Revision a0fdea2 by Campbell Barton September 11, 2018, 03:46 (GMT) |
Revision 58a8277 by Campbell Barton September 11, 2018, 03:18 (GMT) |
GPU: utility function to unregister presets |
Revision 0b597bf by Campbell Barton September 11, 2018, 01:19 (GMT) |
UI: use popup draw style for redo panel |
Revision 15bab56 by Campbell Barton September 11, 2018, 00:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5bb11cf by Campbell Barton September 11, 2018, 00:51 (GMT) |
UI: split theme draw style into separate field Was using UI_BLOCK_LOOP to control draw style, this meant we couldn't use popup theme colors for cases where it the interface has the same purpose as a popup but happens not to use this flag. |
Revision 06ae3d3 by Campbell Barton September 10, 2018, 23:13 (GMT) |
UI: disable register for grease pencil select Avoid showing in redo panel |
Revision a1dda99 by Campbell Barton September 10, 2018, 23:13 (GMT) |
UI: disable register for insert text Hides redo panel. |
Revision 406554c by Campbell Barton September 10, 2018, 23:13 (GMT) |
UI: key binding draw code didn't set line-width |
Revision 29c2c30 by Campbell Barton September 10, 2018, 23:13 (GMT) |
UI: workaround for glitch redo panel glitch |
Revision 207483d by Dalai Felinto September 10, 2018, 21:15 (GMT) |
Remaining fix for multiple text-boxes As mentioned in d81aeb60fe75 the alignment for multiple text boxes should all respect the same overall padding. Vertical alignment is fully implemented now. |
Revision f176c2f by Antonio Vazquez September 10, 2018, 20:04 (GMT) |
Revert wrong add-on folder update |
Revision 3319f80 by Antonio Vazquez September 10, 2018, 18:24 (GMT) |
GP: Fix performance problem with big files During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good. Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time. |
September 10, 2018, 17:48 (GMT) |
Eeevee: update to match recent voronoi GLSL features for Cycles. Differential Revision: https://developer.blender.org/D3680 |
September 10, 2018, 16:56 (GMT) |
Texture paint: properly implement image slots for principled BSDF node. Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679 |
Revision 49dee07 by Brecht Van Lommel September 10, 2018, 16:56 (GMT) |
Cleanup: fix compiler warnings. |
Revision 76a4042 by Brecht Van Lommel September 10, 2018, 16:50 (GMT) |
Fix Cycles principled BSDF black with transmission and IOR 1.0. |
Revision b94d349 by Dalai Felinto September 10, 2018, 16:41 (GMT) |
Textbox removal and creation should update text data |
Revision a01fe76 by Clément Foucault September 10, 2018, 16:05 (GMT) |
Eevee: Fix assert when using transparent shadows Was missing some UBO bindings. |
Revision a4b18bd by Clément Foucault September 10, 2018, 16:05 (GMT) |
Fix T56627: Crash because of incomplete LightCache |
Revision 2a907be by Clément Foucault September 10, 2018, 16:05 (GMT) |
Fix assert when toggling Xray mode after going to Solid and lookedev/eevee |
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