Revision bdb83cc by Germano Cavalcante February 10, 2021, 15:32 (GMT) |
Fix T85471: Wrong orientation in transforming objects in weight paint mode The local orientation chosen was that of the active object, but as confirmed in other parts of the code, the orientation of the selected Bone has priority. |
Revision d9eeb78 by Philipp Oeser February 10, 2021, 12:30 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 97cc130 by Philipp Oeser February 10, 2021, 12:25 (GMT) |
Fix T85395: Texture paint external edit wrong projection on reapply Caused by rB5b34d11b55e0. Above commit restored the view matrices in ED_view3d_draw_offscreen _before_ they can be stored in the ImBuff (see ED_view3d_draw_offscreen / texture_paint_image_from_view_exec). Now make restoring the view matrices optional and dont do this in case of reprojection, so the used matrices can still be saved in the ImBuff later. Reviewed By: campbellbarton Maniphest Tasks: T85395 Differential Revision: https://developer.blender.org/D10331 |
Revision 4c883fd by Jacques Lucke February 10, 2021, 11:49 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision d76890b by Jacques Lucke February 10, 2021, 11:48 (GMT) |
Fix T85492: fix check if object has visible instances Without this, `OB_VISIBLE_INSTANCES` would be added to `visibility` incorrectly, leading to unexpected visibility changes down the line. |
Revision db9d40b by Campbell Barton February 10, 2021, 06:44 (GMT) |
CMake: set compiler-ccache & build-type-init variables as advanced These settings aren't useful for basic configuration. |
Revision 328a8c6 by Hans Goudey February 10, 2021, 04:55 (GMT) |
Fix Geometry Nodes: Broken built-in attribute exists check Fixes an issue in a node setup with the point separate node, where muting a node that does nothing breaks the operation, resulting in the point separate not copying the position attrbute to either result. The fix is straightfoward, it looks just like a typo. Differential Revision: https://developer.blender.org/D10379 |
Revision d72595a by Hans Goudey February 10, 2021, 02:26 (GMT) |
Cleanup: Remove unecessary padding from small DNA structs After {rBa0867f05a48e2017a}, it is no longer necessary to pad structs with 1 and 2 byte sizes. Most of these are geometry node structs, where we've been avoiding using `node.custom1`. I only found two others, the freestyle flags in custom data DNA. Differential Revision: https://developer.blender.org/D10335 |
Revision 53ae2c2 by Pablo Dobarro February 10, 2021, 00:18 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision f617782 by Pablo Dobarro February 10, 2021, 00:16 (GMT) |
Fix Sculpt Gestures using normal orientation with translated objects This fixes two issues that were preveting normal orientation for working: - The translation of component of the object matrix should not be considered when converting a normal to world space. - Whe using cursor for depth, the depth for the shape should be taken directly from the cursor (which is already unprojected and updated) instead of from the brush, which may have not been updated. Reviewed By: dbystedt, JacquesLucke Differential Revision: https://developer.blender.org/D10231 |
Revision 1c4ae8a by Harley Acheson February 10, 2021, 00:14 (GMT) |
UI: Removal of GHOST_CreateDialogWindow Simplification of window creation code to allow greater flexibility. Differential Revision: https://developer.blender.org/D10311 Reviewed by Brecht Van Lommel |
Revision 2a670a3 by Pablo Dobarro February 10, 2021, 00:10 (GMT) |
Fix T83047: Texture paint symmetry options not in topbar The texture paint mode was accidentally removed from the list Reviewed By: JacquesLucke Maniphest Tasks: T83047 Differential Revision: https://developer.blender.org/D10216 |
Revision 8fcf3e9 by Pablo Dobarro February 10, 2021, 00:09 (GMT) |
Fix T85079: Thumb brush unstable when producing larger displacements The thumb brush was updating the area normal per brush sample, which was making unstable sampled normals for setting the displacement direction when the vertices are moved too much from their original positions. Now it always uses the original normal except when using anchored strokes. In those cases, the normal always needs to be updated. Reviewed By: JacquesLucke Maniphest Tasks: T85079 Differential Revision: https://developer.blender.org/D10214 |
February 9, 2021, 22:38 (GMT) |
cmake/deps: update Python to 3.9.1 The following packages also have received updates: - IDNA 2.10 - CHARDET 4.0.0 - URLLIB3 1.26.3 - CERTIFI 2020.12.5 - REQUESTS 2.25.1 - NUMPY 1.19.5 numpy has gained a hard dependency on cython: - CYTHON 0.29.21 Notes: - This only updates the build environment files, once these are built, Blender can default to Python 3.9. - The 'm' suffix for Python binaries/libs has been removed. - The macOS patch in Python 3.7 is has been removed. Reviewed By: sybren, campbellbarton, sebbas Ref D10257 |
Revision 7b84a5a by Campbell Barton February 9, 2021, 22:38 (GMT) |
Cleanup: spelling |
Revision bdb42c2 by Campbell Barton February 9, 2021, 22:38 (GMT) |
Cleanup: remove redundant headers in source/blender/editors/ Remove redundant headers using `./source/tools/utils_maintenance/code_clean.py` Reviewed By: jmonteath Ref D10364 |
Revision 201865b by Campbell Barton February 9, 2021, 22:38 (GMT) |
Cleanup: update old comments |
Revision 048dd84 by Campbell Barton February 9, 2021, 22:29 (GMT) |
Cleanup: warning (useless type qualifier) |
Revision de0801c by Campbell Barton February 9, 2021, 22:29 (GMT) |
Cleanup: clang-format |
February 9, 2021, 22:24 (GMT) |
Fix T85493: Attribute glitches while using Attribute Proximity node The span fill was in multithreaded code, so calculated values were sometimes reset. The fix is to move FLT_MAX fill outside of parallel_for. Differential Revision: https://developer.blender.org/D10378 |
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