Revision 8cd5066 by Charlie Jolly May 25, 2021, 14:43 (GMT) |
Geometry Nodes: Add Shader Curve Nodes Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation. |
May 25, 2021, 14:11 (GMT) |
Cleanup: Line art naming changes. Make variable naming consistent with struct names. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11382 |
Revision c3c576c by Hans Goudey May 25, 2021, 13:52 (GMT) |
Cleanup: Convert to static type directly from CPPType |
Revision 1bdd5be by Jeroen Bakker May 25, 2021, 13:18 (GMT) |
Revision a20ef42 by Jeroen Bakker May 25, 2021, 13:18 (GMT) |
Fix T86956: VSE shading mode ignores Grease Pencil Vertex colors. Issue is that due to the strange definition of render in grease pencil (meaning should be rendered similar to rendering). This included normal viewport rendering in OB_RENDER and OpenGL render in OB_RENDER. For other rendering modes the overlay vertex opacity would be used. This patch sets this value to 1 when rendering via a scene strip override. NOTE: that this isn't a good solution as I expect that users want to use the opacity of the Grease pencil object. Perhaps the GPencil team has a better solution for it. |
Revision 5fddb5a by Richard Antalik May 25, 2021, 13:09 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 0f7bece by Richard Antalik May 25, 2021, 13:08 (GMT) |
Fix T88551: Crash accessing uninitialized tool settings Tool settings for sequencer were not initialized, which caused crash when adding strips. There was fix for same issue in versioning rB0f81dafe6cec, but subversion was not bumped, so files with uninitialized tool settings may still exist. Add `SEQ_tool_settings_get()` accessor function that will initialize tool settings if they are missing. Change operator code to use `SEQ_tool_settings_fit_method_get()` function instead of accessing tool settings directly Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D11383 |
Revision cccfcca by Jacques Lucke May 25, 2021, 11:37 (GMT) |
Cleanup: use nullptr |
Revision 067587e by Jacques Lucke May 25, 2021, 11:12 (GMT) |
Cleanup: remove unused function |
Revision 405534c by Jacques Lucke May 25, 2021, 11:10 (GMT) |
Cleanup: remove unnecessary lambda capture |
Revision 768d4c6 by Bastien Montagne May 25, 2021, 10:16 (GMT) |
Fix T88549: ID sorting tests. Forgot to initialize the ID types array... Weird though that this only failed on Windows! Thanks a lot to @deadpin for helping investigating this. |
May 25, 2021, 08:51 (GMT) |
Fix T88464: Incorrect baking with camera markers. This will update active camera based on the maker for each frame. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D11358 |
Revision e3faef6 by Bastien Montagne May 25, 2021, 08:38 (GMT) |
Fix/Refactor RNA ID preview getter creating preview data. Same as with forcefields, accessors should never generate data. |
Revision ad44770 by Campbell Barton May 25, 2021, 08:25 (GMT) |
Cleanup: spelling |
Revision 8c7766d by Campbell Barton May 25, 2021, 08:25 (GMT) |
Cleanup: clang-format |
May 24, 2021, 18:46 (GMT) |
Fix T88500: Constrain window top position (Win32) Do not allow a window to be created that has a top position that can obscure all or part of title bar. Right and Left edges can still be specified slightly outside of monitor bounds, but top edge must be clamped to monitor top. see D11371 for more details. https://developer.blender.org/D11371 Reviewed by Ray Molenkamp |
Revision 9c53690 by Germano Cavalcante May 24, 2021, 15:30 (GMT) |
Merge branch 'blender-v2.93-release' |
Revision 1a69d49 by Germano Cavalcante May 24, 2021, 15:29 (GMT) |
Fix T88478: Fallback to dolly not working when moving the camera in camera view This fallback is an old hack. It is difficult to have an orientation convention when several random factors determine which one should be used. In this case, to "fix" the problem, a new behavior had to be implemented. Now the redo when moving the camera in `Camera View` has the default orientation as `View`. |
Revision 2265104 by Germano Cavalcante May 24, 2021, 14:39 (GMT) |
Fix (unreported): Automatic transform contraint not being disabled It does not make sense to maintain automatic constraint selection when you manually set the constraint. |
Revision 197fa64 by Germano Cavalcante May 24, 2021, 14:35 (GMT) |
Cleanup: Rename transform enum items Make them more descriptive. |
|
|
|


Master Commits
MiikaHweb | 2003-2021