December 18, 2020, 01:06 (GMT) |
UI: Don't use abbreviations in label text Expand abbreviations for words like "Bright" (instead of "Brightness"), "Premul", "Lib", "Dir", etc. Differential Revision: https://developer.blender.org/D9862 |
Revision 23233fc by Hans Goudey December 17, 2020, 20:43 (GMT) |
Cleanup: Use abstraction for attribute math node input Since creating the attribute node, a helper function has been added to automatically get the input attribute or a constant value, depending on the "input type" values for the node. This commit replaces the specific implementation of that behavior with the new helper function. The versioning is necessary since the node now has a "storage" struct. |
Revision f193b1a by Brecht Van Lommel December 17, 2020, 19:08 (GMT) |
Color Management: use scene linear HSV for number buttons in color pickers Previously these HSV values were in the color picking space, which meant the relation to the scene linear RGB values was confusing. The new situation: * RGB number buttons: scene linear color space * HSV number buttons: scene linear color space * Picker widgets: color picking color space * Hex: sRGB color space Fixes T69562, T83853, Ref T68926 |
Revision b10d8e3 by Brecht Van Lommel December 17, 2020, 19:08 (GMT) |
Revision 48ddb94 by Hans Goudey December 17, 2020, 18:22 (GMT) |
Geometry Nodes: Point separate and attribute compare nodes This patch adds two related nodes, a node for separating points and mesh vertices based on a boolean attribute input, and a node for creating boolean attributes with comparisons. See the differential for an example file and video. Point Separate (T83059) The output in both geometries is just point data, contained in the mesh and point cloud components, depending which components had data in the input geometry. Any points with the mask attribute set to true will be moved from the first geometry output to the second. This means that for meshes, all edge and face data will be removed. Any point domain attributes are moved to the correct output geometry as well. Attribute Compare (T83057) The attribute compare does the "Equal" and "Not Equal" operations by comparing vectors and colors based on their distance from each other. For other operations, the comparison is between the lengths of the vector inputs. In general, the highest complexity data type is used for the operation, and a new function to determine that is added. Differential Revision: https://developer.blender.org/D9876 |
Revision e7b6983 by Himanshi Kalra December 17, 2020, 15:28 (GMT) |
Updated and extended Regression Testing frameworks (Gsoc 2020) This revision contains the following changes- - Updated the existing testing framework for Modifiers for Regression Testing. - Tests for Physics modifiers and remaining Generate and Deform modifiers are added. - The existing `ModifierSpec` is updated with backward compatibility to support Physics Modifiers. - Now there is support for frame number and giving nested parameters for attributes. - Some Deform modifiers required Object Operators, e.g. "Bind" in Mesh Deform, so a new class was added to support that functionality. - A separate class for holding Particles System, they are tested by converting all the particles to mesh and joining it to the mesh they were added. - Updated the format to add tests for Bevel, Boolean and Operators as well. Reviewed By: zazizizou, mont29, campbellbarton Differential Revision: https://developer.blender.org/D8507 |
Revision fed995c by Philipp Oeser December 17, 2020, 15:05 (GMT) |
Fix T83888: Ctrl F in Asset Browser crashes blender In case of being in Asset browsing mode, the search field is located in the header (RGN_TYPE_HEADER not RGN_TYPE_UI as for file browsing mode). To be future proof, now iterate all regions and act if the "filter_search" can be activated. Maniphest Tasks: T83888 Differential Revision: https://developer.blender.org/D9882 |
Revision 3fc07d1 by Philipp Oeser December 17, 2020, 15:00 (GMT) |
Fix T83886: Particle instance modifier broken Caused by Caused by rB83980506957c. Since above commit, the modifier was created with wrong initial values [amount was 0.0 and offset was 1.0 -- instead of the other way around]. Since there is no way to fix existing files in a reasonable way I guess, all we can do here is to make sure that from now on, the defaults are correct. Maniphest Tasks: T83886 Differential Revision: https://developer.blender.org/D9881 |
Revision c9f8f79 by Hans Goudey December 17, 2020, 13:43 (GMT) |
Geometry Nodes: Make random attribute node stable Currently, the random attribute node doesn't work well for most workflows because for any change in the input data it outputs completely different results. This patch adds an implicit seed attribute input to the node, referred to by "id". The attribute is hashed for each element using the CPPType system's hash method, meaning the attribute can have any data type. Supporting any data type is also important so any attribute can be copied into the "id" attribute and used as a seed. The "id" attribute is an example of a "reserved name" attribute, meaning attributes with this name can be used implicitly by nodes like the random attribute node. Although it makes it a bit more difficult to dig deeper, using the name implicitly rather than exposing it as an input should make the system more accessible and predictable. Differential Revision: https://developer.blender.org/D9832 |
Revision a9edf2c by Dalai Felinto December 17, 2020, 13:31 (GMT) |
Geometry-Nodes: Point Distribute - Sockets Renaming The size of the nodes is not enough to give enough context to users what the sockets are about. Minimum Distance -> Distance Min Maximum Density -> Distance Min Note this does not handle doversion. That means users will have to manually. |
Revision 9258b70 by Sybren A. Stüvel December 17, 2020, 12:24 (GMT) |
Explicitly link X11 libraries Fix X11 library underlinking, which was breaking Debian and Ubuntu packages. From Ubuntu Hirsute changelog: ``` blender (2.83.5+dfsg-4ubuntu1) hirsute; urgency=medium * Try to also link ghost library with x11, needed because of missing XConvertSelection symbol link (used in ghost static library). * Don't use gold, but switch to bfd linker that seems to be working better on ppc64el. -- Gianfranco Costamagna <locutusofborg@debian.org> Wed, 11 Nov 2020 14:17:29 +0100 ``` Reviewed by: sybren Differential Revision: https://developer.blender.org/D9617 |
Revision cf2ebaf by Bastien Montagne December 17, 2020, 11:05 (GMT) |
Fix T83875: Converting Proxy to override crashes blender. Some weird proxies apparently can have a local collection instancing... Not sure this is even really valid for proxies, but in any case we cannot override that, just detect and properly cancel the operation then. Should be backported to 2.91.1 should we do it. |
Revision 0eedba3 by Jacques Lucke December 17, 2020, 10:56 (GMT) |
Geometry Nodes: add Attribute Color Ramp node Differential Revision: https://developer.blender.org/D9861 Ref T82585. |
Revision 2945c1e by Julian Eisel December 17, 2020, 10:39 (GMT) |
Fix asset data-block name button not showing up in custom repositories The Python syntax was wrong, as noted by Campbell in 0ae15e68c785. |
Revision 6203a3e by Julian Eisel December 17, 2020, 10:24 (GMT) |
Fix T83878: Crash right-clicking in Asset Browser with no asset active Data of the File Browser context callback needs to be validated and return `CTX_RESULT_NO_DATA` if the context member is valid but not set in the current context. |
Revision 7e53549 by Ray molenkamp December 17, 2020, 04:03 (GMT) |
Clean-up: Fix build warning with MSVC Callback function was using int while update_render_passes_cb_t was using eNodeSocketDatatype leading to a build warning about different argument types with MSVC. |
Revision 8df6589 by Richard Antalik December 17, 2020, 01:32 (GMT) |
VSE: Fix crash when adding image strip Crash happens when using relative path to image in operator properties and checking image dimensions by loading image with `IMB_loadiffname()` Ensure path is absolute. |
Revision d11b219 by Richard Antalik December 17, 2020, 01:19 (GMT) |
Fix T83869: Crash when creating Sequencer in new scene Crash on null dereference in `SEQ_timeline_boundbox()`. This function was generalized in rB9e4a4c2e996c to work on arbitrary `seqbase`. Fixed by refactoring `SEQ_timeline_boundbox()` functions to return default sane values if `seqbase` is `NULL` Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D9878 |
Revision 3a1d1aa by Nicholas Rishel December 16, 2020, 23:32 (GMT) |
Synchronize Wintab and Win32 time. Time is synchronized by the difference between the WT_PACKET receive time and the last received PACKET's pkTime. This is used to prevent Wintab packets from being prematurely expired. |
Revision 9f58843 by Hans Goudey December 16, 2020, 20:40 (GMT) |
Fix T83861: Snapping panel from shortcut dissapears after click This simple change sets the call_panel operator's "keep_open" property to True for the viewport snapping panel called with `ctrl-shift-tab`. There are quite a few settings in this panel, it often makes sense to change more than one of them at a time, especially because multiple snap elements can be active at the same time. |
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