Blender Git Commits

Blender Git "master" branch commits.

Page: 1205 / 5574

May 8, 2019, 23:54 (GMT)
UI Particles: Move message about parting inside Parting panel.

Grayout parting settings if using virtual parents, and minor layout
adjustment: align min and max sliders together.
May 8, 2019, 23:08 (GMT)
Cleanup: DRW: Remove DRW_pass_free
May 8, 2019, 22:27 (GMT)
DRW: Remove support for NormalMatrix
May 8, 2019, 22:10 (GMT)
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter

This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the
one with the biggest radius (on a per pixel basis).

This change from previous behavior which was to select input 1 if radius
was greater than 0.
May 8, 2019, 21:34 (GMT)
Fix T64334: T-key error-message in Dopesheet source list

The Dopesheet doesn't have a toolbar, yet the source list region still had a keymap entry for it
May 8, 2019, 21:28 (GMT)
Cleanup: GPUShader: Remove unused edge fancy shader
May 8, 2019, 21:28 (GMT)
GPU: Refactor some shader for a bit more efficiency

Remove matrices multiplication and use more correct codestyle for variables
May 8, 2019, 21:28 (GMT)
Eevee: Fix Tangent vectors using NormalMatrix and make them world space

Making them world space by default remove a lot of legacy conversion from
viewspace.
May 8, 2019, 21:28 (GMT)
Overlay: Remove use of NormalMatrix
May 8, 2019, 20:30 (GMT)
UI messages: Rename 'Light' to 'Lite' for compression method.

While not exactly optimal, that's the only disambiguation solution I
found doable for translations (i18n). ID names tend to sneak
everywhere, including in places where we have no access to i18n context
currently (like menu labels e.g.).

Other alternative would have been to use 'Lightweight', but that is a
tad too long, we love short UI messages as much as possible.

The genius who decided that it was critical to rename ID lamp to light
in 2.8 is welcome to find a better solution...

Part of T43295.
May 8, 2019, 20:30 (GMT)
I18n: Disambiguation for 'Cycles' used also by some anim modifier.

Part of T43295.
May 8, 2019, 20:08 (GMT)
Workbench: Use common_view_lib and remove NormalMatrix usage

This is in order to lower the number of matrices to compute.
May 8, 2019, 20:01 (GMT)
Mesh Batch Cache: Fix crash when comming from eevee to wireframe mode

And add check in debug build.
May 8, 2019, 18:13 (GMT)
DRW: Remove WorldNormalMatrix
May 8, 2019, 18:13 (GMT)
Eevee: Remove uneeded normalization
May 8, 2019, 18:13 (GMT)
GPU: Remove GPU_INVERSE_NORMAL_MATRIX

The end goal for this is to lower the number of needed matrices.

This also cleanup some uneeded transformation.
May 8, 2019, 18:13 (GMT)
Overlay Mode: Use common_view_lib

This is in order to centralize all matrices transformations.
May 8, 2019, 16:19 (GMT)
Defaults: change default settings in a few editors

* Timeline has summary collapsed to show only one row of keyframes.
* Cavity default is screen space curvature (faster).
* Scripting workspace text editor uses syntax highlight and line numbers.
* Marker lines enabled by default in all animation editors.
* Movie clip editor pivot point default to median.

Ref T63986.
May 8, 2019, 16:10 (GMT)
Theme: tweak source list background color for animation editors.

Helps to avoid blending with the timeline out-of-range area, match region
background and scrubbing area as well.
May 8, 2019, 15:52 (GMT)
Cleanup: DRW/GPU: Remove eye vector uniform
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021