Revision 75355ef by Campbell Barton May 26, 2018, 11:06 (GMT) |
RNA: correct naming w/ last cleanup |
Revision 0d559a6 by Campbell Barton May 26, 2018, 09:54 (GMT) |
RNA: follow boolean naming conventions |
Revision 6ebcf98 by Campbell Barton May 26, 2018, 09:05 (GMT) |
Cleanup: whitespace, long lines, duplicate include |
Revision 3e3f675 by Campbell Barton May 26, 2018, 07:51 (GMT) |
Cleanup: rename RNA property to match UI |
Revision 33e4565 by Campbell Barton May 26, 2018, 07:45 (GMT) |
COW Fix: Lamp manipulators |
Revision c9db7ce by Ray molenkamp May 26, 2018, 03:46 (GMT) |
make.bat: Add support for building with ninja. ninja is an alternative to msbuild designed for fast rebuilds. However there is no IDE support, builds only from the command line. Comparison between msbuild and ninja for a full build, build time in seconds. Full Clean Build msbuild 867.5 Ninja 801.2 Difference -66.3 (-7.6%) Minor Change msbuild 43.0 Ninja 14.9 Difference -28.1 (-64.4%) No Changes msbuild 23.0 Ninja 6.1 Difference -16.9 (-73.5%) |
Revision bae880d by Ray molenkamp May 25, 2018, 23:59 (GMT) |
make.bat/cleanup: removed stray echo in make.bat |
Revision 857e4e0 by Ray molenkamp May 25, 2018, 23:57 (GMT) |
make.bat: refactor make.bat make.bat was starting to become hard to maintain, this refactors it into separate batch files for each stage of the process. -Improved detection of msvc2013/2015 -Improved failure handling. -Added check for working msbuild and C++ compiler -Added verbose switch to ease trouble shooting. -Added Check if svn/cmake/git are in the path before using them -Display the build configuration before asking to download the libraries -Offer an option to recover an interrupted checkout of the libraries. -Automatically check out sub-modules in-case they are missing. |
Revision 64ee6f4 by Germano Cavalcante May 25, 2018, 21:43 (GMT) |
Fix error when snapping with occlusion. Face normal may be facing the wrong side. |
Revision c9f7a3b by Brecht Van Lommel May 25, 2018, 21:20 (GMT) |
Fix T55207, fix T55208: hair not positioned correctly after subsurf. The problem was that the particle system modifier was reading ob->derivedDeform during modifier stack evaluation. Due to the mesh -> DM conversion this was no longer set leading to wrong results. In fact we don't really need the deformed mesh, just the original mesh topology for face/poly index remapping. So the solution is to use that instead. |
May 25, 2018, 20:41 (GMT) |
Add number and memory size formatting throughout the UI This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested. Reviewers: Severin Tags: #user_interface Differential Revision: https://developer.blender.org/D1248 |
Revision 768706c by Dalai Felinto May 25, 2018, 17:51 (GMT) |
Revision a3a069f by Campbell Barton May 25, 2018, 17:43 (GMT) |
Tool System: cursor tool now transforms on drag |
Revision 5d2d36b by Rohan Rathi May 25, 2018, 16:54 (GMT) |
Applied soc-2017-normal-tools |
Revision 9dca74f by Ray molenkamp May 25, 2018, 16:24 (GMT) |
[windows/make.bat] use a more reliable way of locating visual studio 2017. The registry hack we were using wasn't very reliable, the recommended way to locating visual studio is using vswhere (15.2 and up), using it also allows to switch between the regular and pre-release versions. |
Revision 562cf57 by Campbell Barton May 25, 2018, 15:28 (GMT) |
Revision 1bf2a77 by Pablo Vazquez May 25, 2018, 15:02 (GMT) |
Timeline: Move Keying settings from sidebar to header as popover Having them on the sidebar means we have to expand the editor every time. |
Revision 8a73ea7 by Pablo Vazquez May 25, 2018, 15:02 (GMT) |
Use menu back theme colors for popover |
Revision 988a14a by Joshua Leung May 25, 2018, 14:36 (GMT) |
COW Fix: Transforming animated objects would jump when starting transforms Just as with my earlier fix for bones (0492e56fece3e0c7d7d43a8d06b393bc9f911fa2), here we're reading evaluated object values into the "i" versions of each transform property, and using the original/non-evaluated data for the pointers. XXX: What's not clear though is what we should be doing with the "BKE_object_where_is_calc()" calls here. They currently use ob, but that probably shouldn't happen... and ob_eval should in theory have a more up-to-date version of what it would need to evaluate! |
Revision 51926de by Campbell Barton May 25, 2018, 14:31 (GMT) |
UI: popover now only centers on active button once |
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