Revision 6eaf51e by Clément Foucault January 17, 2020, 15:29 (GMT) |
DRW: Use USHORT for vertex color and upload them in linear color to the GPU This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower. I did not benchmark the performance impact. This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6610 |
Revision 9410e5d by Sebastian Parborg January 17, 2020, 14:10 (GMT) |
Make the scene preview range not clamp the start/end values This will make this consistent with the behaviour of other start/end ranges in blender. So start/end will instead be adjusted to always satisfy the "start >= end" requirement instead of clamping the values. |
Revision 3ef32cb by Sybren A. Stüvel January 17, 2020, 13:48 (GMT) |
Fix T73186: Grease Pencil convert to Curve hidden until exiting edit mode The converted object wasn't tagged for updating its geometry in the dependency graph. |
January 17, 2020, 13:26 (GMT) |
Fix T51289: Particle System UI issue/annoyance: setting Start later than End should increase End if necessary, rather than capping it Reviewed By: Luca Rood, Sebastian Parborg, Julian Eisel Differential Revision: https://developer.blender.org/D2701 |
Revision 7f794ae by William Reynish January 17, 2020, 13:09 (GMT) |
Keymap: Use PRESS event for Tweak tool extend selection This makes selection more responsive when using the Tweak tool Differential Revision: https://developer.blender.org/D6608 Reviewed by Campbell Barton |
Revision 7c9d15f by Jeroen Bakker January 17, 2020, 13:03 (GMT) |
Fix T71154: EEVEE Soft Shadows Viewport Rendering EEVEE Soft shadows were not rendered correctly during viewport rendering. The reason for this is that during viewport rendering the shadow buffers were only update once and not per sample. This resulted that all the samples calculated the same shadow. This fix moves the call to `EEVEE_shadows_update` from cache finished to draw scene. This needs to happen before `EEVEE_lightprobes_refresh`. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6538 |
Revision d57b934 by Julian Eisel January 17, 2020, 12:46 (GMT) |
Fix T73190: Anim Player button in the status bar when scrubbing |
Revision b9fa80e by Germano Cavalcante January 17, 2020, 12:19 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision c22d2f9 by Germano Cavalcante January 17, 2020, 12:17 (GMT) |
Fix T73159: Crash transforming 0 edited grease objects |
Revision 4b6ce69 by Campbell Barton January 17, 2020, 08:43 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision f60d97d by Campbell Barton January 17, 2020, 08:27 (GMT) |
Fix T73176: No options for Centre Action Safe Margins |
Revision 2aa4976 by Brecht Van Lommel January 17, 2020, 08:26 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 554f861 by Brecht Van Lommel January 17, 2020, 08:21 (GMT) |
Build: fix Linux linking errors with some combinations of build options Differential Revision: https://developer.blender.org/D6600 |
Revision 684b517 by Campbell Barton January 17, 2020, 08:07 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 6b7e5b3 by Campbell Barton January 17, 2020, 07:58 (GMT) |
Fix T73135: Gizmos flicker when changing viewport options |
Revision 74acb00 by Campbell Barton January 17, 2020, 07:26 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 192940e by Campbell Barton January 17, 2020, 07:11 (GMT) |
Cleanup: bad brace placement for manually formatted blocks |
January 17, 2020, 07:01 (GMT) |
Fix T72964: Text editor Python syntax highlighting for numerals Less common notation for numbers wasn't highlighted eg: 0b0, 0o0, 0x0, 1.0e0, 1.0E-1, 100_000j |
Revision 4aca020 by Jeroen Bakker January 17, 2020, 06:51 (GMT) |
Fix T72905: EEVEE + UV Edit Unused Map There is a cornercase when the user edits an uvmap, that is not part of the material (yet). When this is the case the uvmap was not added to the uv buffer and the 'pos' alias was not created. This change will always request the active uv map when uv editing. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6534 |
Revision 55c70a9 by Germano Cavalcante January 17, 2020, 02:34 (GMT) |
Merge branch 'blender-v2.82-release' |
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