Revision 6dd394b by Ray molenkamp August 28, 2018, 01:38 (GMT) |
build_environment: llvm only copy lib files for the debug build. |
Revision 60b24f2 by Campbell Barton August 28, 2018, 01:00 (GMT) |
Cleanup: indentation |
Revision b143605 by Campbell Barton August 28, 2018, 00:53 (GMT) |
Cleanup: warnings |
Revision 9195b5b by Antonio Vazquez August 27, 2018, 21:16 (GMT) |
GP: Replace custom function by standard API Replace BKE_gpencil_get_material_index by BKE_object_material_slot_find_index |
Revision 35c1bae by Antonio Vazquez August 27, 2018, 21:04 (GMT) |
Fix T56577: Crash when using Grease Pencil Fill Brush If the brush had assigned a color not present in the object material slots, the fill crashed. Now, the material is added to the object slot before using it. |
Revision 0bdabaa by Germano Cavalcante August 27, 2018, 19:00 (GMT) |
transform_snap_object: Add a small offset to the clip plane This prioritizes the vertex and edge snap over raycast. |
Revision 5e5f2ea by Brecht Van Lommel August 27, 2018, 17:58 (GMT) |
Fix T56557: wrong hash in Windows buildbot builds. |
Revision 5345735 by Brecht Van Lommel August 27, 2018, 17:07 (GMT) |
Build Environment: fix Windows Alembic build. Ideally we should remove this difference between platforms, but for now just do the simple fix. |
Revision 0725406 by Sergey Sharybin August 27, 2018, 16:14 (GMT) |
Build environment: Enable SSL for Python on Linux This involved getting SSL compiled from sources first, ensuring it is a static library placement independent code. Configuration is based on what Debian is using. CFlags required to have own configuration file, which i didn't find a better place that next to the corresponding CMake file. It is OpenSSL btw. It is set to Python via --with-openssl= configuration argument. This works fine in a clean chroot, but having libssl-dev installed might make Python to prefer system wide library, This was worked around by using libssl_pic.a name for the library and modifying setup.py. Would be cool to ensure system wide libraries are not a problem, but official release builder is safe against this, since it will catch possible non-static dependencies. There is also a new map file which shadows bunch of Python symbols. Without this Python's shared libraries might bring conflicting symbols to Blender namespace at runtime. Hopefully this doesn't break other platforms. |
Revision 4b89bf8 by Clément Foucault August 27, 2018, 16:02 (GMT) |
Revert "DRW: Remove unecessary GL calls" This reverts commit f8c857ad72e29eb509bd04067f94cd3df8a54aa4. |
Revision 5238456 by Germano Cavalcante August 27, 2018, 15:16 (GMT) |
DNA: Deprecate gridview |
Revision 44f04b5 by Germano Cavalcante August 27, 2018, 15:10 (GMT) |
Draw Manager: Remove unused function Signed-off-by: fclem |
Revision ffbe598 by Campbell Barton August 27, 2018, 15:06 (GMT) |
Fix T56547: Single column properties not aligned |
Revision c7a9665 by Germano Cavalcante August 27, 2018, 14:40 (GMT) |
Fix unreported: the gridview is no longer computed, so the snapping functions have to use the actual grid scale. |
Revision 9de320d by Antonio Vazquez August 27, 2018, 14:31 (GMT) |
GP: New operator to copy layers between objects The operator allows to copy a complete layer with all frames or only active frame to a new object. Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list). |
Revision 1e6a5eb by Andrew Hale August 27, 2018, 14:15 (GMT) |
Implement BMesh Operator string enumerators and docs generation. Partial implementation of T56496 for review. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3635 |
Revision f693e2c by Sergey Sharybin August 27, 2018, 13:48 (GMT) |
Build environment: Fix for C placement independent code Need to pass -fPIC to C code as well. Without this blosc is not being properly placement independent. |
Revision 04075ed by Brecht Van Lommel August 27, 2018, 12:15 (GMT) |
Build Environment: fix alembic, openvdb, ffmpeg, osl build on Linux. |
Revision 09e1e2b by Campbell Barton August 27, 2018, 07:33 (GMT) |
Fix assert displaying UV's of faceless meshes |
Revision 4498fbe by Bastien Montagne August 27, 2018, 07:20 (GMT) |
Handle multi-hidden-layers when converting groups to collections. That is kind of mandatory with complex rigged-character groups, with hundreds of helper objects, and a few useful ones being hidden on specific layers (like e.g. the main rig...). It is especially critical point with static override, which won't allow to move objects between collections and such (that would be a nightmare to implement and handle). Note that this is rather basic implementation, we could go further and move all objects in all layers they are 'active', but that would probably be overkill. Reviewers: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D3649 |
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