Revision 20881a7 by Bastien Montagne May 12, 2017, 09:57 (GMT) |
Some minor cleanup. |
Revision 3394f7c by Bastien Montagne May 12, 2017, 09:56 (GMT) |
Fix again DwM bbones drawing. Stupid mistake in rB6824ee0595c9dd7d1c18864f2 fix, again reported by @campbellbarton, thanks. |
May 12, 2017, 01:04 (GMT) |
Mesh Center: improved center-of-mass calculation Previous method was based on face-area, giving un-even results based on topology and gave issues with zero area faces. This method gives matching results for concave ngons and the same geometry triangulated. |
Revision c20c203 by Julian Eisel May 11, 2017, 23:47 (GMT) |
UI: Add template_search (version of template_ID for non-IDs) Adds a version of template_ID that can be used for non-ID properties. The property to search for and the collection to search in has to be passed to it. Like template_ID it also takes arguments to define a 'new' and 'unlink' operator. They will be displayed as icon-only buttons then. Also added a version that can display preview thumbnails. Had to do some additional changes to make text-buttons support displaying/modifying empty RNA properties. This will be needed for workspaces, see D2451. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D2666 |
Revision 868678c by Brecht Van Lommel May 11, 2017, 18:32 (GMT) |
Fix T51449: empty node editor continuously redrawing and using CPU. |
Revision c8ab7d4 by Dalai Felinto May 11, 2017, 14:47 (GMT) |
Force core profile as main profile This removes a few options from CMake: * WITH_LEGACY_OPENGL * WITH_GL_PROFILE_COMPAT * WITH_GL_PROFILE_CORE We still have WITH_GL_PROFILE_ES20. So you can still alternate between ES20 and CORE profile (when es20 is disabled). If you want to explicitly see the stubs errors just define WITH_LEGACY_OPENGL. |
Revision 9c102f3 by Sergey Sharybin May 11, 2017, 14:47 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 77d6333 by Sergey Sharybin May 11, 2017, 14:46 (GMT) |
BGE: Use BLI's stringify instead of implementing it again Will solve compilation error in 2.8. |
Revision ef3aaa3 by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Small Dof upsampling blur. This soften the low res buffer so that jaggies are less perceptible. Also soften the nearplane transition. |
Revision 3fbafaf by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Add tonemapping using ocio. Actually it's done by the Draw Manager, so other engines can use it. |
Revision 3341c11 by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Disable motion blur if camera is different from its animated pose. |
Revision 2e39a27 by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Fix light color being non-linear. |
Revision c8d8f04 by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Fix motion blur when not having set another key. |
Revision 6fb568a by Clément Foucault May 11, 2017, 14:29 (GMT) |
Eevee: Add render properties and scene panel. |
Revision 4edee28 by Sergey Sharybin May 11, 2017, 14:28 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8eeb610 by Sergey Sharybin May 11, 2017, 14:28 (GMT) |
Depsgraph: Fix/workaround crahs when fcu->rna_path is NULL |
Revision 2f8a5ed by Dalai Felinto May 11, 2017, 14:15 (GMT) |
Remove warnings after CDDM fix |
Revision 4f96c24 by Dalai Felinto May 11, 2017, 14:11 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision bde45b5 by Dalai Felinto May 11, 2017, 14:10 (GMT) |
Allow building the game engine with core profile Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine. |
Revision 6b9ab1f by Dalai Felinto May 11, 2017, 14:08 (GMT) |
Unifying access to GLEW from the Blender Game Engine Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8. |
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