Blender Git Commits

Blender Git "master" branch commits.

Page: 395 / 5574

February 9, 2021, 20:53 (GMT)
LibOverride: Refactor: Switch more code to using Main.relations.

This potentially could fix some missed cases in dependency tagging (when
dealing with overrides hierarchies), since relying on tag in ID itself
is not a good idea to check whether an ID has been propcessed or not
(exterior code may have forced that tag on some IDs e.g., which would
prevent them from ever being processed properly).
February 9, 2021, 20:38 (GMT)
Fixed (unreported) memleak in recent BMain relations new code.

Forgot to free the GHash iterator.
February 9, 2021, 19:03 (GMT)
Outliner: Enable render visibility column by default

The render visibility column in the outliner should be enabled by
default. This change makes it more obvious which objects will be
rendered which can be misleading when only viewport visibility toggles
are shown by default. This commit enables the render visibility column
in all existing and new Outliner editors.

Differential Revision: https://developer.blender.org/D10365
February 9, 2021, 17:53 (GMT)
Fix (unreported) assert in liboverride reset code.

Invalid override properties ( i.e. invalid RNA paths) are not strictly
speaking errors, many things can lead to that situation. Just ignore and
skip those cases.
February 9, 2021, 17:53 (GMT)
LibOverride: Refactor a bit override hierarchy utils.

Use LibOverrideGroupTagData helper struct a bit more widely.
February 9, 2021, 17:12 (GMT)
Geometry Nodes: Add Combine and Separate XYZ nodes for attributes

These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.

Differential Revision: https://developer.blender.org/D10308
Revision 34155dd by Julian Eisel
February 9, 2021, 16:10 (GMT)
install_deps: Update OpenXR repository info

The repository information for cloning the OpenXR repository, rather than just
downloading the source archive, was outdated.
* Use the OpenXR-SDK repository link, not the OpenXR-SDK-Source one. Only the
former is needed, it contains pregenerated files with minimum dependencies.
The latter contains additional tools and the un-generated source files.
* Update the commit hash to the version we currently use, 1.0.14 (was 1.0.6).

Differential Revision: https://developer.blender.org/D10373

Reviewed by: Bastien Montagne
February 9, 2021, 15:52 (GMT)
LibOverride: cleanup: code consistency.

Properly fully extract
`lib_override_hierarchy_dependencies_recursive_tag` from
`lib_override_linked_group_tag`.

Was supposed to be that way already (see comment of
`lib_override_linked_group_tag`), for some reasons this case was missed.
February 9, 2021, 15:52 (GMT)
LibOverride: Verious minor cleanups and fixes to code tagging IDs in an override hierarchy.
February 9, 2021, 15:29 (GMT)
Transform: Expose the hardcoded Precision Key

As shown on the T85383, attempts are made to edit the precision mode key.

But that key was hardcoded.

That key now appears among the custom modal keymap items.
February 9, 2021, 15:08 (GMT)
GPencil: Basic block drawing in Dopesheet

Add a bar between keyframes to indicate that keyframe is still used. This is part of a change to make the rec button be used by gpencil.

Example:

Before:
{F9592704}

After:
{F9592702}

Reviewed By: #user_interface, #grease_pencil, pepeland, Severin

Maniphest Tasks: T85463

Differential Revision: https://developer.blender.org/D10179
February 9, 2021, 15:00 (GMT)
GPencil: Fill tool refactor and Multiframe in Draw mode

This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.

Changes:

* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.

As a result of this refactor, also these new functionalities has been added.

* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.

February 9, 2021, 13:50 (GMT)
Cycles: fix wrong flags used to tag device data as dirty

Also fixes missing modified tag for float2 and float3 attributes arrays.
February 9, 2021, 13:36 (GMT)
CMake/Linux: Add libharu to platform_linux.cmake

Since GPencil changes depending on libharu may be committed to master
before SVN libraries for all platforms are in place, avoid build issues.
Extension of D9928.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D10280
February 9, 2021, 11:31 (GMT)
Cleanup: comments, replace 'undoes' with 'undo-steps'
February 9, 2021, 11:31 (GMT)
Cleanup: comments, replace German expression with English
February 9, 2021, 10:47 (GMT)
Fix: use class instead of struct in forward declaration
February 9, 2021, 10:45 (GMT)
Geometry Nodes: initial attribute interpolation between domains

This patch adds support for accessing corner attributes on the point domain.
The immediate benefit of this is that now (interpolated) uv coordinates are
available on points without having to use the Point Distribute node.

This is also very useful for parts of T84297, because once we have vertex
colors, those will also be available on points, even though they are stored
per corner.

Differential Revision: https://developer.blender.org/D10305
February 9, 2021, 10:24 (GMT)
Geometry Nodes: refactor internal attribute access architecture

Goals:
* Clarify the distinction between builtin and other attributes at the code level.
* Reduce number of places that need to be modified to add more builtin attributes.
* Reduce number of virtual methods that need to be implemented by e.g. `MeshComponent`.

To achieve these goals, this patch implements the concept of "attribute providers".
An attribute provider knows how to give access to attributes on a geometry component.
Each geometry component can have multiple attribute providers, whereby each provider
manages an different set of attributes.

The separation of builtin and other attributes is now done at the attribute provider level.
There are two types of attribute providers. One for builtin attributes and one for all others.

This refactor also helps with T84297.

Differential Revision: https://developer.blender.org/D10341
February 9, 2021, 07:13 (GMT)
Merge branch 'blender-v2.92-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021