Revision 572754f by Brecht Van Lommel May 17, 2019, 20:56 (GMT) |
Fix T64775: crash loading Eevee files with DoF, after recent changes Additional fix to ensure Cycles versioning is done after Eevee. |
Revision 728d99f by Brecht Van Lommel May 17, 2019, 20:51 (GMT) |
Fix T64775: crash loading Eevee files with DoF, after recent changes Version after lib linking due to following ID pointers. |
Revision 3022dd2 by Brecht Van Lommel May 17, 2019, 18:03 (GMT) |
Images: changes to avoid losing new images that have not been saved The basic idea is that such new images will be packed into the .blend file when saving all modified images from the quit dialog. To make this workflow nicer a number of changes were made to how this type of packed image is handled. * "Save Modified Images" now packs generated images into the .blend file. * "Save As" for packed images now automatically unpacks the image, so that it's easy to save automatically packed images. "Save Copy" keeps it packed. * "Save" for packed images now re-saves the image into the .blend file, so that it's effectively the equivalent of "Save" for non-packed images. * Empty image filepaths are no longer remapped when saving the .blend file. Previously it would become e.g. "//../../" which makes no sense for generated images with no filepath yet. * Hide unpack button and filepath for such packed images with no filepath. Unpacking does not work in a predictable way without a filepath, better to just "Save As". |
Revision 60a4342 by Clément Foucault May 17, 2019, 17:25 (GMT) |
Cleanup: Eevee: Use dummy texture for GTAO when not enabled |
Revision be5fd9c by Sergey Sharybin May 17, 2019, 17:00 (GMT) |
Fix T64300: Missing update of original data-block on redo Dependency graph was not yet set as active when is used by operator which is being redone. |
Revision 0920cb6 by William Reynish May 17, 2019, 16:58 (GMT) |
UI: Small tweaks to the save dialog: - Add back info icon at the top. - Remove icons from the buttons. None of the OS's we support use icons here - Remove button align. It doesn't work well with the active default highlighting - Center-align the text inside the buttons To make this look even nicer, we should add more padding all around the edges, but that could be done separately. |
Revision e3ea703 by Dalai Felinto May 17, 2019, 16:49 (GMT) |
Outliner: Make restriction icons inactive based on hierarchy value If the parent of a collection has a setting disabled, the children should have that setting inactive. In some cases a column may affect another one. For example, disabling a collection to render should make holdout and and indirect only inactive. In View Layer it works for both objects and collections. For Scenes mode, it works only for collections. Differential Revision: https://developer.blender.org/D4888 |
Revision 848967c by Sergey Sharybin May 17, 2019, 16:26 (GMT) |
Fix meshes.new_from_object() not preserving materials |
Revision 0c4ce8e by Clément Foucault May 17, 2019, 16:17 (GMT) |
Eevee / Workbench: Fix hair normals Hair normals were not behaving correctly. This corrects their looks and fix the node shader geometry that was showing the flat normal. |
Revision ec3940a by Clément Foucault May 17, 2019, 16:17 (GMT) |
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible |
Revision 97d22e1 by Clément Foucault May 17, 2019, 16:17 (GMT) |
Cleanup: DRW: Remove uneeded DRWState values This removes: - DRW_STATE_TRANS_FEEDBACK - DRW_STATE_WIRE - DRW_STATE_POINT |
Revision 0231954 by Germano Cavalcante May 17, 2019, 16:02 (GMT) |
Revision 2a31e0c by Brecht Van Lommel May 17, 2019, 15:59 (GMT) |
Images: make it harder to accidentally undo image texture painting changes Editing properties like generated X/Y size clears any changes to the image, and it's not obvious that this is destructive. Now if the image has been painted on or baked to, buttons to Save or Discard changes will appear and editing the properties will be disabled until doing one of these. |
Revision e8238e1 by Brecht Van Lommel May 17, 2019, 15:59 (GMT) |
Images: make image save operator available outside image editor This includes some refactoring of image operator poll functions. |
Revision b38853e by Brecht Van Lommel May 17, 2019, 15:59 (GMT) |
Cleanup: remove unused image code |
Revision d12244c by Brecht Van Lommel May 17, 2019, 15:59 (GMT) |
Cleanup: move Image flags into DNA, for consistency with other types |
May 17, 2019, 15:59 (GMT) |
Cycles/Eevee: unify depth of field settings for cameras There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882 |
Revision 043299a by William Reynish May 17, 2019, 15:55 (GMT) |
UI: Use correct icon for saving in the close dialog. |
Revision 5ce3f69 by Jacques Lucke May 17, 2019, 15:43 (GMT) |
UI: File Close Dialog This adds a new dialog that is shown whenever a file is closed. So, either when a new file is opened, or when Blender quits. The dialog allows to save unsaved changes. Furthermore it also allows saving images that have been modified in Blender, but are not saved yet. Known limitations: * Images that have no file path and have not been packed before, are not saved. * On MacOS the old dialog is shown when Blender quits. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4860 |
Revision 56cdb0c by Pablo Vazquez May 17, 2019, 14:34 (GMT) |
Fix Blender menu not collapsing when Show Menus is disabled. |
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