Revision 675ba20 by Philipp Oeser May 19, 2020, 12:16 (GMT) |
Fix T75694: Compositor Backdrop boundbox missing updates This adds notifiers for backimage_move & backimage_fit. Maniphest Tasks: T75694 Differential Revision: https://developer.blender.org/D7778 |
Revision 325307d by Philipp Oeser May 19, 2020, 11:59 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 4fa1fc2 by Sebastián Barschkis May 19, 2020, 10:33 (GMT) |
Fluid: Cleanup unused variables |
Revision e5c5e25 by Antonio Vazquez May 19, 2020, 10:24 (GMT) |
GPencil: Make is_nofill_stroke property editable This can be used by some add-ons. |
Revision 82bda82 by Sebastian Parborg May 19, 2020, 10:22 (GMT) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object The issue was that we used GL_ALWAYS for depth checking here which would lead to the depth information from objects being messed up. It would not represent which object was closest to the camera. Reviewed By: Cl�ment Foucault, Jeroen Bakker, Campbell Barton Differential Revision: https://developer.blender.org/D7710 |
Revision 25dea3e by Sebastian Parborg May 19, 2020, 10:22 (GMT) |
Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode The issue was that we didn't convert the current rotational values. We simply just switched mode without doing any data conversions. |
Revision 10528a5 by Sebastian Parborg May 19, 2020, 10:22 (GMT) |
Fix Frame Dropping not dropping the correct amount of frames Previously the playback mode "Frame Dropping" would not drop the correct number of frames which would lead to slow playback. For example, the playback target is 60fps. However we can only muster around 32 fps. The delta frames from the last step is in this case ~1.98 or so. With the previous code, we would floor this. That would lead us to step forward one frame each time, effectively playing back the animation at half the speed as we will try to render every frame. To fix this we simply save the remaining fraction from the previous frame and use it to compute the current frame step. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D7694 |
Revision 24e5c64 by Sebastian Parborg May 19, 2020, 10:21 (GMT) |
Made pose push/relax to breakdown behave smooth on rotations A follow up to T67212. I missed that the rotation interpolation had its own code path. The previous rotation push code was actually wrong (but smooth). Now all of the actions behave correctly and is smoothly interpolated. |
Revision cddfa7a by Jeroen Bakker May 19, 2020, 08:12 (GMT) |
Fix T72729: Mask Modifier Loose Edges Not Shown When using the mask modifier loose edges could be added to the mesh. These edges weren't marked as loose edges and wasn't picked up by other areas of blender. This fix recalculates the loose edges so they have the correct flag `ME_LOOSE_EDGE`. Reviewed By: Sybren St�vel Differential Revision: https://developer.blender.org/D7766 |
Revision b96ccb5 by Campbell Barton May 19, 2020, 08:06 (GMT) |
Fix T76865: Vertex paint draws hidden but cannot be painted onto |
Revision f89b89f by Sybren A. Stüvel May 19, 2020, 07:39 (GMT) |
CMake: Enable WITH_USD by default Having USD disabled by default was an oversight, and could have been corrected earlier. It's already enabled by default in the `blender_release.cmake` and `blender_full.cmake`. |
Revision 291136e by Sybren A. Stüvel May 19, 2020, 07:39 (GMT) |
Fix T76689: Armature layers not indicating the existence of bones From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}: - In Blender ? 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots. - When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators. I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places. There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched. The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary. Differential Revision: https://developer.blender.org/D7709 |
Revision 888427c by Jeroen Bakker May 19, 2020, 06:24 (GMT) |
Fix T76780: Freestyle pass for one scene not accessible in compositor in other scenes Current implementation would update the nodetree of the freestyle scene not the composite scene. Reviewed By: Dalai Felinto Differential Revision: https://developer.blender.org/D7770 |
Revision fc06c24 by Jeroen Bakker May 19, 2020, 06:22 (GMT) |
Fix T73169: Side by Side Stereo Rendering Glitches Side by side and top down views were rendered using an unset matrix. This fix will reset the matrix just before copying the views to the screen. Reviewed By: Cl�ment Foucault, Dalai Felinto Differential Revision: https://developer.blender.org/D7777 |
Revision ac8b365 by Aaron Carlisle May 19, 2020, 04:54 (GMT) |
Revision 5fa58fb by Aaron Carlisle May 19, 2020, 04:53 (GMT) |
Fix T76821: Generalize Use Flow Tooltip |
Revision 1151bcd by Campbell Barton May 19, 2020, 03:31 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision f557198 by Campbell Barton May 19, 2020, 03:31 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 15bf812 by Campbell Barton May 19, 2020, 03:27 (GMT) |
May 19, 2020, 03:18 (GMT) |
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