Revision cefc058 by Brecht Van Lommel March 28, 2019, 23:39 (GMT) |
Build environment: update comment about required packages. |
Revision 7cbd1b0 by Clément Foucault March 28, 2019, 22:24 (GMT) |
Eevee: Render: Reduce debug print amount to not decrease perf This is to fix the slowdown issue experienced on windows when rendering from command line. Fix T59649 Eevee in command-line batch mode is slow with particles/duplis |
Revision 4d71b65 by Clément Foucault March 28, 2019, 21:38 (GMT) |
GPU: Fix color difference when rendering to gpu_py_offscreen Now we do the color management inside the Draw manager and output CM byte buffer. |
Revision 42dd888 by Clément Foucault March 28, 2019, 21:08 (GMT) |
Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled The wrong transformation was used. Add a new matrix specially for this case. This also fix the Node texture coordinate that was suffering the same issue. |
Revision d027df3 by Clément Foucault March 28, 2019, 21:08 (GMT) |
Fix T58387 Voronoi(Cells) does not work on eevee (amd + windows) Thanks to Gabor Fekete for helping finding the issue. Was caused by uninitialized variable. Also took the oportunity to use comp swizzling instead of multiple assignment. |
Revision a89780a by Clément Foucault March 28, 2019, 21:08 (GMT) |
DRW: Fix Memory leak introduced by previous commit |
Revision ec0eeb9 by Clément Foucault March 28, 2019, 21:08 (GMT) |
DRW/Eevee: Add correct support for Orco Until now, Orcos were computed by the gpu (GLSL) and were not taking into account the modifier stack (breaking orco for deformed mesh). Now Orco is now computed on CPU but only if a modifier stack is present. Tagging that an ORCO layer is present is done via a 4th component, which is a waste of memory/bandwidth. Best would be to do the same as auto attrib color space and save a bool uniform somewhere but for now it's too disruptive. |
March 28, 2019, 19:02 (GMT) |
UI: tweak display of report messages in the status bar. Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197 |
March 28, 2019, 19:02 (GMT) |
Fix T60719: muted nodes are not clearly visible. Now the entire node gets greyed out, instead of using a red header that is hard to distinguish from other nodes with similar header colors. Differential Revision: https://developer.blender.org/D4597 |
Revision a016ad2 by Brecht Van Lommel March 28, 2019, 19:02 (GMT) |
Fix part of T60735: invalid CD_ORIGINDEX data in some modifier stack evaluations. BKE_mesh_new_nomain automatically added a CD_ORIGINDEX layer initialized to 0, which was never filled in correctly. In 2.7 the equivalent function used to modify the source derivedmesh and add valid original indices to it, but this is no longer possible in the new design and was quite unpredictable anyway. Now instead rely on mesh_calc_modifiers and the depsgraph to determine when CD_ORIGINDEX should be added. |
Revision 0680525 by Brecht Van Lommel March 28, 2019, 19:02 (GMT) |
Fix T60735: Cycles render hangs with vertex instancing. This should not use the original index as a unique instance index, with for example an array modifier the same original index may be used multiple times. |
Revision 7b95d64 by Brecht Van Lommel March 28, 2019, 19:02 (GMT) |
Cleanup: better naming, comments, variable scoping in mesh_calc_modifiers. |
Revision c39d82d by Brecht Van Lommel March 28, 2019, 19:02 (GMT) |
Cleanup: remove unused derivedmesh code. |
Revision fbfa589 by Germano Cavalcante March 28, 2019, 19:00 (GMT) |
Revision 7b62c61 by William Reynish March 28, 2019, 18:59 (GMT) |
UI: Theme: Make selected text stand out Previous selected text color was almost invisible against the dark background. Use same selected/highlight color as in other places in the default theme. Issue reported on Devtalk by user Symstract |
Revision d5cb425 by Germano Cavalcante March 28, 2019, 17:19 (GMT) |
Possible fix for T62999: Crash when select in edit mode. Apparently some drivers don't allow `glReadPixel` read out pixels of texture boundaries. Intersect `rect` to avoid such cases. |
Revision dfa470e by Antonio Vazquez March 28, 2019, 16:17 (GMT) |
GPencil: Fix error in previous commit |
Revision eeefea8 by Antonio Vazquez March 28, 2019, 16:07 (GMT) |
Fix T63054: Crash on "Grease Pencil Unlink" This operator was used only by annotations and it was part of the old legacy code. Now, the operator is limited to annotations and cannot be used with grease pencil objects. Also changed the tooltip to clarify it's only for annotations. |
Revision 1dddb47 by Antonio Vazquez March 28, 2019, 15:48 (GMT) |
Fix T63052: Crash on "Grease Pencil Fill" without Grease Pencil Object Changed poll function to verify if the context is valid. Also cleanup return values. |
Revision 1be2888 by Jeroen Bakker March 28, 2019, 15:10 (GMT) |
Fix T62717: Switching Shading Modes During Sculpting Switching shader modes to material or render during a sculpting session showed the model when the sculptsession was started. The user needed to click that forced an update of the sculptsession. In `sculpt_flush_update` the eevee drawing mesh is not updated when workbench engine is used. |
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