Blender Git Commits

Blender Git "master" branch commits.

Page: 943 / 5574

January 17, 2020, 15:29 (GMT)
DRW: Use USHORT for vertex color and upload them in linear color to the GPU

This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower.

I did not benchmark the performance impact.

This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6610
January 17, 2020, 14:10 (GMT)
Make the scene preview range not clamp the start/end values

This will make this consistent with the behaviour of other start/end
ranges in blender. So start/end will instead be adjusted to always
satisfy the "start >= end" requirement instead of clamping the values.
January 17, 2020, 13:48 (GMT)
Fix T73186: Grease Pencil convert to Curve hidden until exiting edit mode

The converted object wasn't tagged for updating its geometry in the
dependency graph.
January 17, 2020, 13:26 (GMT)
Fix T51289: Particle System UI issue/annoyance: setting Start later than End should increase End if necessary, rather than capping it

Reviewed By: Luca Rood, Sebastian Parborg, Julian Eisel

Differential Revision: https://developer.blender.org/D2701
January 17, 2020, 13:09 (GMT)
Keymap: Use PRESS event for Tweak tool extend selection

This makes selection more responsive when using the Tweak tool

Differential Revision: https://developer.blender.org/D6608

Reviewed by Campbell Barton
January 17, 2020, 13:03 (GMT)
Fix T71154: EEVEE Soft Shadows Viewport Rendering

EEVEE Soft shadows were not rendered correctly during viewport
rendering. The reason for this is that during viewport rendering the
shadow buffers were only update once and not per sample. This resulted
that all the samples calculated the same shadow.

This fix moves the call to `EEVEE_shadows_update` from cache finished to
draw scene. This needs to happen before `EEVEE_lightprobes_refresh`.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6538
Revision d57b934 by Julian Eisel
January 17, 2020, 12:46 (GMT)
Fix T73190: Anim Player button in the status bar when scrubbing
January 17, 2020, 12:19 (GMT)
Merge branch 'blender-v2.82-release'
January 17, 2020, 12:17 (GMT)
Fix T73159: Crash transforming 0 edited grease objects
January 17, 2020, 08:43 (GMT)
Merge branch 'blender-v2.82-release'
Revision f60d97d by Campbell Barton
January 17, 2020, 08:27 (GMT)
Fix T73176: No options for Centre Action Safe Margins
January 17, 2020, 08:26 (GMT)
Merge branch 'blender-v2.82-release'
January 17, 2020, 08:21 (GMT)
Build: fix Linux linking errors with some combinations of build options

Differential Revision: https://developer.blender.org/D6600
January 17, 2020, 08:07 (GMT)
Merge branch 'blender-v2.82-release'
January 17, 2020, 07:58 (GMT)
Fix T73135: Gizmos flicker when changing viewport options
January 17, 2020, 07:26 (GMT)
Merge branch 'blender-v2.82-release'
January 17, 2020, 07:11 (GMT)
Cleanup: bad brace placement for manually formatted blocks
January 17, 2020, 07:01 (GMT)
Fix T72964: Text editor Python syntax highlighting for numerals

Less common notation for numbers wasn't highlighted eg:
0b0, 0o0, 0x0, 1.0e0, 1.0E-1, 100_000j
January 17, 2020, 06:51 (GMT)
Fix T72905: EEVEE + UV Edit Unused Map

There is a cornercase when the user edits an uvmap, that is not part of
the material (yet). When this is the case the uvmap was not added to the
uv buffer and the 'pos' alias was not created.

This change will always request the active uv map when uv editing.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6534
January 17, 2020, 02:34 (GMT)
Merge branch 'blender-v2.82-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021