Blender Git Commits

Blender Git "master" branch commits.

Page: 1565 / 5574

September 11, 2018, 03:46 (GMT)
Workaround T56752: redo panel alpha flicker

The bug applies to tooltips, but isn't as noticeable.
September 11, 2018, 03:18 (GMT)
GPU: utility function to unregister presets
September 11, 2018, 01:19 (GMT)
UI: use popup draw style for redo panel
September 11, 2018, 00:58 (GMT)
Merge branch 'master' into blender2.8
September 11, 2018, 00:51 (GMT)
UI: split theme draw style into separate field

Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
September 10, 2018, 23:13 (GMT)
UI: disable register for grease pencil select

Avoid showing in redo panel
September 10, 2018, 23:13 (GMT)
UI: disable register for insert text

Hides redo panel.
September 10, 2018, 23:13 (GMT)
UI: key binding draw code didn't set line-width
September 10, 2018, 23:13 (GMT)
UI: workaround for glitch redo panel glitch
September 10, 2018, 21:15 (GMT)
Remaining fix for multiple text-boxes

As mentioned in d81aeb60fe75 the alignment for multiple text boxes should all
respect the same overall padding.

Vertical alignment is fully implemented now.
September 10, 2018, 20:04 (GMT)
Revert wrong add-on folder update

September 10, 2018, 18:24 (GMT)
GP: Fix performance problem with big files

During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.

Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
September 10, 2018, 17:48 (GMT)
Eeevee: update to match recent voronoi GLSL features for Cycles.

Differential Revision: https://developer.blender.org/D3680
September 10, 2018, 16:56 (GMT)
Texture paint: properly implement image slots for principled BSDF node.

Now we can create new base color, roughness, metallic, specular, normal,
bump and displacement images, and linked them to the appropriate socket.

Also fixes image nodes inside groups not being visible.

Differential Revision: https://developer.blender.org/D3679
September 10, 2018, 16:56 (GMT)
Cleanup: fix compiler warnings.
September 10, 2018, 16:50 (GMT)
Fix Cycles principled BSDF black with transmission and IOR 1.0.
September 10, 2018, 16:41 (GMT)
Textbox removal and creation should update text data
Revision a01fe76 by Clément Foucault
September 10, 2018, 16:05 (GMT)
Eevee: Fix assert when using transparent shadows

Was missing some UBO bindings.
September 10, 2018, 16:05 (GMT)
Fix T56627: Crash because of incomplete LightCache
September 10, 2018, 16:05 (GMT)
Fix assert when toggling Xray mode after going to Solid and lookedev/eevee
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021