. |
Revision 94db2c1 by Germano Cavalcante May 18, 2019, 15:25 (GMT) |
Edit Mesh Selection Drawing: Make sure the state of point size is enabled. |
Revision 4f6e252 by Campbell Barton May 18, 2019, 13:58 (GMT) |
Fix T54686: objects don't occlude each other for edit-mesh select (part 2) The previous fix 8a6414ed46f66, resolved selection picking but didn't work for box/circle/lasso select. - Add ED_select_buffer_utils.h for general select-buffer operations unrelated to edit-mesh. - Circle select still needs to cache select-id's for each update. |
Revision eddda51 by Campbell Barton May 18, 2019, 13:55 (GMT) |
Cleanup: remove unused argument |
Revision 53f77ae by Brecht Van Lommel May 18, 2019, 12:43 (GMT) |
Revision 95a42cc by Brecht Van Lommel May 18, 2019, 10:54 (GMT) |
Fix T64762: incorrect textures for non-color images with an alpha channel |
Revision 8a5effe by Brecht Van Lommel May 18, 2019, 10:45 (GMT) |
Fix T64791: light sun angle not saved There is a deeper problem here with DNA_struct_elem_find and Lamp/Light name aliasing, to be fixed separately. |
Revision 79cfd51 by Brecht Van Lommel May 18, 2019, 10:42 (GMT) |
Fix image not being marked as modified on texture paint undo/redo |
Revision 396558b by Brecht Van Lommel May 18, 2019, 10:19 (GMT) |
Windows: use more standard button layout in quit dialog macOS and Linux remain the same as before. Ref D3118. |
Revision 7fd015b by Brecht Van Lommel May 18, 2019, 09:53 (GMT) |
Fix for Python error due to file missing from last commit |
Revision a82bc70 by Brecht Van Lommel May 18, 2019, 09:50 (GMT) |
Fix use of deprecated DoF distance property |
Revision 07c6714 by Brecht Van Lommel May 18, 2019, 09:42 (GMT) |
Mesh: remove Double Sided lighting option, it does nothing in the new viewport This is legacy option from fixed-function graphics hardware, where per-vertex lighting meant this had a significant performance impact. |
Revision d95ccc2 by Brecht Van Lommel May 18, 2019, 08:35 (GMT) |
Cleanup: remove unused GHOST quit dialog code |
Revision 14f00e1 by Brecht Van Lommel May 18, 2019, 08:31 (GMT) |
macOS: always use the Blender quit dialog, like other platforms The same was done for Windows, but some extra changes were needed to make it work on macOS. This is required because the Blender quit dialog now contains additional settings for image saving. |
Revision 4718998 by William Reynish May 18, 2019, 08:05 (GMT) |
UI: Sequencer menus - Rename Frame menu to Navigation, and move to View menu - Add missing Zoom entry to View menu - Move the Snap/Offset items to the Transform menu - Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu - Added more separators where it makes sense Suggestions by Peter Fog (tintwotin) |
Revision 03672e7 by William Reynish May 17, 2019, 23:36 (GMT) |
Industry Compat keymap: Sequencer fixes - Use consistent animation controls - Use consistent keys for Select More/Less & Select Linked |
Revision 40a7ec8 by William Reynish May 17, 2019, 23:11 (GMT) |
UI: Sequencer menus Add missing menu entries: - Select Box - Sound Crossfade - Toggle Meta - Gap Remove Also: - Rename menu entries to use Playhead rather than the ambiguous Frame - Use icons for the rest of the Add menu categories Thanks to user tintwotin for pointing out the missing items |
Revision 3b8ae2c by William Reynish May 17, 2019, 21:54 (GMT) |
Desktop Icons Update Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/ This is using : PANTONE 716 C = #EA7600 (RGB 234 118 0) PANTONE 647 C = #236192 (RGB 35 97 146) Thanks to Yevgeny Makarov (jenkm) for compiling this icon update. See T63623 |
Revision 8af1d1b by William Reynish May 17, 2019, 21:22 (GMT) |
UI: Icons update New icons from Andrzej Ambro? / Jendrzych: - Bespoke icon for creating new Collections - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties) - New icons for Holdout and Indirect Only toggles in the Outliner - New generic Cursor icon for cases that are not related to either Orientation or Pivot Many other tweaks to existing icons, including: - Add & Remove Keyframe - Weight Paint & Collision Modifier - Tablet Pressure Sensitivity - Playback icons |
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