Revision 5211336 by Bastien Montagne March 14, 2017, 11:54 (GMT) |
Fix own mistake in recent 'edge split' refactor. We do can have some vertices to split, while not having any edge (think about two cones sharing the same tip vertex e.g.). |
Revision 8dd0355 by Mai Lavelle March 14, 2017, 10:22 (GMT) |
Cycles: Try to avoid infinite loops by catching invalid ray states |
Revision 0ee1cda by Campbell Barton March 14, 2017, 10:05 (GMT) |
WM: Option to load startup w/o closing the splash Not user visible, needed for switching templates. |
Revision 4c5374d by Campbell Barton March 14, 2017, 10:00 (GMT) |
PyAPI: extend Menu.path_menu - Add optional 'display_name' callback so callers can construct own names. - Add optional 'prop_filepath' argument (for operators that don't use "filepath"). - Add doc-string. - Use keyword only arguments. |
Revision 0f13f5a by Campbell Barton March 14, 2017, 07:47 (GMT) |
CMake: add missing headers |
Revision 91837cd by Campbell Barton March 14, 2017, 07:40 (GMT) |
Cleanup: warnings |
Revision 810982a by Campbell Barton March 14, 2017, 07:01 (GMT) |
Fix T50932: depth picking w/ pose-bone constraints |
Revision 3ee0723 by Mike Erwin March 14, 2017, 05:41 (GMT) |
fix warnings from previous commit Batch struct initializer needed more {{braces}} |
Revision 225e3a6 by Mike Erwin March 14, 2017, 05:38 (GMT) |
Gawain: multiple VertexBuffers per Batch So we can store (for example) vertex positions in one buffer and normals + colors in another buffer. Not super exciting right now, but very useful once we start changing some attribute values. Supports future work by Cl�ment et al. Only tested with one VBO per Batch since that's all our current code uses. |
Revision 9bf0b24 by Mike Erwin March 14, 2017, 04:44 (GMT) |
OpenGL: remove deprecated calls glMaterial glColorMaterial glPixelTransfer and glEnable/Disable for GL_FOG, GL_LIGHTING, GL_COLOR_MATERIAL All of these were just setting default values, so I don't expect any visible change. Part of T49165 (general OpenGL upgrade) |
Revision ac276e1 by Mike Erwin March 13, 2017, 20:10 (GMT) |
fix "Modern Viewport" regression GPU_viewport_bind & unbind should be called as pairs. A recent commit -- 3b91989a093aef874b601efcffd247cf61e73bad -- called unbind only for some code paths, overflowing OpenGL's matrix & attrib stacks. |
Revision b4157de by Mike Erwin March 13, 2017, 18:08 (GMT) |
OpenGL: remove packed imm mode functions from Python API These are from the ARB_vertex_type_2_10_10_10_rev extension that became part of OpenGL 3.3. So they are new, but only exist for compatibility with immediate mode, which is old. Related to T49165 (general OpenGL upgrade) |
Revision 0e40f1b by Mike Erwin March 13, 2017, 18:08 (GMT) |
Revision ddedcf7 by Dalai Felinto March 13, 2017, 16:38 (GMT) |
Outliner/layer: fix users trying to drop a collection into itself (recursion hell) |
Revision 76acaef by Sergey Sharybin March 13, 2017, 16:16 (GMT) |
Cycles: Cleanup, wipe obviously outdated parts of split kernel comments |
Revision 0c72008 by Ray molenkamp March 13, 2017, 16:08 (GMT) |
fix msvc warnings about unknown opencl pragmas |
Revision aa36c73 by Sergey Sharybin March 13, 2017, 15:59 (GMT) |
Cycles: Add missing header in the file |
Revision 2b3cc24 by Germano Cavalcante March 13, 2017, 12:22 (GMT) |
Fix T50920: Adds missing edges on return of bisect operator |
Revision ecce1fa by Clément Foucault March 13, 2017, 10:39 (GMT) |
Mode Engines: Fix MSVC compilation error. |
Revision f169ff8 by Hristo Gueorguiev March 13, 2017, 10:15 (GMT) |
Fix T50925: Add AO approximation to split kernel |
|
|
|


Master Commits
MiikaHweb | 2003-2021