Revision 0552d58 by Brecht Van Lommel September 18, 2016, 11:38 (GMT) |
Fix T49384: crash in tangent space calculation with NaN mesh vertices. |
Revision 40247ee by Ray molenkamp September 17, 2016, 15:19 (GMT) |
[Windows/make.bat] Clean only after all parameters have been processed so the full path is known, and require a convenience target to be set. Also added a helpful error message if any of the required data is not available. |
Revision 34bd89a by Mike Erwin September 17, 2016, 13:52 (GMT) |
OpenGL: draw_view_axis with new immediate mode Changed drawing to use smooth lines, and to fade away when axis points toward / away from screen. (transform manipulators do this already) Also fixed a nearby (but unrelated) missing immUnbindProgram. Part of T49043 |
Revision e21853a by Mike Erwin September 17, 2016, 11:54 (GMT) |
OpenGL: streamline font rendering Ignore texture matrix in the shader, stop messing with texture matrix in BLF code. Use linear screen-space interpolation instead of perspective. Avoid redundant call to glMatrixMode. |
Revision 1b1275f by Mike Erwin September 17, 2016, 11:33 (GMT) |
add GPU_SHADER_TEXT for font rendering With USE_GLSL enabled, GPU_basic_shader(TEXTURE|COLOR) always rendered black. New shader uses a solid color + alpha channel of texture (which in our case is a font glyph). See fragment shader for details. I prefer this approah -- multiple shaders that each do one thing well (and are easy to read/write/understand), instead of one shader that can do many things given the right options. |
Revision c3034af by Mike Erwin September 17, 2016, 11:33 (GMT) |
OpenGL: simplify basic_shader_bind No need to enable/disable texturing with GLSL, just use textures in the fragment shader. |
Revision 09925d5 by Antonio Vazquez September 17, 2016, 07:02 (GMT) |
Fix T49383: Color pickers are available if the color is locked If the color is locked, the row is disabled, but the picker is still available. This error was present in older versions for layer color. |
Revision cade262 by Thomas Beck September 16, 2016, 22:21 (GMT) |
OpenGL render: Bugfix (unreported) after rB6f92604e539b2114763150fb1ace60d28e59a889 Crashes occured immediately when clicking on "OpenGL render image" because there was only a task pool created previously when it was an animation. Solved it by introducing a variable is_animation to the openglrender and omitting the task_pool call when it's no animation. @sergey: Please check my changes, moved the pool_ok and the lock into the is_animation clause. |
Revision c9c933a by Sybren A. Stüvel September 16, 2016, 16:21 (GMT) |
Pose Library pose list: Default to 5 rows to match the new up/down buttons The buttons now nicely align with the pose list itself. |
Revision 634508c by Sergey Sharybin September 16, 2016, 15:51 (GMT) |
Buildbot: Disable QuickTime for the time being Buildbot machine was updated to the new SDK which seems to have QTKit removed. For until we've installed older SDK or ported our code to a new AVFramework disabling QuickTime. |
Revision 716e712 by Sybren A. Stüvel September 16, 2016, 15:33 (GMT) |
Pose library sorting: return OPERATOR_CANCELLED when no-op A no-op happens when trying to move the top pose further up, or the bottom pose further down. |
Revision 834cb93 by Sergey Sharybin September 16, 2016, 15:18 (GMT) |
Blender 2.8: Fix some strict aspects on Linux |
Revision d96b8e1 by Sergey Sharybin September 16, 2016, 15:09 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2aca1d8 by Julian Eisel September 16, 2016, 15:03 (GMT) |
Improve description of move operator direction properties These may be exposed in UI (keymap editor & redo panel), so better avoid using identifiers like "UP" "DOWN". They are redundant anyway (already displayed). |
Revision 4b39069 by Julian Eisel September 16, 2016, 14:41 (GMT) |
Fix jumping view when expanding graph editor channel over view bounds Didn't change versioning_250.c entries, flags will be overridden anyway. |
Revision df3394a by Julian Eisel September 16, 2016, 14:21 (GMT) |
Fix vertical scrollbar adding to region width in graph editor Had to calculate draw region width based on region size excluding scrollbars. |
Revision 9883899 by Sergey Sharybin September 16, 2016, 14:11 (GMT) |
Remove debug only code Thanks Severin for spotting it! |
Revision 9a7891d by Sergey Sharybin September 16, 2016, 14:01 (GMT) |
Tweak for pinned/always visible curves in Graph Editor Allow such kind of pin for armature bones. |
Revision 19268fb by Sybren A. Stüvel September 16, 2016, 13:11 (GMT) |
Added buttons to move a pose in a pose library up/down. This will break the pose library preview add-on, since that add-on uses file indices rather than pose names. |
Revision 661a316 by Julian Eisel September 16, 2016, 13:09 (GMT) |
Picky correction to previous commit A bit nicer to do empty-string check for operator poll message as well. |
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