Revision 1b75cd5 by Sergey Sharybin January 9, 2017, 11:35 (GMT) |
Cleanup: Don't use C++ comments style in C code |
January 9, 2017, 11:24 (GMT) |
Fix for T50373: lattices should not be able to get subsurf modifiers Reviewers: mont29 Reviewed By: mont29 Subscribers: sergey Differential Revision: https://developer.blender.org/D2449 |
Revision 9c75616 by Bastien Montagne January 9, 2017, 09:43 (GMT) |
Fix T50385: Deadlock in BKE_libblock_remap_locked. Am pretty sure node update should not touch to Main database like that, but for now let's allow it, I guess the hack is needed for things like Sverchok. ;) |
Revision e713009 by Joerg Mueller January 6, 2017, 17:18 (GMT) |
Revision 62604c5 by Aaron Carlisle January 5, 2017, 20:41 (GMT) |
Make button span the full width of the properties editor |
Revision b2159b9 by Aaron Carlisle January 5, 2017, 04:24 (GMT) |
Remove instances of old vector icons I checked and this makes consistent with other area of blender. See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061 |
Revision e42e176 by Julian Eisel January 4, 2017, 23:31 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/gpencil/drawgpencil.c |
Revision 82b9e1e by Julian Eisel January 4, 2017, 23:14 (GMT) |
Show 'Manipulate Center Points' in weight paint mode If the active object is in weight paint mode, but some armatures in pose mode, 'manipulate center points' still affects the transformation. See bd2034a749a9a9. Also removed redundant check, we basically did the same check for paint modes twice. |
Revision b86042f by Alexander Gavrilov January 4, 2017, 16:44 (GMT) |
Dynamic Paint: Fix random pixel flooding by absolute brush with spread. If a very low wetness absolute alpha brush is used with spread and drying effects enabled, some pixels will rapidly accumulate paint. This happens because paint drying code applies a minimal wetness threshold that causes the paint to instantly dry out. Specifically, every frame the brush adds paint at the specified absolute alpha and wetness set to the minimal threshold, spread drops it below threshold, and finally drying moves all paint to the dry layer. This drastically accelerates the rate of flow of paint into the affected pixels. Fortunately, the reason paint spread actually ends up decreasing wetness turns out to be a simple floating point precision problem, which can be easily fixed by restructuring the affected expression. |
Revision a9163f7 by Bastien Montagne January 4, 2017, 13:07 (GMT) |
Fix (IRC reported) bad handling of Text data-block user count. Reported on IRC by dfelinto, thanks. Root of the issue was that opening a new text file would create datablock with one user, when Text editor is actually a 'user one' user. This was leaving Text datablocks in inconsitent user count, and generating asserts in BKE_library area. Also changed a weird piece of code related to that extra user thing in main remapping func. |
Revision 351a9d0 by Bastien Montagne January 4, 2017, 09:28 (GMT) |
Fix T50369: Objects can't be deleted from scene when using "link group objects to scene" Main issue here was that in old usercount system 'user_real' did simply not allow that kind of thing to work. With new pait of 'USER_EXTRA' tags, it becomes possible to handle the case correctly, by merely refining checks about indirectly use objects whene removing them from a scene. Incidently, found another related bug, 'link group objects to scene' was not incrementing objects' usercount - bad, very very bad! |
Revision c0c48cd by Dalai Felinto January 4, 2017, 09:13 (GMT) |
Fix T50350: Quick Explode time frame problem The settings.frame_start rna was clamping frame start to frame end when frame start was bigger than frame end. The fix is simply to set frame end first |
Revision 3a1b110 by Aaron Carlisle January 3, 2017, 15:34 (GMT) |
Revision ff0221f by Bastien Montagne January 3, 2017, 14:30 (GMT) |
Fix implicit size_t to int conversion. Seems like it was erroring on some buildbots... |
Revision 65582e7 by Joshua Leung January 2, 2017, 22:42 (GMT) |
Fix: NLA "Strip Time" setting cannot be edited This is a hacky fix for a regression introduced sometime after 2.76. The "Strip Time" setting on NLA Strips could not be edited without the value immediately jumping back to the current FCurve value (or 0.0 if no keyframes existed); even enabling autokey wouldn't let you key the property. Until we have proper overrides (that only lose their values on frame change), it's best that this setting is editable, even if it does mean it you have to manually change the frame to see the updated values. |
Revision 3298792 by Dalai Felinto January 2, 2017, 10:47 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 I'm deliberately ignoring/reverting rB070f22c4 which in turns means T49861 is happening on 2.8 |
Revision 8f1f3a0 by Joshua Leung January 2, 2017, 10:32 (GMT) |
GPencil: Per-layer option to always show onion skinning Sometimes it can be useful to be able to keep onion skins visible in the OpenGL renders and/or when doing animation playback. In particular, there are two use cases where this is quite useful: 1) For creating a cheap motion-blur effect, especially when the before/after values are also animated. 2) If you've animated a shot with onion skinning enabled, the poses may end up looking odd if the ghosts are not shown (as you may have been accounting for the ghosts when making the compositions). This option can be found as the small "camera" toggle between the "Use Onion Skinning" and "Use Custom Colors" options. |
Revision 3c74071 by Joshua Leung January 2, 2017, 10:32 (GMT) |
Fix: Passed wrong last argument to function |
Revision d78f51a by Dalai Felinto January 2, 2017, 10:31 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 070f22c by Dalai Felinto January 2, 2017, 10:30 (GMT) |
Fix T49861: Interlace stereo is broken in 2.78 This is a regression introduced in rB5bd9e832 It looks more like a hack than a proper fix, but the shader logic changed a lot for blender2.8, so I would rather do the elegant fix there, while leaving master working. If we ever do a 2.78b (or 2.79) this should get in. |
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