Revision 9f86933 by Jeroen Bakker March 19, 2021, 16:11 (GMT) |
Cleanup: Remove unused states and vars from MemoryBuffer. |
Revision b9d2e2e by Jeroen Bakker March 19, 2021, 16:11 (GMT) |
Cleanup: Use enum class for MemoryBufferExtend. |
Revision a9e64d8 by Jeroen Bakker March 19, 2021, 16:11 (GMT) |
Cleanup: Use uint8_t for num of channels. |
Revision eb7a601 by Hans Goudey March 19, 2021, 15:22 (GMT) |
Geometry Nodes: Make cone primitive 2m tall by default This gives the cone mesh primitive more pleasing proportions by default. |
Revision dbe4507 by Hans Goudey March 19, 2021, 15:21 (GMT) |
Geometry Nodes: Move cone primtive to rest on its base by default This is generally what people expect when generating a cone. Note that this translation currently happens after the rotation, but since the rotation will likely be removed in the future, that won't be a problem for long. |
Revision 97b83b6 by Hans Goudey March 19, 2021, 12:59 (GMT) |
Geometry Nodes: Implicit interpolations to and from the edge domain This patch adds the remaining 6 interpolations for mesh domains. The new interpolations are: - Corner / point / polygon to edge - Edge to corner / point / polygon After this it is possible to adapt an attribute to and from every mesh domain. This is simple to test with the "Attribute Convert" node. Though, as a note for the future, there are still some improvements possible to the interpolations, like lazily calculating values for the interpolations where it's possible, and slightly improving the algorithms used for some interpolations, like using corner angles for polygon to point. Differential Revision: https://developer.blender.org/D10765 |
Revision a7f4270 by Brecht Van Lommel March 19, 2021, 12:20 (GMT) |
Fix Cycles NaN assert in random walk SSS due to very small throughput Now terminate if there are many bounces and the throughput gets so small that we get precision issues. |
Revision d235f6a by Bastien Montagne March 19, 2021, 11:24 (GMT) |
LibOverride: fix code trying to auto-resync linked overrides. This is not only potentially extremely expensive, it is also fairly futile, and code is not designed to handle it currently anyway (could easily end up in inifinite loops and other crashes). |
March 19, 2021, 10:24 (GMT) |
Fix T86208: copy node group button is inconsistent in geometry nodes Differential Revision: https://developer.blender.org/D10740 |
Revision de296e8 by Jeroen Bakker March 19, 2021, 07:18 (GMT) |
Cleanup: add const. |
Revision ef944b5 by Jeroen Bakker March 19, 2021, 07:11 (GMT) |
Cleanup: Replace std::vector with blender::Vector. |
Revision 64a413b by Jeroen Bakker March 19, 2021, 07:04 (GMT) |
Fix T86710: Crash When Adding Node Group. When adding a node group there can be no inputs in the input map that was triggering an assert. |
Revision a7455ae by Campbell Barton March 19, 2021, 05:23 (GMT) |
Cleanup: remove unused function |
Revision 74609bf by Campbell Barton March 19, 2021, 04:33 (GMT) |
Cleanup: minor changes to pose-mode apply visual transform - Remove use of evaluated poses, instead calculate transformations into an array which is applied afterwards. - Only update ID's for poses that have been changed. |
Revision 36deb8a by Hans Goudey March 18, 2021, 21:29 (GMT) |
BLI: Add location, rotation, scale constructor to float4x4 This is simply a convenience when using this type. More similar constructors can be added in the future when they are useful. Differential Revision: https://developer.blender.org/D10714 |
March 18, 2021, 21:25 (GMT) |
Python API: Expose CurveProfile Reset View function Allow python access to the `reset_view` functionality which before was only available through the menu. This was suggested for consistency after D10561. Differential Revision: https://developer.blender.org/D10595 |
March 18, 2021, 21:00 (GMT) |
Fix T86701: Geometry nodes Cube and UV Sphere mesh size The size in the transform matrices was extra, since it is also passed as an argument to the BMesh operators. Differential Revision: https://developer.blender.org/D10763 |
Revision 894e8b1 by Hans Goudey March 18, 2021, 20:32 (GMT) |
Geometry Nodes: Don't create empty components when realizing instances Previously even if the input goemetry set had no point cloud or no mesh instances, `geometry_set_realize_instances` would create empty data. This isn't necessarily bad, but it can complicate things down the line if there are a bunch of empty components getting passed around. |
Revision b1150fa by Clément Foucault March 18, 2021, 17:07 (GMT) |
Fix T86448 EEVEE: SSRefraction Depth regression Caused by recent change for contact shadow raytracing. rB4e236326c137 |
Revision 51c7ff9 by Antonio Vazquez March 18, 2021, 16:24 (GMT) |
GPencil: Rename Options panel to Settings This change is to keep consistency with other panels with the same functionality. Reviewed by @pablovazquez |
|
|
|


Master Commits
MiikaHweb | 2003-2021