Revision 7e8d493 by Clément Foucault July 29, 2020, 21:06 (GMT) |
GPU_draw.h: cleanup before splitting |
Revision c09f61a by Clément Foucault July 29, 2020, 21:06 (GMT) |
RNA: Image API: Fix error in NULL check in rna_Image_gl_touch This check was always returning true. |
Revision 5f46a0f by Hans Goudey July 29, 2020, 21:01 (GMT) |
Cleanup: Rename define *_LEN follows names elsewhere in Blender more closely than "_N_" |
Revision 81ce848 by Brecht Van Lommel July 29, 2020, 17:49 (GMT) |
Fix failing PLY test, update hash because metadata changed |
Revision 8c10e56 by Pablo Dobarro July 29, 2020, 17:14 (GMT) |
Sculpt: Cloth Brush Soft Body Influence property This property adds constraints to the simulation using the initial location of the vertices, making it behave like a soft body. The strength of these constraints can be modified with the brush parameter. This makes some deformation modes more subtle and predictable, making it possible to use the cloth brush to add surface detail in a more controllable way without loosing completely the original shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7845 |
Revision ebda959 by Bastien Montagne July 29, 2020, 16:22 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 3274ce0 by Bastien Montagne July 29, 2020, 16:21 (GMT) |
Fix T79119: Hook modifier deformation not shown in edit mode. Missing temp `BKE_mesh_wrapper_ensure_mdata` hack for the Hook modifier... |
Revision f62c7c5 by Bastien Montagne July 29, 2020, 15:39 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 4e6975f by Bastien Montagne July 29, 2020, 15:36 (GMT) |
Fix T78285: Invalid thread safety in shrinkwrap modifier code. This uses mesh's runtime mutex for both `BKE_mesh_runtime_looptri_ensure` (was using its own global RW mutex before), and `BKE_mesh_wrapper_ensure_mdata` (was not protected at all before). This is more like a band-aid than a proper fix, as mentioned in the report proper fix would be for the modifier to request those data (the relevant BVHTree, which would implicitely also call the tow others) through flags, just like it does for regular CDData layers. But this is a much bigger refactor to be done outside of bugfix scope. Reviewed By: sergey Maniphest Tasks: T78285 Differential Revision: https://developer.blender.org/D8415 |
Revision 03acbc7 by Pablo Dobarro July 29, 2020, 15:22 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 54a2fcc by Pablo Dobarro July 29, 2020, 15:21 (GMT) |
Fix Cloth Brush global Sculpt gravity applied in the wrong falloff Previously, gravity was only applied in the real brush radius, not in the whole simulation radius. For most deformation modes, applying gravity to the entire simulation instead of just to the brush radius and scaled by the radius (like a regular sculpt brush) makes more sense. After this fix and with the cloth collisions patch applied, it is possible to do things like this with the cloth grab brush. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8406 |
Revision 6e5278c by Pablo Dobarro July 29, 2020, 15:19 (GMT) |
Fix T79054: Crash with Cloth Brush and anchored stroke As the comment says, anchored stroke can't rely on the first stroke iteration for creating the simulation data. Probably lost in a cleanup. I also made that anchored stroke doesn't restore the mesh state in the cloth brush, so it can create the simulation effect. Reviewed By: sergey Maniphest Tasks: T79054 Differential Revision: https://developer.blender.org/D8348 |
Revision 83f01db by Sergey Sharybin July 29, 2020, 15:18 (GMT) |
Compositor: Fix node preview when input resolution is not known The final render will use scene resolution in this case. For example, when Color Input is plugger to preview and composite output nodes, final render will flood-fill the final image which is a size of scene resolution with this color. Before this fix the node preview was empty. After this fix the node preview will be flood-filled with the color. Fixes T78586 Differential Revision: https://developer.blender.org/D8263 |
Revision 66df8ff by Sergey Sharybin July 29, 2020, 15:18 (GMT) |
Compositor: Fix calculation of preview resolution Were two issues: - Divider was calculated in integer domain, causing rounding issues in general case, and causing singularity in a corner case when input is smaller than the preview size. - The resolution was scaled down by 1 pixel for no obvious reason. |
Revision b9c7c90 by Clément Foucault July 29, 2020, 14:07 (GMT) |
GPUShader: Fix linking with MSVC |
Revision f0687d4 by Clément Foucault July 29, 2020, 13:54 (GMT) |
Cleanup: GPUTexture: Use UNPACK3 in texture_fluid |
Revision 1804a6d by Clément Foucault July 29, 2020, 13:54 (GMT) |
GPUState: Fix compilation error on MSVC |
Revision 2d89cd7 by Clément Foucault July 29, 2020, 13:54 (GMT) |
Cleanup: GPU: Move Image based function to GPU_draw.h This makes it less confusing what functions are for blender structures. |
Revision 99d0b3b by Clément Foucault July 29, 2020, 13:54 (GMT) |
Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to C The file do not have a reason to be C++ anymore. |
Revision 7becd28 by Antonio Vazquez July 29, 2020, 13:34 (GMT) |
GPencil: New Brush predefined mode it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode. {F8723224} Reviewed By: pepeland Differential Revision: https://developer.blender.org/D8399 81a002 |
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