Blender Git Commits

Blender Git "master" branch commits.

Page: 1255 / 5574

March 28, 2019, 14:56 (GMT)
Fix T63032: Increase camera properties precision in UI

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4610
March 28, 2019, 14:04 (GMT)
Fix T63015: Crash when using circle select tool in lattice edit mode

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4608
March 28, 2019, 13:59 (GMT)
Fix T62874: Crash Texture shading+Transparency

When texure shading is enabled, the transparency accum shaders were not set/updated.
This resulted into a crash when transparent objects were rendered when shading mode
was set to texture.

This patch will add the V3D_SHADING_TEXTURE_COLOR to the modes for OIT so the
shaders are set.

Reviewed By: fclem

Maniphest Tasks: T62874

Differential Revision: https://developer.blender.org/D4592
March 28, 2019, 13:56 (GMT)
Fix T63040: Resizing node has offset

This broke in rB6500b31728d870506207d9d70837b171cbef32ea.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4607
March 28, 2019, 13:52 (GMT)
DrawManager: Add Edge Detection To DisplayLists

Objects that internally uses DispList do not cast shadow in the workbench.
Their outline is also not visible in object mode. The reason for this is
that edge detection was not implemented for Display Lists. This patch will
implement the edge detection.

Reviewed By: fclem

Maniphest Tasks: T62479

Differential Revision: https://developer.blender.org/D4605
March 28, 2019, 12:09 (GMT)
Fix T60421: Bone heads are hidden when non-connected parent is hidden

The root point of a bone is now always drawn unless it is connected to an other bone.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D4194
March 28, 2019, 11:55 (GMT)
Fix T53997: island_margin in bpy.ops.uv.smart_project seems to have no effect

Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4514
March 28, 2019, 11:07 (GMT)
Fix T62944: Memory leak in animation playback

Missing memory free in the early output of particles distribute
initialization.

Seems it was always there.
March 28, 2019, 10:49 (GMT)
Fix T63030: Edge crease is not applied for boundary edges

Caused by missing vertex sharpness comparison in the topology
comparator.
March 28, 2019, 10:43 (GMT)
Fix T63031: Keyframing Annotations doesn't work

By design the annotation parameters must not be animatable.

Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.

Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
March 28, 2019, 10:04 (GMT)
Depsgraph: Fix dependency cycle when adding rigid body

Was a mistake in the recent change.

The idea here is: manual should invalidate point cache, but
rigid body simulation should only happen after point cache
was ensured to be in the correct state.
March 28, 2019, 05:44 (GMT)
Fix T63037: Accelerator keys fail when another key is highlighted
March 28, 2019, 04:20 (GMT)
Cleanup: add doxy sections to view3d_draw,header
March 28, 2019, 00:40 (GMT)
Fix bpy.msgbus.subscribe_rna argument parsing

Also enforce all arguments are keywords and update docstring.
March 27, 2019, 23:34 (GMT)
Edit Mesh Selection: Clear buffer before using in glReadPixel.

Areas out of bound are not written.
March 27, 2019, 23:11 (GMT)
Cleanup: style, use braces for makesdna, datatoc
March 27, 2019, 22:36 (GMT)
DRW manager: Always assume that the GL_DITHER and GL_SCISSOR_TEST should be disabled if not used.

This may fix a glitch detected when you perform edited mesh selection.
See comment in rB00bdb5cdf08f
March 27, 2019, 21:32 (GMT)
Fix T63023: wrong Eevee window coordinates for background.
March 27, 2019, 21:21 (GMT)
Fix part of T63023: wrong Cycles window coordinates for background.
March 27, 2019, 21:02 (GMT)
Eevee: Fix reflection plane weird behavior when comming from lookdev mode

The reflection was set to use the 1x1px texture as rendering target and was
considered valid reflection texture.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021