Blender Git Commits

Blender Git "master" branch commits.

Page: 1542 / 5574

September 24, 2018, 20:10 (GMT)
GP: Disable AA for material previews

This is not visible and it's using a lot of GPU memory
September 24, 2018, 17:50 (GMT)
Remove unused files
September 24, 2018, 16:48 (GMT)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.

Differential Revision: https://developer.blender.org/D3719
September 24, 2018, 16:12 (GMT)
BGL: Wrap glBlitFramebuffer
September 24, 2018, 16:11 (GMT)
Merge branch 'master' into blender2.8
September 24, 2018, 16:09 (GMT)
Fix T56861: freestyle + BI + full sample AA not working correct.
September 24, 2018, 15:42 (GMT)
Merge branch 'master' into blender2.8
September 24, 2018, 15:28 (GMT)
Spelling fixes in comments and descriptions, patch by luzpaz.

Differential Revision: https://developer.blender.org/D3719
September 24, 2018, 15:14 (GMT)
Modifiers: use Mesh instead of DerivedMesh for dynamic paint.

Differential Revision: https://developer.blender.org/D3720
September 24, 2018, 15:10 (GMT)
Weight Paint: Multiply overlay on the mesh

Use the multiply blending mode for the weight paint overlay.
To support the opacity slider, we need a new shader. Otherwise this combination of multiplication and mixing does not seem to be supported by glBlendFunc.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3727
September 24, 2018, 14:36 (GMT)
GP: Some changes in Appearance panel
September 24, 2018, 14:26 (GMT)
Tracking: Use pixel aspect from clip

Don't force square pixel, since on a more real pipeline
expected delivery is same anamorphic as an input footage.
September 24, 2018, 13:57 (GMT)
Depsgraph: Always respect visibility flag when building object

Before it was only doing this for directly linked objects. This was
initially needed to solve fps issues in some of the shots. Now this
fps drop i can no longer reproduce. Was likely needed prior to
modifiers dependencies "inheriting" visibility from the "parent".

This commit makes it so objects which are linked indirectly to the
scene via collections are properly considered visible (or, rather,
evaluatable) by dependency graph.

Solves missing eyelashes and braids issues with 01_035_A.
September 24, 2018, 13:55 (GMT)
Depsgraph: Tweak to visibility flush

Make flush ready for component forced to be affecting visible things
from builder.
September 24, 2018, 13:55 (GMT)
Depsgraph: Provide more information about component
September 24, 2018, 13:55 (GMT)
Depsgraph: Cleanup, spelling in comment
September 24, 2018, 13:55 (GMT)
Cleanup: Spelling
September 24, 2018, 13:48 (GMT)
Fix T56895: crash loading template with Load UI unchecked.
September 24, 2018, 13:48 (GMT)
Build: allow overriding DEPS_BUILD_DIR and DEPS_INSTALL_DIR for make deps.
September 24, 2018, 13:44 (GMT)
Fix: insert missing break in switch statement (second try)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021