Revision b35f562 by Clément Foucault June 9, 2017, 21:51 (GMT) |
Eevee:Uuse compressed format for probes. One 1024px� octahedral probe (according to the GPU mem stats): - RGBA16F = 17Mb - RGB_11_11_10 = 4Mb For the time being I prefer to maximize the number of probe possible in the scene for users to test. This is obviously a temporary solution and the final choice of cubemap format should be exposed to the user. |
Revision 97a77b4 by Clément Foucault June 9, 2017, 21:24 (GMT) |
Eevee: Probe: fix roughness bug and optimize probe evaluation. |
Revision a17bb77 by Clément Foucault June 9, 2017, 21:21 (GMT) |
Probe: Add object mode volume visualisation |
Revision 8599034 by Clément Foucault June 9, 2017, 21:21 (GMT) |
Probe: Remove Bounding Box parameter. After using it for like 30 sec, the min max bound box is absolutely not practical. Reverting into using a unit cube with object transform. This also simplify the code. In the future of center probes will be implemented using another object matrix (via an object pointer). |
Revision c73206a by Lukas Stockner June 9, 2017, 21:02 (GMT) |
Cycles: Fix denoising passes being written when they're not actually generated |
Revision 0a898e2 by Lukas Stockner June 9, 2017, 20:38 (GMT) |
Cleanup Cycles Denoising platform-specific defines |
Revision 7dc51f8 by Lukas Stockner June 9, 2017, 20:38 (GMT) |
Cycles Denoising: Speedup reconstruction by skipping near-zero weights |
Revision 2057249 by Clément Foucault June 9, 2017, 20:30 (GMT) |
Eevee: Add parallax correction to probe reflections |
Revision f0bbb67 by Aaron Carlisle June 9, 2017, 19:25 (GMT) |
UI: Fix some small ui inconsistencies - Use "..." to indicate non immediate action. - First letter of words in labels should be capitalized. |
Revision da30509 by Julian Eisel June 9, 2017, 17:30 (GMT) |
Fix failing render-layer tests after workpsace commit |
Revision ebb2c15 by Sergey Sharybin June 9, 2017, 16:06 (GMT) |
Fix missing updates when changing probe's clipping Probes were completely out of depsgraph, so tagging them could not work at all. For now using some placeholder operations just to ensure order of updates. |
Revision dadb990 by Dalai Felinto June 9, 2017, 15:32 (GMT) |
Fix crash when using sculpt dynamic smooth |
Revision 2bb004e by Julian Eisel June 9, 2017, 15:17 (GMT) |
Fix crash when deleting active workspace render-layer Also fixes some failing unit-tests for render-layers. |
Revision f35df9a by Dalai Felinto June 9, 2017, 14:39 (GMT) |
Draw Manager: stop using stack memory! We still do it a few times, but that helps already. Related to T51718. Note that it also reinforces the idea that any geometry datablock will have a generated copy-on-write Mesh provided by Depsgraph. |
Revision 35f8a02 by Dalai Felinto June 9, 2017, 14:39 (GMT) |
Implement a new util function to get reference of mesh tex space |
Revision e0bc5b5 by Bastien Montagne June 9, 2017, 14:30 (GMT) |
Cleanup: get rid of some now unused animdata ID management custom functions. That's the kind of commit that are nice to do - getting rid of half-working custom pieces of code, now that we have generic tools to do same thing. ;) |
Revision f097e73 by Bastien Montagne June 9, 2017, 14:30 (GMT) |
Fix crash when making local object+obdata with linked armature. Reported by Andy Goralczyk (@eyecandy) over IRC, thanks! Simply nuke all that poor broken custom one-by-one handling in object_relations.c code, and use highly complex but powerful and well-tested BKE_library_make_local() in all cases of MakeLocal! ID management, especially related to linking, is very hairy matters, better to have as few as possible core functions managing all the dirty details. ;) |
Revision ccc625c by Clément Foucault June 9, 2017, 13:01 (GMT) |
Eevee: Fix crash when saving file / opengl render. |
Revision ee93bc8 by Dalai Felinto June 9, 2017, 09:56 (GMT) |
Eevee DoF: Use more reasonable UI range for anamorphic bokeh Regular camera lens have a ratio of 1.0. The anamorphic bokeh can be used freely as an artistic decision, but it's nice to clamp it to 2.0, to match real cameras. That end up giving a reference for artistis playing with the parameters unaware of the more realistic limits. |
Revision 461ea37 by Dalai Felinto June 9, 2017, 09:56 (GMT) |
Fix T51720: Depth of Field Bug - Black Screen |
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