Blender Git Commits

Blender Git "master" branch commits.

Page: 2113 / 5574

May 12, 2017, 09:57 (GMT)
Some minor cleanup.
May 12, 2017, 09:56 (GMT)
Fix again DwM bbones drawing.

Stupid mistake in rB6824ee0595c9dd7d1c18864f2 fix, again reported by
@campbellbarton, thanks.
May 12, 2017, 01:04 (GMT)
Mesh Center: improved center-of-mass calculation

Previous method was based on face-area, giving un-even results
based on topology and gave issues with zero area faces.

This method gives matching results for concave ngons and the same geometry triangulated.
Revision c20c203 by Julian Eisel
May 11, 2017, 23:47 (GMT)
UI: Add template_search (version of template_ID for non-IDs)

Adds a version of template_ID that can be used for non-ID properties.
The property to search for and the collection to search in has to be
passed to it.
Like template_ID it also takes arguments to define a 'new' and 'unlink'
operator. They will be displayed as icon-only buttons then.
Also added a version that can display preview thumbnails.

Had to do some additional changes to make text-buttons support
displaying/modifying empty RNA properties.

This will be needed for workspaces, see D2451.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D2666
May 11, 2017, 18:32 (GMT)
Fix T51449: empty node editor continuously redrawing and using CPU.
May 11, 2017, 14:47 (GMT)
Force core profile as main profile

This removes a few options from CMake:
* WITH_LEGACY_OPENGL
* WITH_GL_PROFILE_COMPAT
* WITH_GL_PROFILE_CORE

We still have WITH_GL_PROFILE_ES20. So you can still alternate between
ES20 and CORE profile (when es20 is disabled).

If you want to explicitly see the stubs errors just define
WITH_LEGACY_OPENGL.
May 11, 2017, 14:47 (GMT)
Merge branch 'master' into blender2.8
May 11, 2017, 14:46 (GMT)
BGE: Use BLI's stringify instead of implementing it again

Will solve compilation error in 2.8.
May 11, 2017, 14:29 (GMT)
Eevee: Small Dof upsampling blur.

This soften the low res buffer so that jaggies are less perceptible.
Also soften the nearplane transition.
May 11, 2017, 14:29 (GMT)
Eevee: Add tonemapping using ocio.

Actually it's done by the Draw Manager, so other engines can use it.
May 11, 2017, 14:29 (GMT)
Eevee: Disable motion blur if camera is different from its animated pose.
May 11, 2017, 14:29 (GMT)
Eevee: Fix light color being non-linear.
May 11, 2017, 14:29 (GMT)
Eevee: Fix motion blur when not having set another key.
May 11, 2017, 14:29 (GMT)
Eevee: Add render properties and scene panel.
May 11, 2017, 14:28 (GMT)
Merge branch 'master' into blender2.8
May 11, 2017, 14:28 (GMT)
Depsgraph: Fix/workaround crahs when fcu->rna_path is NULL
May 11, 2017, 14:15 (GMT)
Remove warnings after CDDM fix
May 11, 2017, 14:11 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
May 11, 2017, 14:10 (GMT)
Allow building the game engine with core profile

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine.
May 11, 2017, 14:08 (GMT)
Unifying access to GLEW from the Blender Game Engine

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021