Revision 8f1951f by Pablo Vazquez May 8, 2019, 23:54 (GMT) |
UI Particles: Move message about parting inside Parting panel. Grayout parting settings if using virtual parents, and minor layout adjustment: align min and max sliders together. |
Revision 60aede4 by Clément Foucault May 8, 2019, 23:08 (GMT) |
Cleanup: DRW: Remove DRW_pass_free |
Revision e2d0422 by Clément Foucault May 8, 2019, 22:27 (GMT) |
DRW: Remove support for NormalMatrix |
Revision 1a99b6f by Clément Foucault May 8, 2019, 22:10 (GMT) |
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the one with the biggest radius (on a per pixel basis). This change from previous behavior which was to select input 1 if radius was greater than 0. |
Revision 558017d by William Reynish May 8, 2019, 21:34 (GMT) |
Fix T64334: T-key error-message in Dopesheet source list The Dopesheet doesn't have a toolbar, yet the source list region still had a keymap entry for it |
Revision c995eb1 by Clément Foucault May 8, 2019, 21:28 (GMT) |
Cleanup: GPUShader: Remove unused edge fancy shader |
Revision 9489fea by Clément Foucault May 8, 2019, 21:28 (GMT) |
GPU: Refactor some shader for a bit more efficiency Remove matrices multiplication and use more correct codestyle for variables |
Revision 7ec7888 by Clément Foucault May 8, 2019, 21:28 (GMT) |
Eevee: Fix Tangent vectors using NormalMatrix and make them world space Making them world space by default remove a lot of legacy conversion from viewspace. |
Revision c9537ee by Clément Foucault May 8, 2019, 21:28 (GMT) |
Overlay: Remove use of NormalMatrix |
Revision 8204675 by Bastien Montagne May 8, 2019, 20:30 (GMT) |
UI messages: Rename 'Light' to 'Lite' for compression method. While not exactly optimal, that's the only disambiguation solution I found doable for translations (i18n). ID names tend to sneak everywhere, including in places where we have no access to i18n context currently (like menu labels e.g.). Other alternative would have been to use 'Lightweight', but that is a tad too long, we love short UI messages as much as possible. The genius who decided that it was critical to rename ID lamp to light in 2.8 is welcome to find a better solution... Part of T43295. |
Revision 1ac0254 by Bastien Montagne May 8, 2019, 20:30 (GMT) |
Revision 7338113 by Clément Foucault May 8, 2019, 20:08 (GMT) |
Workbench: Use common_view_lib and remove NormalMatrix usage This is in order to lower the number of matrices to compute. |
Revision a8a11d3 by Clément Foucault May 8, 2019, 20:01 (GMT) |
Mesh Batch Cache: Fix crash when comming from eevee to wireframe mode And add check in debug build. |
Revision f2f62b1 by Clément Foucault May 8, 2019, 18:13 (GMT) |
DRW: Remove WorldNormalMatrix |
Revision bb41626 by Clément Foucault May 8, 2019, 18:13 (GMT) |
Eevee: Remove uneeded normalization |
Revision 7e380fd by Clément Foucault May 8, 2019, 18:13 (GMT) |
GPU: Remove GPU_INVERSE_NORMAL_MATRIX The end goal for this is to lower the number of needed matrices. This also cleanup some uneeded transformation. |
Revision 24aeb47 by Clément Foucault May 8, 2019, 18:13 (GMT) |
Overlay Mode: Use common_view_lib This is in order to centralize all matrices transformations. |
Revision c358da6 by Brecht Van Lommel May 8, 2019, 16:19 (GMT) |
Defaults: change default settings in a few editors * Timeline has summary collapsed to show only one row of keyframes. * Cavity default is screen space curvature (faster). * Scripting workspace text editor uses syntax highlight and line numbers. * Marker lines enabled by default in all animation editors. * Movie clip editor pivot point default to median. Ref T63986. |
Revision 275218b by Pablo Vazquez May 8, 2019, 16:10 (GMT) |
Theme: tweak source list background color for animation editors. Helps to avoid blending with the timeline out-of-range area, match region background and scrubbing area as well. |
Revision 3d759e2 by Clément Foucault May 8, 2019, 15:52 (GMT) |
Cleanup: DRW/GPU: Remove eye vector uniform |
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