Revision b7035cb by Antonio Vazquez September 21, 2018, 12:10 (GMT) |
GP: Change canvas titles These changes are to harmonize names. |
Revision cfb7565 by Brecht Van Lommel September 21, 2018, 11:56 (GMT) |
Cleanup: convert smoke modifier from DerivedMesh to Mesh. |
Revision 91a5b66 by Brecht Van Lommel September 21, 2018, 11:56 (GMT) |
Cycles: keep material settings panel closed by default. |
Revision 0192f0b by Jacques Lucke September 21, 2018, 10:54 (GMT) |
Revert "Fix: setUp of ID Property tests failed" This reverts commit 52cee1a23c92d30b241d58f7ed65a951ff034dee. |
Revision 52cee1a by Jacques Lucke September 21, 2018, 10:51 (GMT) |
Fix: setUp of ID Property tests failed |
Revision 9ecce9b by Sergey Sharybin September 21, 2018, 10:18 (GMT) |
Subdiv: Fix crash subdividing mesh withotu faces |
Revision 12372e8 by Sergey Sharybin September 21, 2018, 09:43 (GMT) |
Multires: Support sculpting on a lover levels Added propagation of displacement to a higher levels. Has the same limitation as reshape from object, which makes grids somewhat choppy due to linear interpolation nature. This is to be addressed next. |
Revision 619c550 by Sergey Sharybin September 21, 2018, 09:24 (GMT) |
Multires: Fix reshaping from object at lower level This brings basic implementation of displacement propagation to a higher levels. Currently does linear interpolation between grid points at which reshape happened. It makes results a bit choppy, proper solution would be to use some interpolation weights from the limit patch. |
Revision 495c746 by Brecht Van Lommel September 21, 2018, 08:46 (GMT) |
UI: fractional DPI scaling of splash, instead of always 1x or 2x. |
Revision 87bbf44 by Antonio Vazquez September 21, 2018, 08:30 (GMT) |
GP: Fix select tools from toolbar error The operators used were not the right ones. |
Revision c71db48 by Bastien Montagne September 21, 2018, 08:08 (GMT) |
Fix minor typo in comment. |
Revision cf34c16 by Antonio Vazquez September 21, 2018, 06:51 (GMT) |
GP: Convert lock axis to popover |
Revision 391536e by Campbell Barton September 21, 2018, 06:09 (GMT) |
Fix missing edge in shape-to-wire utility |
Revision 7a3474d by Campbell Barton September 21, 2018, 03:41 (GMT) |
Gizmo: spin tool XYZ axis toggles New handle type for initial spin, gives clear differentiation between do & redo (similar to extrude). Some tweaks still required to match T56571. |
Revision 3266ebf by Campbell Barton September 21, 2018, 03:34 (GMT) |
Gizmo: enable spin tool redo gizmos again - Add x,y rotate and translate controls. - Remove x-depth adjustment. |
Revision 7deb38e by Campbell Barton September 21, 2018, 00:20 (GMT) |
Gizmo: fix incorrect dial clip scaling Failed with obvious error when the dials scale wasn't 1.0 |
Revision fbc837b by Dalai Felinto September 20, 2018, 22:21 (GMT) |
Updated gpu.types.GPUOffscreen.py example file The image I get is a bit too dark, which is the same I get in the viewport itself when there is no Display Device. So I believe for cases like this we need to have color management on top of the buffer. Also, on EEVEE it looks like it needs to clear some extra buffers. You can see that, by rotating the camera view around. That said, this is the first step to bring back fun addons that use external offscreen buffers. Note: When using gpu offscreen with POST_VIEW (as oppose to POST_PIXEL) I get a crash with DST having 0xFF.. |
Revision 0a96851 by Campbell Barton September 20, 2018, 22:08 (GMT) |
Cleanup: style, use raw strings |
Revision 5340e9a by Campbell Barton September 20, 2018, 22:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 08c7733 by Campbell Barton September 20, 2018, 22:02 (GMT) |
Cleanup: style |
|
|
|


Master Commits
MiikaHweb | 2003-2021